Delivering client updates is important for future compatibility of our product. Obviously, the desktop storefront can issue application updates and assist with managing that process. However, many of the popular developer tools in use today can be downloaded directly from the developer's website.
Is there a solution that allows me to package a Flutter desktop application and deliver updates without needing something like an App Store? Something that can download the updated binaries across launch and install them before the next launch?
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I Develop a flutter application, I am a Windows user. I don't have a MacBook, so is there any way to publish the flutter app on the app store using windows?
You can't build or publish iOS from Windows or any other system except MacOS. If you have no mac take a look at cloud services that can dedicate one to you (e.g. MacStadium). CI/CD services like CodeMagic, AppCenter is an option too, it is more suitable for small or pet projects when you don't need to build iOS often.
I have an app that is just for personal use. I can run it from VSCode directly (just run & debug). It saves its data onto its assigned "disk space" on the device. However, when I close the app and restart it (no longer connected to my dev PC), it starts up an old version of the app - obviously the one I last really installed on the device.
The only way I know to have the latest version on the device would be to deinstall it, then install it via devPC. Unfortunately, this deletes the local files of the app.
Is there a way to upgrade the installed version directly from the dev PC? I think it is possible to manually install the newest apk after I built it, but is there a way as easy as "run & debug", with the only difference that the latest version of the app starts when I restart the app?
There are no option to upgrade the app locally from PC. Every time you connect the phone and press Run & Debug, it will rebuild the app again.
In order to persist your data through different app versions, you should consider integrating some simple backend structure to your app.
You can think of creating a database which will provide you data every time you open the app. One easy option you can try is to integrate the Cloud Firestore in your app. You can follow this tutorial here to understand the implementation and feel free to ask if you need any further support.
We know that Blackberry 10 can run Android app. Does somebody tried Telerik Nativescript for Android and make it run for Blackberry 10?
If so, is it possible to explain the steps to be able to do it? Does Webworks gives any help?
Telerik NativeScript for Android does indeed work on BlackBerry OS 10 I've tried on (10.3.2.2474). I'll list some tips to get you started, but please keep in mind that NativeScript doesn't officially support BlackBerry OS.
Deployment with the {N} CLI tool (tns) might be problematic - it produces an apk for the app, but it can't deploy it on the device itself, so you need to transfer it somehow and install it on the device.
Alternatively you can use Telerik AppBuilder to build the app (either version will work - VS plugin, CLI tool, Windows or Web clients) and deploy it on the device via QR code scan and install. However, apk installation is a bit slow process on a BB10, so you may choose to use the NativeScript companion app for development. Deployment to the companion app is done via QR codes - it has an integrated QR code reader - and since no installation is necessary, development cycle is faster. There is a small issue with the app - it may seem to crash on the first run, but you can still find the Sync and Scan buttons in the BlackBerry Hub, which you can use to scan the code and start your app.
Releasing the app in the BlackBerry store is out of my scope, but you can check these documents:
https://developer.blackberry.com/android/documentation/rpkg_with_bb_plugin_for_android_stdio.html
https://developer.blackberry.com/android/documentation/publsh_your_app_to_appworld.html
Make sure you've built the app for release as mentioned.
Let me know if this helps.
i am building my first phonegap app and when i open the app i instantly redirecting (window.location) the user to my server where my web app is hosted. Is it possible to load the phonegap plugins from there? Because the "deviceready" event is not firing and i cannot call any plugin functions.
I can confirm that loading remotely does appear to allow access to native components (when scripts are properly loaded) and that cordova.jsdoes not appear to need to be loaded by the local index.html bootstrap.
Short answer: Yes
Some 'gotcha's'
You will have to supply correct cordova.js version for the platform browsing to your site.
you can look here for more info https://github.com/apache/cordova-js. This project hosts the core js elements, and builds the platform specific cordova.js lib
Any plugin api's your app wants to interact with must be pre-installed into the Native App
any plugin with native code will have to be added to the project and deployed to device bundled inside the app. There is no way to lazyload native code. The js portions of the plugin could be hosted on your server, however.
More information, some apps that do this
The PhoneGap Developer App uses a similar technique to what is describe above and what you want. The only difference is that it is meant as a dev tool, and the server is a local dev machine.
The Cordova App Harness also uses this technique of pre-bundling an app package with plugins, to be consumed by remotely hosted resources
You cannot, deviceready only functioning if the app run on mobile phone environment only. If web based or dekstop application, it won't trigger.
No , dont do that . loading remote website will not able to intract with your plugins . and the app will get rejected on istore too
I'm starting developing applications for iPhone. My idea is to develop a application like a suite or multiple modules. The main application function is a application manager. This application can download each of the availables applications for the suite, like a office suite that starts with no applications/extensions, so, there are the possibility to download a spread-sheet editor, a text editor, or a image editor and so on.
I don't know if each application need to be a standalone application in appstore and the manager to have only shortcuts for they. Or if each application can be a library or plugin that will be installed in the main application through download.
Suggestions?
Thanks!
App store review guidelines says:
2.7 Apps that download code in any way or form will be rejected
You can't download libraries or code in your application. What you can do is, ship the application with all functionalities and enable them by in-app purchases.