I'm making a game with realtime lighting in HDRP and i don't know why i have tried so many things but the light just goes through walls and things.
i don't know what is going on.
please help me
if you need more images or things just tell me and i'll give them
Thanks in advance
For me, I got It fixed by enabling shadow map on my Light source.
Related
We're making VR Scenes in Unity 2019.4.17f1 HDRP and in one of our scenes all our real-time spot lights seem to disappear when looking at certain directions.
Here's a video to show the issue:
https://www.youtube.com/watch?v=2LiDWQW_ui4
I tried my best to search for a solution but I don't know how to fix it.
The number of lights and shadows that are allowed to be on screen are already very high.
All of the spot lights are set to important
there are no flare components on any light or camera.
In every other scene there seems to be no problem with similar lights
The settings are almost identical in every scene so there shouldn't be an issue.
If anyone has any solutions or can suggest things I could try to fix the issue, it would be a great help :)
So, I'm making a game with Unity, and I have to cover other parts of the level with a shadow, so that the player can't see them. This is how the game looks like now, and more or less i'd like it to look like this
Someone nows how to help me? Like with some tutorials or tips.
Thank you so much.
One solution it would be to cover the part of the level with an object, and you may remove it by using a collider to detect if player is near or maybe by player position
Alright so I spent hours working on a scene in unity HDRP but now the scene is overwhelmingly bright and I've literally deleted the direction light and its still so bright. Spent the last 5 hours trying to find a fix but can't. Can someone please chime in?
Be careful about "Sky and Fog Volume". You seems likely having wrong Sky settings.
Or if you have post-progressing like bloom effect may over-expose.
And please also check your color space "linear", in Player Settings.
You can turn off Sky Reflection in your HDRP settings - How you find it in the project settings.
I've just build few models in MagicsVoxel editor and imported them into unity 2019.3.10f1.
But when adding any light (Point, Object with emissive materials) to one of the room, saw that liht passes through walls.
Help please, tried many different solutions.
Thanks.
I think the emmision is in the walls. What i mena by that is that you have an emission shape of the light source it looks like a hitbox and i think you have that going trough the walls, and that may be the reason it passes trough them
Just select the light, and set shadow type to 'hard shadows' or 'soft shadows'
Be sure shadows are enabled from quality settings
I am getting artifacts when I use light baking.
When I apply the same material to a Cube generated in Unity it does not happen to the cube. But on the imported model you can see
I have checked the model and tried everything I can think of. There is others with the same issue on the Unity Forum.
Any ideas ? I dont seem to get help from the Unity Forum. :(
You should finetune your lightmap settings. There is a pretty good tutorial I know from Youtube that explanes how it works.
https://www.youtube.com/watch?v=VnG2gOKV9dw