UE4 Model flickering visibility - unreal-engine4

I'm working on a UE4 FPS game, and the models keep flickering. I don't know what's causing it, has anyone had this problem?

Related

My trees in unity keep becoming blurry when i back away from them is there a fix?

I use unity for making games I was making a 3d horror game and when I added trees, they became blurry when I back away from them both in the editor and in the game, and its keeps becoming blurry is there a fix for this issue?
I tried the anti-aliasing
but it didn't work so what do I do?

All Lights disappear when looking in certain directions

We're making VR Scenes in Unity 2019.4.17f1 HDRP and in one of our scenes all our real-time spot lights seem to disappear when looking at certain directions.
Here's a video to show the issue:
https://www.youtube.com/watch?v=2LiDWQW_ui4
I tried my best to search for a solution but I don't know how to fix it.
The number of lights and shadows that are allowed to be on screen are already very high.
All of the spot lights are set to important
there are no flare components on any light or camera.
In every other scene there seems to be no problem with similar lights
The settings are almost identical in every scene so there shouldn't be an issue.
If anyone has any solutions or can suggest things I could try to fix the issue, it would be a great help :)

Cinemachine in unity 2022.1 weird errors

I am using cinemachine to make a camera that follows the player in a 2D top-down game. The problem is that pieces of the background disappear and reappear when the player moves, and some of the outlines of objects seem to render late in comparison to the rest of the level. Below is a link to the video showing the error. If anyone could help it would be greatly appreciated.
https://youtu.be/BiEojQQGFn8

Vehicle spins upon collision in unity

I'm developing a car game for Gear VR in unity. I'm currently facing a problem where the car spins upon collision. So far I've tried freezing the position and changing the angular drag to a larger value. Freezing problem doesn't solve the issue since the car stop turning completely on turns. Can anybody please advise any other solution.
I'm using unity standard asset for the car physics.
I resolved the issue via scripting. On collision with wall, I just set the angular velocity of the car to Vector3.zero.

Unity 5.0 TouchScript Pan with Oculus Plugin

Hey guys I'm new to stackoverflow and was hoping anyone out there can help me with this problem :(
I'm using unity 5.1.1f personal and I'm trying to move 3d objects with the touchscript plugin. I'm also using the oculus and leapmotion plugins. For some reason the blue tag that's suppose to detect touch only appears behind the oculus lens views when I run the game as if they're not even in the game world to begin with. I suspect it might be a hierarchy issue but am at lost on how to solve it. I'm also confused about the touchscript plugin's synchronicity with the fiducial markers i plan to use to track the virtual objects positioning. If anyone out there can give me some help i'd greatly appreciate it! I'm not very good with unity so i'm in a pickle of what I can do.... ;_;