Making proprietary code accessible but not downloadable - server

For historical and legal reasons (industry funding and contracts), we have proprietary simulation code (that we wrote, some in C and some in python) that we can't make publicly accessible.
However, we want to preliminarily move to a model where at least the functionality of the code is more accessible. I know one model people use is to have people submit jobs to our servers, and we just return results.
However, is there a way where people we've granted access to can use the software on our computing cluster, but not take it with them, e.g. at least in a sandboxed environment so that they may use/debug their use of the code before submitting jobs to the server? Does C/python code make any difference.
I know ideally we'd just make the code open source and not worry about this, but (out of my paygrade) this is not in the cards right now.
Apologies if this question has been asked or if it is super basic -- I'm not sure what the right terminology to use and search with to address this issue.
Thanks!

Related

Which server setup would be easiest to send a photo/text from an iOS app (swift) to a place where I can download/access them?

I'm using swift — and the app needs to send a photo and matching text (that a user submits) to a server so that I can download the photo/text.
Would an existing FTP server that I have setup for my website be possible for this application? Or would it make more sense to do something with a web portal?
During my research, I'm finding options like Backendless, Alamofire, Gold Racoon, and various others. They seem like overkill for the simple task I'm looking to accomplish. Is there some minimal service out there that can automate my simple need? If not, which of these options would you recommend for my situation?
Ideally the setup would be free, but I'd be willing to spend up to $100 or $10/month if the service fits.
I'm new to app development so I'm feeling overwhelmed with the options and not sure how to begin researching. I hope beginner questions aren't frowned upon here — I would really appreciate any advise on what I should begin learning to achieve my goal of sending a photo+text from an iOS app to a place where I can access them.
If there are other questions I should be asking to achieve this, please let me know.
For your case there are two main routes to consider
1. BYOS (Bring Your Own Server)
With this option, you are responsible for creating and maintenance of your own server.
Now you can use various services such as Digital Ocean and Amazon for this.
On top of this, you would be responsible for creating your own database and maintaining it as well. Plus, you would need to write server side code along with client side code (the app) in order to instantiate communication between the two.
The advantage of this is that you virtually have control of everything but I think it is pretty clear how painful this task is.
2: BAS (Backend As a Service) Highly recommended
With this route, you simply have to write the app and let another service handle the server side of things. One of the most common ones is Firebase. Most folks including startups go down this route.
There are a bunch of other services out there.
Two Cents:
Whatever option or service you decide to use, I would recommend you make sure that:
a. The service has a good track record.
You do not want something that might end up getting shutdown in the next couple months. I know it is hard to predict this but certain initial guesses/probabilities can be made.
b. Make sure its community is vibrant.
The last thing you as a newbie wants is to be stuck and have no one to help you. Research around and see the different questions people ask and whether or not answers exist.

Getting up to speed on current web service design practices

I'm admittedly unsure whether this post falls within the scope of acceptable SO questions. If not, please advise whether I might be able to adjust it to fit or if perhaps there might be a more appropriate site for it.
I'm a WinForms guy, but I've got a new project where I'm going to be making web service calls for a Point of Sale system. I've read about how CRUD operations are handled in RESTful environments where GET/PUT/POST/etc represent their respective CRUD counterpart. However I've just started working on a project where I need to submit my requirements to a developer who'll be developing a web api for me to use but he tells me that this isn't how the big boys do it.
Instead of making web requests to create a transaction followed by requests to add items to the transaction in the object based approach I'm accustomed to, I will instead use a service based approach to just make a 'prepare' checkout call in order to see the subtotal, tax, total, etc. for the transaction with the items I currently have on it. Then when I'm ready to actually process the transaction I'll make a call to 'complete' checkout.
I quoted a couple words above because I'm curious whether these are common terms that everyone uses or just ones that he happened to choose to explain the process to me. And my question is, where might I go to get up to speed on the way the 'big boys' like Google and Amazon design their APIs? I'm not the one implementing the API, but there seems to be a little bit of an impedance mismatch in regard to how I'm trying to communicate what I need and the way the developer is expecting to hear my requirements.
Not sure wrt the specifics of your application though your general understanding seems ik. There are always corner cases that test the born though.
I would heed that you listen to your dev team on how things should be imolemented and just provide the "what's" (requirements). They should be trusted to know best practice and your company's own interpretation and standards (right or wrong). If they don't give you your requirement (ease-of-use or can't be easily reusable with expanded requirements) then you can review why with an architect or dev mgr.
However, if you are interested and want to debate and perhaps understand, check out Atlassian's best practice here: https://developer.atlassian.com/plugins/servlet/mobile#content/view/4915226.
FYI: Atlassian make really leading dev tools in use in v.large companies. Note also that this best-practices is as a part of refactoring meaning they've been through the mill and know what worked and what hasn't).
FYI2 (edit): Reading between the lines of your question, I think your dev is basically instructing you specifically on how transactions are managed within ReST. That is, you don't typically begin, add, end. Instead, everything that is transactional is rolled within a transaction wrapper and POSTed to the server as a single transaction.

How to stop pirates? Someone already nulled and pirated my script :(

I dont know what to say. About 3 days ago I released a script to the public. Today I realised, after searching on google that someone had already nulled (removed my protection) and pirated the script.
How do I stop users from pirating the script? It is written in PHP.
Please help or suggest some solutions.
Thank you for your time.
UPDATE By releasing to the public means that I have started selling it to users.
UPDATE My program is priced at only $49. Very reasonable for the functionality it offers. I do not understand how I should stop pirates from pirating my code. The replies which most people have given are rather sarcastic. I was hoping for some good advice. I know there is no silver-bullet. But some techniques which you have used in your PHP programs.
The only real way to prevent piracy is to not give the user the program at all! What I mean by this is have the logic you want to protect remain server side and offer a client interface.
There are a few companies that offer protection services, but these are expensive and can sometimes still be overcome.
If you're worried about this happening again, try obfuscating your code. Here is a free program to do just that on PHP code.
I'm not trying to be sarcastic here: forget about them. Here's my rationale:
You can spend tons of time trying to
prevent pirates from pirating your
stuff, or you can spend the same
amount of time giving your paying
users more functionality.
Extreme copy protection does not give your paying users anything but more
hoops to jump through to use your
application - which might lead them
to get frustrated.
Pirates will pirate your applications
no matter how much time you spend
trying to stop them.
Budget a certain
amount of time to put in basic copy
protection - just enough to keep the
honest people honest.
Most importantly: Don't irritate your paying customers.
They are the ones you need to make
happy.
There's not much you can do.
Be flattered your work was deemed worth the effort!
How do I stop users from pirating the
script?
Do not release sensible source code to the public...
[EDIT] After a few downvotes, I decided to comment on my answer:
Any code that is released public has a chance of being hacked. This is the number one reason why Javascript is not secure. No matter how much you will obfuscate it, compress it or translate it to some random japanese dialect, it is still source code that the user has access to. Hence it should not contain any sensible information such as passwords or such. All sensible data should be stored in the server side where it is kept hidden from the user.
If you are releasing a php framework containing both the server and client code; then you have no way of fully protecting yourself. PHP is, like Javascript, an interpreted language. You may translate it, compress it, or obfuscate it as much as you want, (and it's probably the best thing you can do) you will never fully protect it when released to the public.
Again... If there was a magic way to prevent code from being broken, it would have been known for a long time. No-cd patches / cracks for new games/softwares now are almost released the same day as the softwares themselves. It is, as noted by Paul, a form of flattery for you, even though I understand how sorry you may feel.
There are a few instances where programmers ended up with bullet-proof protection, but it usually involved high-end engineering.
With PHP, you're mostly out of luck. It's an interpreted language, which means that you are essentially forced to give away the source code. Sure, there are obfuscators (tools that "scramble" the source code to make it near impossible to read for humans), but they can be circumvented as well.
There are product like Zend Guard which seem to offer a better level of protection, but from my understanding, your customers need Zend Guard installed as well, which is almost never the case.
There are several methods of handling this:
Offer your product as a service. This means finding appropriate hosting in the cloud, etc. This removes access to your code base, thus preventing direct piracy. Someone can still reverse engineer your stuff, but I'll touch on that later.
Add a unique identifier to each version of the script sold. This can be done automatically, and is great to do with obfuscated code (another, complementing method). This will give you the ability to track whoever pirated your code. If you can track them, you can sue them (or worse).
Pursue legal action. You'll need to know who leaked the code in the first place for this. Their PayPal information or even an IP address should be enough. You go to your lawyer, ask him to get a court order telling PayPal/ISP to release the identity of the thief, and then start tracking them down. If they're located overseas, your only real option is to freeze/appropriate funds from PayPal/credit card. Banks will be sympathetic only if they have a branch in your country (which can be targeted for legal action).
Ignore it, and simply build your business model around the support that you offer.
The sad fact is that information cannot be secured completely. There is no way to prevent a team of Indian programmers from reverse engineering your program. So you just have to be better than them, and constantly improve your product (this is "A Good Thing (TM)", so do it anyways)
Also keep in mind that DRM and other solutions are often controversial, and will reduce your sales (especially among early-adopters). On a personal level, I would suggest viewing this as a compliment. After all, your script was useful enough that someone bothered to pirate it within a week!
PHP is easily decoded, so for people who really want to know, it's easy to find out the source code. However, there are certain obfuscator programs such as this one that'll make your PHP script almost unreadable for those trying to decode it.
What kind of protection did you think you had added to a PHP script, anyway? You should add a line of the form:
if ($pirated)
exit();
and then make it mandatory (in the licence agreement) that users set the $pirated variable accordingly.
Forget trying to prevent it
Go the way of CakePHP (see sidebar on front page) and many other open source projects and ask for donations.
People actually do it!
Contact the pirate and let h{im,er} know that you will be forced to take legal action against them if they do not abide by the license.
I agree with #Michael.
Try ionCube or Zend Guard. They are both commercial offerings, but you say that you are selling your software so it might be worth it. Although nothing is foolproof and can be reverse engineered with enough effort and technical skill, these solutions are probably good enough for the average PHP script vendor.
I agree with Samoz's suggestion to keep the logic server side, however this can often be hard to do. The best strategy is to make the user want to buy it by offering updates automatically to registered users, as well as installation, advice and good support. You are never going to sway people hell bent on pirating, however your goal should be to persuade those who are undecided as to whether to pirate or purchase the script.
Any obfuscation/decryption technique for PHP can be cracked
Jumping in very late to this conversation, but saw this question featured. Nobody mentioned contacting a lawyer and pursuing litigation. You likely saw the script on a server - hosted by a known hosting company - you can probably get a DMCA takedown to have the script removed. If you really press the case, you may be able to sue for damages.
Found this link to assist in going this route:
http://www.keytlaw.com/Copyrights/cheese.htm
You could always pirate it yourself to the internet and hope that any nuller will think "its already been grabbed" so don't bother. But pirate a real buggy version. When users come to you looking for help you'll know they have a pirate version if they question you about specific bugs you purposely added and you can approach them accordingly
If your script won't consume a lot of bandwidth, you could keep your "logic" server-side, as samoz suggested, but if your users won't use it responsively ( a crawler, for example ), this could be trouble.
On the other side, you could become a ninja ...
Attach a copyright notice to it. Some companies will actually care that they're using software properly.
Actually I think it's easier to protect PHP scripts than desktop software, because with latter you never know who is running the cracked copy.
In case of PHP on the other hand, if people run your software on public web servers, you can easily find them and take them down. Just get a lawyer and turn them in to the police. They could also be breaking DMCA laws if they remove your protection so that gives you even more ammunition.
Technical way to protect your code is obfuscation. It basically makes your code unreadable like binaries in compiled languages (like Java). Of course reverse engineering is possible, but needs more work.
In general it's hard to prevent users from stealing code when the program is written in a scripting language and distributed in plain text. I've found that http://feedafever.com/ did a really nice job of being able to sell PHP code but still give the code to users.
But the solution to your problem is very dependent on the domain of your program. Does this script run on the users machine with no internet connection? Or could this be a hosted service?
I'd also suggest looking at some of your favorite software, and seeing how they convinced you to pay for it initially. The issue I find isn't always "how can I prevent my users from stealing my software" but sometimes more "how do I convince my users that it's in their best interests to pay me". Software piracy often comes when your product is overpriced (Ask your friends what they would pay for a software package like the one you are selling, I've found that I have historically overpriced my software by 20%).
Anyway, I hope this helps. I'm glad that you are trying to create software that is useful to users and also not incredibly crippled. I personally of the mind that all software that isn't shrink wrapped or SAAS should be free, but I totally understand that we all need to eat.
The trick is not to try to prevent the piracy (in the long term, this is a losing battle), but to make the legitimate version of your product more accessible and/or more functional than the pirate versions.
"Making it more functional" generally means providing involves additional features or services to registered users, which cannot be replicated for free by the pirates. This may be printed materials (a users manual, a gift voucher, etc), services such as telephone support or help setting the product up, or online extras within the software.
I'll point out that companies such as RedHat are able to make significant amounts of money selling open source software. The software itself is freely available -- you can download it and use it for free without paying RedHat a penny. But people still pay them for it. Why? Because of the extra services they offer.
"Making it more accessible" means making it easier to get your legitimate software than a pirate copy. If someone visits Google looking for your software and the first result is a pirate download site, they'll take the pirate copy. If the first result is your home page, they're more likely to buy it. This is especially important for low-cost software: pirated software may be 'free', but usually it takes more effort to get. If that effort is outweighed by the low cost and lack of effort of simply buying it legitimately, then you've won the battle.
I saw anti-piracy working once only. Quantel EditBox systems (a post-processing video solution), Hardware+Software+Internet solution against Piracy. Workstation only works after checking if the bank received the monthly rent. If not, workstation was locked. Funny days when this happens... (Funny days for me, no work at all... No funny day for the hacker.)
Well, PHP is far away from hardware solutions... so I guess your only real choice is a server side protected against a tiny unsafe client pushing content, as pointed in some answer yet.
piracy != copyright infringement
There are known routes to litigate copyright infringers.
Does it really matter enough to hire a legal team?
Obfuscation do add something. It will not be fun to try to modify your code at least even if they can take the first version of it. In best case they will try to find some open source project that does something similar. Guess this would give you an fast fix at least for your problem?

How to write a spec for a website

As I'm starting to develop for the web, I'm noticing that having a document between the client and myself that clearly lays out what they want would be very helpful for both parties. After reading some of Joel's advice, doing anything without a spec is a headache, unless of course your billing hourly ;)
In those that have had experience,
what is a good way to extract all
the information possible from the
client about what they want their
website to do and how it looks? Good
ways to avoid feature creep?
What web specific requirements
should I be aware of? (graphic
design perhaps)
What do you use to write your specs in?
Any thing else one should know?
Thanks!
Ps: to "StackOverflow Purists" , if my question sucks, i'm open to feed back on how to improve it rather than votes down and "your question sucks" comments
Depends on the goal of the web-site. If it is a site to market a new product being released by the client, it is easier to narrow down the spec, if it's a general site, then it's a lot of back and forth.
Outline the following:
What is the goal of the site / re-design.
What is the expected raise in customer base?
What is the customer retainment goal?
What is the target demographic?
Outline from the start all the interactive elements - flash / movies / games.
Outline the IA, sit down with the client and outline all the sections they want. Think up of how to organize it and bring it back to them.
Get all changes in writing.
Do all spec preparation before starting development to avoid last minute changes.
Some general pointers
Be polite, but don't be too easy-going. If the client is asking for something impossible, let them know that in a polite way. Don't say YOU can't do it, say it is not possible to accomplish that in the allotted time and budget.
Avoid making comparisons between your ideas and big name company websites. Don't say your search function will be like Google, because you set a certain kind of standard for your program that the user is used to.
Follow standards in whatever area of work you are. This will make sure that the code is not only easy to maintain later but also avoid the chances of bugs.
Stress accessibility to yourself and the client, it is a big a thing.
More stuff:
Do not be afraid to voice your opinion. Of course, the client has the money and the decision at hand whether to work with you - so be polite. But don't be a push-over, you have been in the industry and you know how it works, so let them know what will work and what won't.
If the client stumbles on your technical explanations, don't assume they are stupid, they are just in another industry.
Steer the client away from cliches and buzz words. Avoid throwing words like 'ajax' and 'web 2.0' around, unless you have the exact functionality in mind.
Make sure to plan everything before you start work as I have said above. If the site is interactive, you have to make sure everything meshes together. When the site is thought up piece by piece, trust me it is noticeable.
One piece of advice that I've seen in many software design situations (not just web site design) relates to user expectations. Some people manage them well by giving the user something to see, while making sure that the user doesn't believe that the thing they're seeing can actually work.
Paper prototyping can help a lot for this type of situation: http://en.wikipedia.org/wiki/Paper_prototyping
I'm with the paper prototyping, but use iplotz.com for it, which is working out fine so far from us.
It makes you think about how the application should work in more detail, and thus makes it less likely to miss out on certain things you need to build, and it makes it much easier to explain to the client what you are thinking of.
You can also ask the client to use iplotz to explain the demands to you, or cooperate in it.
I also found looking for client questionnaires on google a good idea to help generate some more ideas:
Google: web client questionnaire,
There are dozens of pdfs and other forms to learn from

How hard is it to migrate a web app from localhost to a hosting platform?

Since I'm not a huge fan of any of the current solutions for managing the resources and knowledge that I have, I was thinking about making my own solution, which will involve custom code as well as possible integration of FOSS solutions. I would start development on my local machine, but if I like it, how difficult would it be to migrate over to a public server and let others also use this tool? What kinds of challenges might I be facing?
In theory, nothing, beyond just the process of moving stuff to the new machine. You can set up your own servers, on your own ports (port 80 for example).
You can even create your own fake domain at home, with just a tweak to the /etc/hosts files (or the equivalent on Windows).
Now, if you're developing on Windows and hosting on unix, you'll have platform issues, so I'd suggest against that, at least for a first project.
But other than that, it should be straightforward.
You didn't hard code any paths to "localhost" did you? If so, that should be the first thing to strip out. Either use relative paths, or have a configurable {AppPath} variable of some kind that you only need ever change once.
By the way, what language/framework are you using? it would help us provide sample code.
I would add that documentation is a highly important factor in any project if it is to be quickly embraced by the public. The tendency when developing in-house projects, especially if they are just for your own personal use, is to neglect, or even completely ignore documentation of all kinds, both of usage, as well as in the code. If users aren't told how to use the product, they wont use it, and if other potential developers don't know how or why things are done the way they are, or what the purpose of things are, they either won't bother with trying, or will cause other problems unintentionally.