Scroll view cant scroll all the way to the end - unity3d

So im having this problem in unity where im trying to create a Scroll View but i don't know why, when press the play button and go to the scroll view, it wont let me scroll. It tries to scroll but it always gets back to its original position. I've tried to see other posts and they talk about using the content size filter but even then its still happening. Here are some captures of the scroll view.
This is the scroll view
Scroll View
Scroll View component
This is the viewport
View Port component
And this is the content
Content component
Can someone tell me what am I doing wrong? It would be much appreciated thanks.

I found the solution for this. Seems like i needed to add a vertical layout group.

Related

Expedia application type scroll able tableview or collection view

I checked the expedia application recently and i really like the table view moving,collection view or what ever thing is using moving and infinite scrolling (infinite mean the same feed come again and again if move up or down). Also when user move the cells up and down it move like spinner. So, can any one help me to make such type of animation or view thanks in advance.
You can use the following controll .
https://github.com/KieranLafferty/KLScrollSelect

How to lay out scrollable iPhone view

I need advice on the most pragmatic way to layout the following view. As you can see from the image attached, I have a static logo and text that appears at the top of the view, followed by a variable number of items.
Initially, I was going to use a TableView for the variable number of items, that way I would be able to load any given number of cells at runtime.
My problem is that if I drop a tableView onto this view below my static logo and text, when the user scrolls, the static logo and text will remain fixed. I need both the static logo/text AND the tableView to scroll up.
My next inclination is to use a scrollView, inside which I would place my tableView and static logo.
Is this the most pragmatic way to approach the problem? If so, will there be usability issues when scrolling the scrollView vs scrolling the tableView? In my mind this could get messy.
Any advice on the best way to approach this is greatly appreciated.
Using a table view inside of a scroll view is a bad idea and warned against by Apple in their docs. Basically the internal gesture recognizers can conflict and create a clunky user experience. The best path forward would be to go with the tableview (which is a subclass of scroll view) and have two different kinds of cells– one for the logo and one for the repeating contents at the bottom. Make the first cell the logo and adjust the table view's settings to format it to your heart's content.

How to interact with UIView behind UIScrollView

I was trying to replicate something similar to the new Path app in the fact that the UIScrollview houses the main content view, and when it scrolls over it shows the menus. My current implementation is I have the menu behind the scroll view and I have a transparent UIView covering where the menu is in the scroll view. That way when the scroll view swipes over you can fully see the menu. Problem is, you can;t interact behind the UIScrollview.
Does anyone know how to replicate the path type of functionality or be able to interact behind a UIScrollView?
Thanks a lot for the help.
For anyone else that is trying to accomplish this i solved it by implementing the didenddecelerating method and trimming the frame down to not cover the page UIView.
Then whenever the user begins to interact with the part of the main scrollview view the frame resizes again

Scrolling through UIScrollView in Interface Builder for Xcode 4

This seems to me as though it would be a common problem, but I can't seem to find the answer anywhere. This question seems to address the issue, but I can't seem to get the solution to work and I'm not sure it's referring to Xcode 4.
When using Interface Builder in Xcode 4 and working with a UIScrollView, is there a way to scroll the view down in Interface Builder itself to view/add/edit controls that are out of the viewable section of the screen? I've managed to push a couple controls down using the arrow keys, but now I can't see them and therefore can't manipulate them in Interface Builder. Scrolling the view in IB would be first prize, but if there's a way to even select the controls using a drop-down menu or whatever so I can push them back up with the arrow keys, that would at least be something. Thanks.
Set the ViewController's Simulated Size to Freeform and set a very large height. E.g: 1000 and voilĂ ! You can now scroll to see all the stuff and add even more! :)
P.S: Remember to set set Fixed when you are finish to avoid problems!
Just a workaround which helps in Xcode4:
Expand the Objects Panel which resides on the left of the Interface Builder view (there is the tiny arrow at the bottom of the panel).
Drag your UIScrollView from the view hierachy and place it on the top level.
Now you can resize it to access more content (scrolling to that content did not work for me).
When you are done adding child views to the scrollview, you need to resize it back to be smaller or the same size as the parent view.
After your changes you would need to put back the scroll view where it belongs in your hierachy
I typically do the following when I want to (have to) build a long scrolling screen:
Set the size of the View Controller to Freeform
Set the height of the top level View to something very large
Arrange all the controls that I want on the View
Select all the controls
Select Editor->Embed In->Scroll View
Set the size of the View Controller back to normal (typically Inferred)
Well, there are a few different things you can do. There is a list of items in your view you can open on the left of the workspace by clicking the button that looks like a little play button on the toolbar. Double clicking any item selects it so you can use the arrow keys.
The best option is to use the layout panel (typically on the right) and enter position values manualy. Sometimes I will use this to move my scrollview up to where I can see where I'm working then move it back.
I found a solution although you have to use a Table view controller. If you define the table as static, the scroll works in interface builder when the table is bigger than the windows size. Moreover, a standard view can be added to the top and bottom of the table, these views are scrollable as well. The scroll is made once the controller is selected. I hope you find this trick useful.
I know this isn't exactly what you were looking for, but I always just drag the scroll view out of the view controller onto the "pasteboard" where you can resize it at will and see the whole thing.
Once I make my edits I simply resize it to fit it's allotted space in my view and place it back in the view controller.
set the root view to freeform and ~1000 pt height, go through the child views and set them to this height as well(including scroll view), in the viewdidload method set the height to the appropriate size.

UIScrollView always bounce upwards and does not show scroll bar in iphone

This is probably simple but I do not seem to get it to work. I have a view and inside it I have a scroll view and inside it I have a view with some labels and a button. the height of the text inside the labels changes according to some condition so I need to scroll down to see it. But whenever I try to scroll down it bounce back up without giving me a chance to view the rest of the view.
Basically, I want when I scroll down, the view to remain down as it normally should. Besides I do not see the scroll bar at all when I'm scrolling.
I know I probably do not understand how scroll views work, so I'd appreciate any help to explain to me the behavior of scroll views.
P.S. I built my whole view in a nib file and this specific setup That I mentioned at the beginning is based on a suggestion from one question I read here.
Thanks, Mohsen
you need to set content size of your scroll view
[scrollView setContentSize:CGSizeMake(360,1000)];
you can make the content size dynamic as per your calculation.