throw PlatformException(code: errorCode, message: errorMessage as String?, details: errorDetails, stacktrace: errorStacktrace); - flutter

I am getting this error while trying to implement google signIn in my flutter project
I have fully installed cocapods and added all dependencies as well adding the URL Scheme in the Xcode project
but my iOS simulator keeps crashing when I press the sign in button and is giving this error
I am using vscode if this helps any bit

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Using Wasm with Flutter

I'm trying to implement WASM in my Flutter app and I've been following the instructions here: https://pub.dev/packages/wasm
Everything went okay up until last point. Instead of expected print, 'dart run' results in error message: 'Invalid argument(s): Failed to load dynamic library 'C:\Users\user\StudioProjects\app5\wasmtest.dart_tool\wasm\wasmer.dll': error code 126
I tried it both in Android Studio and IntelliJ, but the result was identical.

VERBOSE-3:FlutterPlatformViews.mm(239) Check failed: factories_.count(idString) == 0. Flutter

My flutter project android build is working fine while creating ios build its shows below error
[VERBOSE-3:FlutterPlatformViews.mm(239)] Check failed: factories_.count(idString) == 0.
I believe there is something in FlutterPlatformViews.mm file which conflicting
also app is installing and comes white screen then crashed and throws this error
please check the below error screenshot

How to solve the "The Bundle Identifier could not be determined" error?

While trying to run our Flutter app, we get an error that says:
"The Bundle Identifier could not be determined"
In Info.plist, CFBundleIdentifier is set to $(PRODUCT_BUNDLE_IDENTIFIER)
What could be the problem here?
Flutter version: 2.10.1
Xcode version: 13.2.1
I've resolved it by erasing all content and settings of the Simulator.
See this answer.

Build Error using IL2CPP: "System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform."

I've run into some trouble when changing the Scripting Backend from Mono to IL2CPP to support Android x64 since Google says it's necessary.
I've tried to search all over the internet for a fix, but couldn't find anything.
The error:
il2cpp.exe didn't catch exception: System.AggregateException: One or more errors occurred. ---> System.ComponentModel.Win32Exception: The specified executable is not a valid application for this OS platform.

Dependency Analysis Error

Submitted project to appstore got email about invalid binary. Fixed the error and now When trying to archive project getting dependency analysis error:
codesignerror: code signing is required for product type application in SDK iOS 5.1.
How to fix this error?