everyone So I am fairly new to ue4 and I have to implement multiplayer hud. What's happening is that the server is picking up the server data through the player states but for some reason, the client isn't showing any data of the client or the server. I can't find a way how to fix this. Please if someone has any idea, please guide me to what can be the problem and how to fix it.
Related
I am developing an ARKit application using World Tracking. However, the worldMappingStatus is always limited. Does anyone have the same issue or know how it can be solved?
Best regards,
Casper
That's not normal but I'd need a bit more info to properly answer your question. 1- How do you know it's always limited? 2- are you moving the phone around when you launch the app to "understand the surroundings" 3- what code have you tried?
I have been looking around trying to figure out how crossy road developers and beat sports developers have made their remote controller "add-on." First I thought Multipeer-connectivity, but after trying to test it on the Apple TV realized the framework was not support, why? Makes no sense to me, but anyways. So my question is, does anyone know what cross road developers did?
Thanks in advance.
If you only need to create a software-based game controller, you don't really need peer-to-peer. I've used NSNetService and made my framework available as open source: https://github.com/robreuss/VirtualGameController
Core Bluetooth would also work but will not give you the same performance as WiFi (NSNetService).
I want my app to intercommunicate with my service,send and receive data to and from service
Check this:
How can I transfer files from one application to another in the same iOS device?
UIDocumentInteractionController class reference
Hope this might help to achieve your goal
There's plenty of references about that'll help you with what you're trying to achieve, I'd recommend doing a little research and attempting to get something basic working.
To get any help, you'll need to provide a bit more information - what protocol does your service operate on? what is the function of the app? what have you tried?
This place is an invaluable resource to programmers who ask for help, rather than an entire solution. :)
Good Luck!
I want to take the next step and make a game, I had Connect4/4 in a Row in mind.
How would I go about with this, I made a pong game from a tutorial and now I want to make something on my own. This type of game doesn't seem that hard to make or perhaps it is?
Anyone got any good advice or some sample code or instructions?
Thanks for all help guys.
David H
Have you ever heard of cocos2d? Its a framework for making 2d games for the iphone.
The community is very helpful, i think it might help you in your aims to 'take the next step'
http://www.cocos2d-iphone.org
Glad to hear you're interested! The way I went about my first steps of game programming was to learn everything I could about computers/programming in order to make games. If you’re not 14 any more, and thus infinite time no longer is available, I’d recommend you start out with two tutorials, one for plain application programming on the platform at hand and the other for learning more specifically how to make games for that platform.
After that, pick what boilerplate you want/need from the public domain, and set out to produce your completely own thing. And hey, good luck (you’ll need it)!
So I have searched for this but not finding anything about it and if I missed it sorry about that. What I am trying to do is see how to go about adding some code to my iphone app that will connect to a php script (if connection available) and update a counter so that I can let my clients know that their app is constantly being used? Also, would apple allow that? Or would my app be denied for doing such a thing? Any help would be great! Thanks in advance.
There's a bit of network plumbing to implement this. It's not hard, but a much easier route would be to integrate something like Flurry analytics into your app. They you can make one function call, and have it track and upload the information to Flurry's servers. You can view those stats and get an idea of how people are using your app.
Note: I don't work for Flurry, but I use (and like) their service.