How to write a spec for a website - specifications

As I'm starting to develop for the web, I'm noticing that having a document between the client and myself that clearly lays out what they want would be very helpful for both parties. After reading some of Joel's advice, doing anything without a spec is a headache, unless of course your billing hourly ;)
In those that have had experience,
what is a good way to extract all
the information possible from the
client about what they want their
website to do and how it looks? Good
ways to avoid feature creep?
What web specific requirements
should I be aware of? (graphic
design perhaps)
What do you use to write your specs in?
Any thing else one should know?
Thanks!
Ps: to "StackOverflow Purists" , if my question sucks, i'm open to feed back on how to improve it rather than votes down and "your question sucks" comments

Depends on the goal of the web-site. If it is a site to market a new product being released by the client, it is easier to narrow down the spec, if it's a general site, then it's a lot of back and forth.
Outline the following:
What is the goal of the site / re-design.
What is the expected raise in customer base?
What is the customer retainment goal?
What is the target demographic?
Outline from the start all the interactive elements - flash / movies / games.
Outline the IA, sit down with the client and outline all the sections they want. Think up of how to organize it and bring it back to them.
Get all changes in writing.
Do all spec preparation before starting development to avoid last minute changes.
Some general pointers
Be polite, but don't be too easy-going. If the client is asking for something impossible, let them know that in a polite way. Don't say YOU can't do it, say it is not possible to accomplish that in the allotted time and budget.
Avoid making comparisons between your ideas and big name company websites. Don't say your search function will be like Google, because you set a certain kind of standard for your program that the user is used to.
Follow standards in whatever area of work you are. This will make sure that the code is not only easy to maintain later but also avoid the chances of bugs.
Stress accessibility to yourself and the client, it is a big a thing.
More stuff:
Do not be afraid to voice your opinion. Of course, the client has the money and the decision at hand whether to work with you - so be polite. But don't be a push-over, you have been in the industry and you know how it works, so let them know what will work and what won't.
If the client stumbles on your technical explanations, don't assume they are stupid, they are just in another industry.
Steer the client away from cliches and buzz words. Avoid throwing words like 'ajax' and 'web 2.0' around, unless you have the exact functionality in mind.
Make sure to plan everything before you start work as I have said above. If the site is interactive, you have to make sure everything meshes together. When the site is thought up piece by piece, trust me it is noticeable.

One piece of advice that I've seen in many software design situations (not just web site design) relates to user expectations. Some people manage them well by giving the user something to see, while making sure that the user doesn't believe that the thing they're seeing can actually work.
Paper prototyping can help a lot for this type of situation: http://en.wikipedia.org/wiki/Paper_prototyping

I'm with the paper prototyping, but use iplotz.com for it, which is working out fine so far from us.
It makes you think about how the application should work in more detail, and thus makes it less likely to miss out on certain things you need to build, and it makes it much easier to explain to the client what you are thinking of.
You can also ask the client to use iplotz to explain the demands to you, or cooperate in it.

I also found looking for client questionnaires on google a good idea to help generate some more ideas:
Google: web client questionnaire,
There are dozens of pdfs and other forms to learn from

Related

CMS or framework or manual, what to choose for small scale site?

I am looking to make a small website that will be used regularly by only 80 odd people. It would contain a home page with a few widget like parts (calendar, upcoming events, chat, news). It might have a forum, but that would be low key. It would also (if it is possible) have a link to google groups mail. I would also liketo include a jainrain style openid/google account login for the site as well as local login. The site would be in part multilingual, if only the back end in english and the front another language.
Now to the "please dont shoot me" part. I am not looking for a specific solution (drupal, plone, wordpress) - well not as much as a general direction. Hopefully this will be of use to others in the same situation in the future.
I know python (as well as other non web orientated languages) and have past experience with two several month projects using web2py. I have yet to use a CMS, but have installed and played around with wordpress and plone over the last couple of days.
To the question. Is a CMS the right choice for something of this style. From what i have seen of them i really like the bits that are done for you out of the box, and i can tolerate the learning curve - but wordpress for example seems a bit to article/post orientated, and CMS's look to be aimed to provide the average non-coding admin the ability to change the site. Which is not needed here. I have done quite a bit of googling and comparison shopping of the various CMS's out there, and get that you can use it for static pages also. But should i be looking in an entirely different direction altogether?
I imagine that a framework like django or web2py are beyond overkill (and would take way too long for the effort i want to invest). And that anything can be done with wordpress etc given enough effort. But is something of this size with these features suited for a CMS, or should i be looking to do manually or otherwise?
I get the impression that this is not the type of question that is liked here - if so at least writing it helped clarify the problem for me a bit.
Thanks - and don't shoot!
I understand your website will be very small, but never say "never". You should plan with taking into account the possibility that your site will get bigger, even if you and your clients are sure that the site will not get bigger. In other words: it's better to have a solution which works for your small site even if it will increase than having a solution which will not support larger traffic.
Also, there is absolutely no point in reinventing the wheel. It's better to use a CMS (especially because you can get pretty nice CMSs for free), because they already have nice features and their new versions will be even better.
"Thanks - and don't shoot!"
You're welcome... BANG :D

How to stop pirates? Someone already nulled and pirated my script :(

I dont know what to say. About 3 days ago I released a script to the public. Today I realised, after searching on google that someone had already nulled (removed my protection) and pirated the script.
How do I stop users from pirating the script? It is written in PHP.
Please help or suggest some solutions.
Thank you for your time.
UPDATE By releasing to the public means that I have started selling it to users.
UPDATE My program is priced at only $49. Very reasonable for the functionality it offers. I do not understand how I should stop pirates from pirating my code. The replies which most people have given are rather sarcastic. I was hoping for some good advice. I know there is no silver-bullet. But some techniques which you have used in your PHP programs.
The only real way to prevent piracy is to not give the user the program at all! What I mean by this is have the logic you want to protect remain server side and offer a client interface.
There are a few companies that offer protection services, but these are expensive and can sometimes still be overcome.
If you're worried about this happening again, try obfuscating your code. Here is a free program to do just that on PHP code.
I'm not trying to be sarcastic here: forget about them. Here's my rationale:
You can spend tons of time trying to
prevent pirates from pirating your
stuff, or you can spend the same
amount of time giving your paying
users more functionality.
Extreme copy protection does not give your paying users anything but more
hoops to jump through to use your
application - which might lead them
to get frustrated.
Pirates will pirate your applications
no matter how much time you spend
trying to stop them.
Budget a certain
amount of time to put in basic copy
protection - just enough to keep the
honest people honest.
Most importantly: Don't irritate your paying customers.
They are the ones you need to make
happy.
There's not much you can do.
Be flattered your work was deemed worth the effort!
How do I stop users from pirating the
script?
Do not release sensible source code to the public...
[EDIT] After a few downvotes, I decided to comment on my answer:
Any code that is released public has a chance of being hacked. This is the number one reason why Javascript is not secure. No matter how much you will obfuscate it, compress it or translate it to some random japanese dialect, it is still source code that the user has access to. Hence it should not contain any sensible information such as passwords or such. All sensible data should be stored in the server side where it is kept hidden from the user.
If you are releasing a php framework containing both the server and client code; then you have no way of fully protecting yourself. PHP is, like Javascript, an interpreted language. You may translate it, compress it, or obfuscate it as much as you want, (and it's probably the best thing you can do) you will never fully protect it when released to the public.
Again... If there was a magic way to prevent code from being broken, it would have been known for a long time. No-cd patches / cracks for new games/softwares now are almost released the same day as the softwares themselves. It is, as noted by Paul, a form of flattery for you, even though I understand how sorry you may feel.
There are a few instances where programmers ended up with bullet-proof protection, but it usually involved high-end engineering.
With PHP, you're mostly out of luck. It's an interpreted language, which means that you are essentially forced to give away the source code. Sure, there are obfuscators (tools that "scramble" the source code to make it near impossible to read for humans), but they can be circumvented as well.
There are product like Zend Guard which seem to offer a better level of protection, but from my understanding, your customers need Zend Guard installed as well, which is almost never the case.
There are several methods of handling this:
Offer your product as a service. This means finding appropriate hosting in the cloud, etc. This removes access to your code base, thus preventing direct piracy. Someone can still reverse engineer your stuff, but I'll touch on that later.
Add a unique identifier to each version of the script sold. This can be done automatically, and is great to do with obfuscated code (another, complementing method). This will give you the ability to track whoever pirated your code. If you can track them, you can sue them (or worse).
Pursue legal action. You'll need to know who leaked the code in the first place for this. Their PayPal information or even an IP address should be enough. You go to your lawyer, ask him to get a court order telling PayPal/ISP to release the identity of the thief, and then start tracking them down. If they're located overseas, your only real option is to freeze/appropriate funds from PayPal/credit card. Banks will be sympathetic only if they have a branch in your country (which can be targeted for legal action).
Ignore it, and simply build your business model around the support that you offer.
The sad fact is that information cannot be secured completely. There is no way to prevent a team of Indian programmers from reverse engineering your program. So you just have to be better than them, and constantly improve your product (this is "A Good Thing (TM)", so do it anyways)
Also keep in mind that DRM and other solutions are often controversial, and will reduce your sales (especially among early-adopters). On a personal level, I would suggest viewing this as a compliment. After all, your script was useful enough that someone bothered to pirate it within a week!
PHP is easily decoded, so for people who really want to know, it's easy to find out the source code. However, there are certain obfuscator programs such as this one that'll make your PHP script almost unreadable for those trying to decode it.
What kind of protection did you think you had added to a PHP script, anyway? You should add a line of the form:
if ($pirated)
exit();
and then make it mandatory (in the licence agreement) that users set the $pirated variable accordingly.
Forget trying to prevent it
Go the way of CakePHP (see sidebar on front page) and many other open source projects and ask for donations.
People actually do it!
Contact the pirate and let h{im,er} know that you will be forced to take legal action against them if they do not abide by the license.
I agree with #Michael.
Try ionCube or Zend Guard. They are both commercial offerings, but you say that you are selling your software so it might be worth it. Although nothing is foolproof and can be reverse engineered with enough effort and technical skill, these solutions are probably good enough for the average PHP script vendor.
I agree with Samoz's suggestion to keep the logic server side, however this can often be hard to do. The best strategy is to make the user want to buy it by offering updates automatically to registered users, as well as installation, advice and good support. You are never going to sway people hell bent on pirating, however your goal should be to persuade those who are undecided as to whether to pirate or purchase the script.
Any obfuscation/decryption technique for PHP can be cracked
Jumping in very late to this conversation, but saw this question featured. Nobody mentioned contacting a lawyer and pursuing litigation. You likely saw the script on a server - hosted by a known hosting company - you can probably get a DMCA takedown to have the script removed. If you really press the case, you may be able to sue for damages.
Found this link to assist in going this route:
http://www.keytlaw.com/Copyrights/cheese.htm
You could always pirate it yourself to the internet and hope that any nuller will think "its already been grabbed" so don't bother. But pirate a real buggy version. When users come to you looking for help you'll know they have a pirate version if they question you about specific bugs you purposely added and you can approach them accordingly
If your script won't consume a lot of bandwidth, you could keep your "logic" server-side, as samoz suggested, but if your users won't use it responsively ( a crawler, for example ), this could be trouble.
On the other side, you could become a ninja ...
Attach a copyright notice to it. Some companies will actually care that they're using software properly.
Actually I think it's easier to protect PHP scripts than desktop software, because with latter you never know who is running the cracked copy.
In case of PHP on the other hand, if people run your software on public web servers, you can easily find them and take them down. Just get a lawyer and turn them in to the police. They could also be breaking DMCA laws if they remove your protection so that gives you even more ammunition.
Technical way to protect your code is obfuscation. It basically makes your code unreadable like binaries in compiled languages (like Java). Of course reverse engineering is possible, but needs more work.
In general it's hard to prevent users from stealing code when the program is written in a scripting language and distributed in plain text. I've found that http://feedafever.com/ did a really nice job of being able to sell PHP code but still give the code to users.
But the solution to your problem is very dependent on the domain of your program. Does this script run on the users machine with no internet connection? Or could this be a hosted service?
I'd also suggest looking at some of your favorite software, and seeing how they convinced you to pay for it initially. The issue I find isn't always "how can I prevent my users from stealing my software" but sometimes more "how do I convince my users that it's in their best interests to pay me". Software piracy often comes when your product is overpriced (Ask your friends what they would pay for a software package like the one you are selling, I've found that I have historically overpriced my software by 20%).
Anyway, I hope this helps. I'm glad that you are trying to create software that is useful to users and also not incredibly crippled. I personally of the mind that all software that isn't shrink wrapped or SAAS should be free, but I totally understand that we all need to eat.
The trick is not to try to prevent the piracy (in the long term, this is a losing battle), but to make the legitimate version of your product more accessible and/or more functional than the pirate versions.
"Making it more functional" generally means providing involves additional features or services to registered users, which cannot be replicated for free by the pirates. This may be printed materials (a users manual, a gift voucher, etc), services such as telephone support or help setting the product up, or online extras within the software.
I'll point out that companies such as RedHat are able to make significant amounts of money selling open source software. The software itself is freely available -- you can download it and use it for free without paying RedHat a penny. But people still pay them for it. Why? Because of the extra services they offer.
"Making it more accessible" means making it easier to get your legitimate software than a pirate copy. If someone visits Google looking for your software and the first result is a pirate download site, they'll take the pirate copy. If the first result is your home page, they're more likely to buy it. This is especially important for low-cost software: pirated software may be 'free', but usually it takes more effort to get. If that effort is outweighed by the low cost and lack of effort of simply buying it legitimately, then you've won the battle.
I saw anti-piracy working once only. Quantel EditBox systems (a post-processing video solution), Hardware+Software+Internet solution against Piracy. Workstation only works after checking if the bank received the monthly rent. If not, workstation was locked. Funny days when this happens... (Funny days for me, no work at all... No funny day for the hacker.)
Well, PHP is far away from hardware solutions... so I guess your only real choice is a server side protected against a tiny unsafe client pushing content, as pointed in some answer yet.
piracy != copyright infringement
There are known routes to litigate copyright infringers.
Does it really matter enough to hire a legal team?
Obfuscation do add something. It will not be fun to try to modify your code at least even if they can take the first version of it. In best case they will try to find some open source project that does something similar. Guess this would give you an fast fix at least for your problem?

Getting a grasp of how many people use my software

We have a very small, specialized user base.
No community.
My boss wants to find out who is using it. And his approach is to simply make a hidden connection, maybe an auto update function, enabled by default WITHOUT notification when there is no update ...
I don't really like the idea and try to come up with something different.
There is a registration, then you can download a free trial. No other limitations, but the time limit.
Sold licenses are usable across an ip-range - universities.
So the registration and licensing itself is no indicator of usage. Not to speak of that the devs have no feedback about sold licenses whatsoever.
I would like to have some advice how you would, or better have actually, approached a problem like this.
"Simply call home" to notify you that someone is using your software is probably not a good idea, indeed : users don't tend to like that. And it can be bad for the reputation of your company/software.
A solution would be having some kind of good reason to "call home" ;-)
For instance, what about some kind of auto-update-mecanism ? That users could disable, of course, if they want (so not 100% percent efficient) ; but most won't disable it.
And it's really a good idea of reason to do a request to your server :-)
Just don't send anything that could identify the user ; some unique-id key, maybe (to make a distinction between users), but that cannot be used to identify a user ?
I don't like when software I use say to people "hello, this guy is using me!", but I really like the auto-update feature in Firefox, for instance... Event if it says I'm using the software ;-)
This is extremely subjective, and I'd strongly suggest you go and ask some of your actual users how they feel about it, instead of a bunch of opinionated programmers (unless your program is oriented towards programmers who frequents stackoverflow.com). If you make clear it's anonymous, light-weight, and your users like your program to begin with, maybe they'll be just fine with contributing data to build a better version. But there's no other way to know, then to simply ask them.
Concealing (to use a loaded phrase) your activities under some unrelated pre-text seems highly disingenuous.
If you're selling to anywhere that might have a competent IT setup, like a university, then I wouldn't even think about a sneaky don't-tell-them route. If you do, you're lining yourself up for bad publicity as soon as someone's firewall spots the unexpected connections
I start almost all my programs with a shell script that emails me who is using the program, what version they're running, and some other stuff. If nothing else, it's useful for the bean counters who want to track software usage to see if your job is worth keeping.
My software has a licensing scheme where each installed copy generates a unique product ID, and I then email the customer a matching code that unlocks the full program. So I know exactly how many (paying) customers I have.
This doesn't count people using cracked versions, but I'd rather not know how many of them there are anyway.
Since you can have multiple users on a single license, the only thing you can really do is add something to your software that sends a notification to your server every time the application starts. Obviously this won't catch people who aren't connected to the Intertubes, but there's no way to measure them anyway (short of calling them, as you've mentioned already).
Well I would certainly hope you know who you're selling your software to if you're keeping licenses like that, and that you have their phone numbers. Give them a call, sit on the phone with them for a while, ask them what they'd change, what they don't like, what bothers them.
That would truly be going the extra mile, and would most likely impress whoever is using the software. When you call, make sure to let them know you aren't some 3rd party calling on your company's behalf, let them know you actually work on the software that they're using, and that you really want to know what they think, and that their opinions have some form of influence on future versions and features.
You could also send out a mass e-mail to do the same thing, but that's lazy, imo.
Auto-Update w/ usage stats is a GREAT idea.

What's a good way to train employees on how to use the software you've just created? [closed]

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I'm working in a small company and weeks away from deploying a web-app that will be used a lot. Everyone at one location will have to learn to use it, and although I think it's pretty easy and intuitive I may be biased.
I've written a help guide with plenty of screenshots that's available on every page, but I'll still need to train everyone. What's the best way? How do you take a step back and explain code you've been working on for weeks?
First try to avoid the training:
Perform usability testing to ensure your web app is intuitive. Usability testing is a very important aspect of testing and it is often ignored. How you see your system will probably be very different as how a new user sees your system.
Also add contextual help as often as you can. For example when I hover over a tag in stack overflow, I know exactly what clicking it will do, because it tells me.
Also this may seem obvious, but make sure you link to your documentation from the site itself. People may not think of looking in your documentation unless its right in front of their eyes.
About training documentation:
Try to split up your material into how your users would use the system. I personally like the "trails" option that Sun created for their Java tutorials. In this tutorial you can do several things, and you can chose on which trail you'd like to go.
Support random reads in your help documentation. If they have a task to do in your web app, then they should be able to get help on that without reading a bunch of unrelated content.
Make sure your documentation is searchable.
About actual training sessions:
If you are actually performing training sessions, stay away from explaining anything related to your code at all. You don't need to know about the engine to drive a car.
Try to split up your training sessions into very focused aspects of your system. If you only have 1 training session available to you then just do one specialized use case of your system + the overall description of the system. Refer to the different parts of documentation where they can get help.
Letting the community help itself:
No matter how extensive your documentation is, you'll always have cases that you didn't cover. That's why it's a good idea to have a forum available to all users of the system. Allow them to ask each other questions.
You can review this forum and add content to your documentation as needed.
You could also open up a wiki for the documentation itself, but this is probably not desirable if your user base isn't very large.
Few ideas:
Do you have some canned walk-through scenarios? Don't know if it is applicable for your product, but I built a pretty substantial product a couple years ago and developed some training modules that they'd work through - nothing long, maybe 15 minutes tops for each one.
I put together a slide presentation that hit the highlights to talk about what it does. I would spend about 10 minutes going through the app's highlights to familiarize them with it before doing the hands-on stuff.
People don't tend to read stuff, unfortunately. You could put hours and hours into a help document, and still find that folks simply don't read it or skim over it. That can be frustrating. Expect that answers that are in your guide will be the topic of questions your users will have.
Break up any training you do into manageable chunks. I've been to a full-day training exercise before and the trainer broke it into short pieces and made it easy for me to get the training topic in my head. You don't want to data-dump on them because their eyes will gloss over and you'll lose them.
Ultimately, if your app is highly usable, it should be a piece of cake. If it isn't, you'll find out. You might want to have a few folks you know run through your training ahead of time and give you constructive criticism on it. Better to fix it before the big group is trained. You'll be more confident in the product and the training materials (whatever they are) and you'll likely have a better training experience.
If applicable, provide an online help/wiki/faq for them. Sometimes that is helpful.
Best of luck!
You should really have addressed this issue a lot earlier in the development cycle than you are doing.
In my view the ideal scenario for corporate software is one where the users design their own application and write their own documentation and I always try to strive for this. You should have identified key users early on and designed the system with them (I try to get my users to do basic screen designs and menu layouts in Excel or similar - then I implement that as static pages and review before writing a line of significant code, obviously they won't get the design right first time, but it's your job to guide them - and ideally in a way where they think they came up with the correct design decisions, not you :-) ).
These users should then write the user documentation from this design in parallel with you developing the system. I have never seen help documentation delivered by a IT department/software company used significantly in a corporate setting. Instead what happens is the users will create their own folder of notes and work-arounds and refer to this (in fact if you're ever doing system analysis to replace an existing system finding the 'user-bible' for the old system is a key strategy). Getting the users to write their own documentation up-front simply harnesses what will happen anyway - but this is vastly easier if the users feel they have ownership of the system because they designed it themselves in the first place.
Of course this approach needs commitment and time from your users, but generally it's not that hard a sell. It's trite, but working as a facilitator so the users can develop there own system rather than as a third party to give them a system pretty much guarantees user acceptance.
As you are where you are you're too late to implement all of this, but if you can identify a couple of keen, key, users and get time from them to write their own documentation then that would be a good move. If you can't get even that then you need to identify an evangelist who you can train to be the 'departmental' expert and give them 110% of your energy to support them.
The bottom line is that user acceptance is based on perception, and this does not necessarily correlate with how usable an system actually is. You have to focus on the group psychology of this as much as the reality of the system, which tends to be tricky for developers as we're much more factually based than most people.
I'll be looking into something like this too in the next few months.
In your case, hopefully the UI has already undergone user acceptance testing. You say you work in a small company. Is it possible to get the least tech-savvy person there to try it out? In fact, get them to try it out without any guidance from yourself except for questions they ask. Document the questions and make sure your user-guide answers them.
The main thing for me would be logic and consistency. If the app's workflow relates logically to the task it has been designed to accomplish and the UI is consistent you should be OK.
Create a wiki page to describe the use of your system. Giving edit rights to the users of your system lets the users:
update the documentation to correct any errors in the initial release of documentation,
share any tips on usage they may have found.
share unusual uses for the system that you may not have thought of.
request features.
provide any workarounds they've found while waiting for the new functionality to be implemented.
Try a few users first, one or two in a small company. Mostly watch, help as little as possible. This tells you what needs to be fixed, and it creates an experienced user base - so you are not the "training bottleneck" anymore.
Turn core requirements/use cases/storycards into HowTo / walkthroughs for your documentation.
For a public training, prepare a 10..15 minute presentation (just that, not more!) that covers key concepts that the users absolutely must understand, than show your core walkthroughs. Reserve extra time for questions about how to solve various tasks.
Think as a user, not as a techie: - noone cares if it's a SQL database and you spent a lot of time to get the locking mechanisms right. They do care about "does it slow me down" and "does something bad happen when two people do that at the same time". Our job is to make complicated things look easy.
It may help to put the documentation on the intranet in an editable form - page "comments", or wiki maybe. And/or put up a "error wiki" for error messages and blips - where you or your users can quickly add recomendations, workarounds and reasons for anything that does not go as expected.
Rather then train all those people I have chosen a few superusers (at least one person from each department) and trained them to teach the rest of the employees. It is of course vital that those super users are
well respected in their departments
able to teach
like the application
The easy way to ensure that they like the app is to have them to define the way it should work :-). Since they should work with this app each and every day they are the prime stakeholders, no matter what management states

Personal Website Construction [closed]

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I'm currently trying to build a personal website to create a presence on the web for myself. My plan is to include content such as my resume, any projects that I have done on my own and links to open source projects that I have contributed to, and so on. However, I'm not sure which approach would be better from a perspective of "advertising" myself, since that what this site does, especially since I am a software developer.
Should I use an out-of-the-box system and extend it as needed, with available modules and custom modules where needed or should I custom build a site and all of its features as I need them? Does a custom site look better in the eyes of a potential employer who might visit my site?
I've toyed with this idea in the past but I don't think it's really a good idea for a number of reasons. Firstly, there are a number of places that can take care of most of this without you needing to do the work or maintenance. Just signing up for a linkedIn account for example will allow you to get most of your needs catered for in this regard. You can create your resume there and bio information etc and make it publicly viewable. The other issue with your "own site" is that if you don't update it often, the information gets stale, and worse yet, people have no reason to go back because "nothing has changed" - and that's not much of an advert for you is it?
Now that I've said all that, I'll make another recommendation. Why not start a blog instead?! If you've got decent experience, why not share that. I'd be willing to bet that this will be the best advert for your skills because:
It's always updated (if you post often)
It's not like you're looking for work doing it - but your (future) employer, or their developers will check it out anyway to get a better insight into your character.
Putting something on your resume doesn't mean you can do it. I'm not saying that you'd lie about your skills :-), but there's no argument about your ability when you're writing articles about the stuff, getting comments and feedback, and better yet, learning EVEN MORE about your passions.
Best of all - you can run your blog from your chosen domain and also point to your resume that is stored in linkedIn. Just an idea...
That's my two pennys worth on that - hope it helps you come to a decision!
If you are a web-specific developer I would go with a custom site, but if you focus more on desktop applications or backend technologies, I think an out of the box system would be fine.
A nice looking, default, off the shelf, complete website could be more impressive than a poorly done, broken, tacked together, incomplete website. Perhaps start with something "off the shelf" but nice looking, keep it simple, professional, and then eventually add more custom functionality, style and content. Potential employers may like to see that you are capable of reusing tried and trued solutions instead of trying to create everything from scratch without a good reason. Or you could spend time combining great components into something even better than the sum of the parts, as Jeff Atwood talks about extensively in the Stack Overflow podcasts. Stack Overflow is a good example of writing lots of custom code, but combining that with some of the best Web 2.0 technologies/widgets/etc. into something coherent, instead of trying to prove that they could implement x/y/z from scratch.
(On the other hand, it's really fun to build your own login system, blog, or photo gallery. If you really enjoy it and you want to learn a lot or create something new and different, then go for it!)
Here's what I did (or am currently doing). First, use an out of the box solution to begin with. In my case, I used BlogEngine.NET, which was open source and easy to set up. This allows me to put content on my site as fast as possible. Now, I can continue to use BlogEngine.NET, and skin my site to give it more personality or I can start rolling out my own solution. However, I haven't found a requirement yet that would give me a reason to waste time building my own solution. Odds are you probably won't either.
I don't think it matters if your site is blatantly using a framework or other "generic" solution. The real question is "is it done well, with taste?" If you are using an out of the box solution, you should take the time and pay attention to details when customizing it as if you were creating it from scratch.
Alternatively, if you're looking for a great learning experience and something to spend a lot of your free time on -- write it yourself. But know that you are re-inventing the wheel, and embrace it.
edit
A recent post from 37Signals, Gearheads don't get it, really sums up a good point about not focusing on the technical details, but "content and community".
Reinventing the wheel is not such a great idea when you are building a personal site. Building your own CMS is fun, and to some degree is something to brag about, but not so much features you won't have the time to build and all the security holes that you won't have the time to fix.
It's much better to pick a good, well-established engine, build a custom theme, and contribute a module or two to it: you'll be writing code that you can show off as a code sample and at the same time creating something useful.
Knowing your way around an open source CMS is a good skill in just about any job: when your boss says - hey, we need a three pager site for client/product/person X in 10 hours, you can say - no problem.
For a simpler portfolio site, Wordpress might meet your needs.
You can set up 'static' Wordpress pages for contact information, various portfolios, a resume, etc. This would also give you a blog if you want to do this.
Wordpress does give you the flexibility to "hide" the blogging part of it and use it basically as a simpler CMS. For example, your root URL of example.com could point to a WP static page, while example.com/blog would be the actual blog pages.
If you self-host Wordpress on your own domain (which I really would recommend instead of going through wordpress.com), it should be trivial to set up a few subdomains for extra content. For example, downloads.example.com could host the actual downloads for projects you've developed linked from the Wordpress portfolio pages. Similarly, if you're doing a lot of web work, a subdomain like lab.example.com or samples.example.com could then host various static (or dynamic) pages where you show off sandboxed pages that are not under the control of Wordpress.
Keep in mind though that you'll want to make your page look good. A sloppy looking site can scare away potential clients, even if you are not looking to do any web work for them.
Putting your resume up online somewhere helps, I get a lot of recruitment emails from people who happened on my resume via googling. However I agree with ColinYounger in that you'll probably get more bang for your buck from LinkedIn.
My advice is this - if you want to take the time out to LEARN a CMS or something, to better yourself, then why not make your first project in one be your homepage?
Maybe enlighten us as to the "features" you want to have on a personal homepage? Outside of a link to an HTML resume and perhaps some links to things you like, not sure exactly what the features of a homepage would be...
It really depends on:
a) what services you provide
b) what your skill level is when it comes to web design/development
If you are primarily a web applications developer then running an off the shelf product or using blatantly using DreamWeaver to develop it may not be so smart -- or maybe your clients aren't adept enough to notice?
Likewise if you're primarily a web designer then it is probably a good idea to design your own website.
Just as a side question and following up on my 'ego trip' comment: why would you take anything on the web to be 'true'? IME printed submissions, while not necessarily accurate, tend to be slightly less, erm... exaggerated than web submissions.
Do those responding\viewing ever hire? I wouldn't google for a candidate. I might ego surf for a respondent, but would ignore CVs.
Rounding back to the OP, I would suggest that you need to SHOW what you're good at - participate in Open Source projects and POST on their forums, link to projects you can post details of and generally try to show what a Good Employee you could be. Just telling me that you're good at [insert latest trend here] means diddly.
I have come to see that the best way to advertise yourself is to put quality content out there. If you write about the technology that you have experience in, maybe create a few tutorials, and if you do all that often enough, that shows some authority in your chosen field of work.
This alone is one of the best advertisements. However, you also want to show passion. And online, that can be shown through how meticulously your site is done (it doesn't have to be a super great UI or something), but it should be neat, clean, and professional. It doesn't matter if its out of the box, or custom designed.
Either way, you will have to work hard to make it look good.