Unity 5.0 TouchScript Pan with Oculus Plugin - unity3d

Hey guys I'm new to stackoverflow and was hoping anyone out there can help me with this problem :(
I'm using unity 5.1.1f personal and I'm trying to move 3d objects with the touchscript plugin. I'm also using the oculus and leapmotion plugins. For some reason the blue tag that's suppose to detect touch only appears behind the oculus lens views when I run the game as if they're not even in the game world to begin with. I suspect it might be a hierarchy issue but am at lost on how to solve it. I'm also confused about the touchscript plugin's synchronicity with the fiducial markers i plan to use to track the virtual objects positioning. If anyone out there can give me some help i'd greatly appreciate it! I'm not very good with unity so i'm in a pickle of what I can do.... ;_;

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