Toastr's background become white after upgraded to CoreUI Bootstrap 4.0.1 - core-ui

I was previously used CoreUI Bootstrap 3.4.0, today I was updated my project to use 4.0.1, but after it upgraded my toastr's background become white and don't know what to check, I have copied the .css but still no luck, please help.
thanks

Related

Missing simulators in xcode 9.4.1

I am currently running 2 versions of xcode. I recently upgraded from
9.3 to 9.4.1 and also xcode 10 beta 6 on High Sierra v.10.13.6. The
simulators seem to work fine in xcode 10 beta 6 but are completely
missing from 9.4.1 I have downloaded and installed additional
simulators which show up in the simulators window list, however they
are not added to the drop downs in the main project window and the devices list remains empty. I wondered
if its simply that I have messed up something in the installation. I
have tried to remove everything and reinstall and got the same problem.
Any advice would be great. If anyone who is also running two versions could recommend
also optimum set up with installation etc. I can
post more detail as required. I have added screen shots please follow
the links.
[main nav - generic iOS device][1]
[empty devices panel][2]
[simulators panel][3]
[1]: https://i.stack.imgur.com/4qU4M.png
[2]: https://i.stack.imgur.com/SVLo0.png
[3]: https://i.stack.imgur.com/vavl1.png
I had a similar issue. If I created a new account on the same system that new account did not have the same issues. This lead me to believe it was a user preferences issue.
Some of the advice for fixing this involves deleting all Xcode files and re-installing from scratch. Try the solution below to see if it works for you since it’s much faster and less work.
Quit any running version of Xcode
Delete the folder: ~/Library/Developer/CoreSimulator
You can see from the attached screen shot there is a device_set.plist file. Deleting this file alone doesn’t help so delete the entire directory it’s inside of.
Launch Xcode
Select Preferences and go to the “Components” tab.
Download ANY new simulator
Once downloaded you should see all of your simulators showing up. It seems to be the process of downloading a new simulator rebuilds the list of installed simulators.
Note I tried downloading a new simulator w/out throwing away the above directory to see if this would rebuild the list of simulators but it did not work.

Installing ios7 application twice from enterprise link but works fine when installed with itunes

I have build the my app which was developed for 5.1 from xcode5 with the deployment target as 5.1 as i want my application to support ios 5 to ios 7.
When i add the application to the enterprise link and when the application is installed in iOS 7 i see the application is being installed twice out of the two apps, one works fine but the other still says installing , I even cant delete the app which says installing . But if try to download the app from link again n while the installation process i was able to delete the unsuccessfully installed application.
Please suggest me how to resolve this issue of shadow app.
Should i change the build settings ? Or is it because of building the old app for ios7 but using deployment target as 5.1 !! I need to solve this problem as soon as possible.
I will be grateful if anyone helps me out.
A couple things that I have discovered with this.
First of all it seems to be less of an issue with iOS 7.1.
Secondly, this can be prevented by making sure that the meta data in your manifest file is correct. Make sure that you have the correct appID (com.yourCompany.yourApp) and it is nice to have an icon included too. See here for what that looks like: https://stackoverflow.com/questions/13236395/ios-over-the-air-installation-black-download-icon-on-retina-ipad

Issues after installing upgraded XCode version

I installed XCode DP 4.5 recently - just to try out iOS 6.
I opened a project using it.
When I reopened using XCode 4.2.1 again, I started having storyboard data loss issue mentioned here.
I don't get this issue in 4.5 DP, but then I don't want to continue with XCode 45 DP. I am not sure if its valid to build my app with it. Also, it shows me "iPhoneOS 5.0 sdk not found warning" which is the base sdk I have set within my project.
What should I do to get rid of this issue?
Is it ok to continue using 4.5 DP?
If not, how can I safely go back to 4.2.1?
Is there any workaround in project to make, to regain my storyboard?
I also have storyboard backed up, but as soon as I import it into my project (within 4.2.1) - it complains it cannot open it. So I suspect it's due to a setting shared both by 45 DP and 4.2.1.
Please help...
Download the Golden Master for iOS 6 and use that for your development. As the GM version App may be compiled for distribution with it and Xcode 4.2.1 will become obsolete.
By default storyboards are set to be compatible with the current release of Xcode, and one previous release. You can choose to make them compatible with even older releases by modifying the development version pop up in the storyboard's file inspector.

Xcode warning: application executable contains unsupported architecture(s):arm, arm (-19031)

I've been receiving this warning since I loaded my project in last Xcode 4 preview. There was no warning before that but now I can't get rid of it even in Xcode 3.2. I've been googling but nobody seems to have the same error.
My project and target settings are correct (IMHO): Architectures: Standard (armv6 armv7), Base SDK: Latest iOS (currently set to iOS 4.2), Build Active Architecture Only: FALSE, Valid Architectures: armv6 armv7.
I compared every project setting with other projects and and found no differences. I even have recreated the project starting from scratch and copying classes, resources and frameworks with the same result.
I must say that the warning is not shown when I set Debug configuration.
I hope someone can help me because I don't know what to do. Thanks in advice.
I kept getting this error and it was driving me crazy. Then I realized I was building the project for Simulator instead of Device. Once I made the change, I was able to upload the app without a problem.
Several things spring to mind. Firstly that there is some file lurking around in the build directory. But I presume you have deleted the build directory. Secondly, that there is something lurking in your library directories. I think xcode puts some tempt files down in them now. Thirdly that something has gone funny is the core xcode setup.
So here's what I would try (the emphasis here is "try" - I don't know if any of this will work :-)
Make sure you have deleted the build directory.
Do a full un-installation of code. Clear out any developer directories and then re-install.
SOLVED!. Not a good solution though.
After a thousand tests I uninstalled Xcode 3.2.5 and installed 3.2.4. Everything went ok since then. Now I'm afraid of upgrade to last version again. :/

What could be the reason for the error? Please see detail showing image of error

I am keep getting this error while uploading..I have no idea what this error are and how to resolve them...my build was successful(there are some warnings) my application is tested on iOS 4.1...any help is highly appreciated.
Thanks
It appears that Apple's servers may be having issues this weekend. I got a similar error. You should check iTunesConnect to see if the binary was uploaded, and perhaps send email to ITC support confirming.
I had this issue as well and was able to get around it by using Fink.
Basically, the issue was that Application Loader.app was expecting to find servlet.jar in my classpath & by not finding it, was throwing a Java error. I tried with both the iOS 4.1 version of Xcode & Application Loader.app and the iOS 4.2 versions.
Solution:
Download fink & install.
fire up Terminal.app
fink install jakarta-servletapi
quit Terminal.app & relaunch it (it should automatically update your shell)
cd /Developer/Applications/Utilities/Application Loader.app/Contents/MacOS/ (assuming you have installed the dev tools to the standard location)
./Application\ Loader
smile
This is what worked for me, hope it helps? You can probably achieve the same thing using other tools (such as DarwinPorts?), but I have chosen Fink given that's what I first picked years ago... :)
The local installation of XCode seems to be broken. Uploading the file from an other system does not show any problems.
I try to reinstall XCode and hope that fixes my problem.