I wanted to use actions console to make an assistant api but when I try make new project the screen goes grey like this enter image description here
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Every time I log in to my flutter app using integration test script "Allow user to access contact" pop up will be displayed which is a native component. I could not access or tap those pop ups using flutter test driver. Is there a way to automate those process or any work around for it?
Native pop ups cant be handled in integration test except to simulate a tap at a specific position.. or may be give a timer for you to manually click on that pop up..
await tester.pump(Duration(seconds: 15));
I'm trying to transfer a style between Mapbox accounts, following Approach 1 on this Mapbox documentation:
https://docs.mapbox.com/help/troubleshooting/transfer-styles-between-accounts/
However, when I click the Make Public button, and confirm that I want to Make Public, nothing happens. The modal window closes but the style is not public. If I try again, the same Make Public button appears, I click it, nothing happens.
According to the video that accompanies Approach 1, the Make Public button should turn into an Allow Copying link after I've confirmed.
Am I missing something, or is there a bug in Mapbox Studio? Is anyone else experiencing the same?
I am building a login part for a eclipse plugin project, but I am blocked by changing the icon of my toolbar after auto login. I use IElementUpdater to get the element when click the login button. But when it is auto login, I can not get the element, is there any way that I can change the icon like element.setIcon(). I start auto login by using IStartup extension point.
I tried ControlContribution, there's no exact example for me. So could some one help me to figure out this blocker? Thank you!
You can force the updateElements call using the command service:
ICommandService commandService = (ICommandService)window.getService(ICommandService.class);
commandService.refreshElements("command id", null);
I am trying to write apopup plugin for my unity 3d ios based app, I want to write a plugin that will create a button that will open a new window, and in the new window put a link to a website. I know how to generate a button, but then I get stuck, help any body ?!, thanks.
In case you understand plug-in as a set of GUI elements, you can use the new ModalWindow (v4.1.2) or make your very own custom via the GUI class.
http://docs.unity3d.com/Documentation/Components/GUIScriptingGuide.html
http://docs.unity3d.com/Documentation/ScriptReference/GUI.html
In case you don't like UnityGUI, you can get some other third-party libraries to get your job done, as NGUI: http://www.tasharen.com/?page_id=140
Take a look at Unity's Asset Store for more packages.
I want to develop a program like button savior (which runs on top of a another app and we can press menu, back buttons on top of a running app). So user do not need to press hardware buttons to access menu, back functionalities.
I want to do the same but to do it I have to run a app on top of another app.
How can I do this?
-Lasith.
Take a look at Robotium: http://code.google.com/p/robotium/
It seems to be doing what you want to do. You can take a look at the code and figure out how to do it.
Well i think that what you are looking for is creating something like Input Method (IME), there is a good tutorial to start with on Android Docs, another thing you can do is to create an activity which contains your virtual controller, distribute that as a lib and then if someone need it they can downloads and register your component into their project, something like what AdMobs does.