Submitted project to appstore got email about invalid binary. Fixed the error and now When trying to archive project getting dependency analysis error:
codesignerror: code signing is required for product type application in SDK iOS 5.1.
How to fix this error?
Related
I added firebase_crashlytics to my Flutter project and followed the Firebase guideline in order to install it.
On flutter run the app works well without any error.
ONLY DURING flutter build ipa I get this:
Error (Xcode): 'Flutter/Flutter.h' file not found
/project/ios/Runner/GeneratedPluginRegistrant.h:9:8
Error (Xcode): failed to emit precompiled header
'/Users/macnew/Library/Developer/Xcode/DerivedData/Runner-biyumwxiyqxyjkacscuqcbwbjroj/Build/Intermediates.no
index/ArchiveIntermediates/Runner/PrecompiledHeaders/Runner-Bridging-Header-swift_26UGEQJVHLD5H-clang_19ZWN9O
PIOOJI.pch' for bridging header '/project/ios/Runner/Runner-Bridging-Header.h'
Encountered error while archiving for device.
Any advice about this?
I'm using firebase_crashlytics 2.8.6 (latest version) and flutter 2.10.5 (without null-safety).
Since I tried every solution given on StackOverflow and Github (Flutter repo), here you have the solution:
Delete the "ios" folder
Run the app and create the iOS project
Inside the "ios" folder ("cd ios"), run the command "pod install"
Follow the official guide by the iOS side
This is the only solution that works.
i want to create flutter app for apple watch after Enabling bitcode in Xcode and Adding an Apple Watch target
but app is not running ,
get me this error
error: unable to resolve product type 'com.apple.product-type.watchkit2-extension' for platform 'iphoneos' (in target 'watchVersion Extension' from project 'Runner')
You need to change your project's Xcode Build Settings for your Apple Watch app target (extension also) Base SDK and Supported platform to watchOS. Make sure that the Runner app stays on iOS.
Faced a similar problem with Azure pipeline, the solution was to update sdk which was being passed as sdk:'iphoneos'.
Just passed empty string sdk: ''
When running the project on a simulator everything seems to work fine. Once i tried to deploy to an actual device I get the following error:
iOS Version - 13.0
Xcode Version - 11.3.1
Flutter Version - 1.12.13+hotfix.8
Building AOT snapshot in release mode (ios-release)...
Building App.framework for arm64...
Building App.framework for armv7...
Building AOT snapshot in release mode (ios-release)... 30.5s
Built to build/aot/.
warning: parsing line table prologue at offset 0x6f697463 found unsupported
version 0x00
warning: line table parameters mismatch. Cannot emit.
note: while processing
/Users/<Username>/Documents/flutter_test_app/build/aot/armv7/snapsho
t_assembly.o
Project /Users/<Username>/Documents/flutter_test_app built and
packaged successfully.
/Users/<Username>/Documents/flutter_test_app/ios/Runner/GeneratedPlu
ginRegistrant.m:10:9: fatal error: module 'flutter_web_auth' not found
#import flutter_web_auth;
~~~~~~~^~~~~~~~~~~~~~~~
1 error generated.
/Users/<Username>/Documents/flutter_test_app/ios/Runner/GeneratedPlu
ginRegistrant.m:10:9: fatal error: module 'flutter_web_auth' not found
#import flutter_web_auth;
~~~~~~~^~~~~~~~~~~~~~~~
1 error generated.
note: Using new build system
note: Planning build
note: Constructing build description
Could not build the precompiled application for the device.
Error running application on iPhone.
Make sure you have added flutter we bauth dependency plugin in your pubspec.yaml
dependencies:
flutter_web_auth: ^0.1.3
If it's added and it still does not works, ensure also that the pod install works fine to add the plugin.
I am using swift 4 with Xcode 9. My app run perfectly on the emulator. When I try to Archive for build .ipa file then only get this error. Is there any other way to share the app with a client?
Code Signing Error: The file "/Users/imran-mac/Desktop/Orlando Dev/njm-app-fiverr/NJM iOS/NJM/NO" could not be opened.
Verify the value of the CODE_SIGN_ENTITLEMENTS build setting for target "NJM" and build configuration "Release" is correct and that the file exists on disk.
Code Signing Error: Code signing is required for product type 'Application' in SDK 'iOS 11.2'
I create a demo application on my mac pc with the xcode 5.1.When i try to create a release build i am getting this error
codeSign error :code signing required for product type 'Application' in SDK 'IOS 5.1'.
I already create the required certificates for the system.
Please help me out.
try this: Select right code sign that match your bundle id.