Does Flutter 3 support Webview on Desktop? - flutter

Flutter 3 was released recently with Desktop platform support for Windows, Linux and macOS.
Can Flutter developers clarify if Flutter 3 also supports Webview on Windows, Linux and macOS? Flutter documentation seems to suggest Webview support exists only for Android and ios.
Would appreciate some insights as I have a project that requires Webview, and if Flutter 3 supports it on all platforms it would make my work a lot easier. (I am asking here before trying out Flutter myself as I am completely unfamiliar with Flutter, and need to know about Webview status before I invest my time to learn Flutter).
(Note: Please do not go on a tangent and focus on "why webview" or whether it is apt etc. as I have no choice in the matter - it's one of the stated requirement of the project and I cannot change it).

No Flutter 3 Does not support Webview on Desktop, however you can use a package -
https://pub.dev/packages/desktop_webview_window

Related

Do iOS and Android Flutter widgets also work on Flutter Web(PWA)

I'm interested in using Flutter primarily for my startup MVP on Web and possibly Android. I see the flutter community has made a lot of widgets but a lot of them are tagged iOS or Android. Since Futter is all about using one codebase is it wrong to assume that these widgets would work on web too? I imagine the setup would be different but similar with a Flutter web app as opposed to a Flutter Android app.
I couldn't find a whole lot about this on the Flutter site. I also know that web is still beta but by the time I'm done with the MVP it'll probably be at stable release or close enough.
Well... It depends. If the widget has some sort of native code the answer is no. In Flutter there are two type of packages: the "normal" package, and the plugin.
The packages are made only of dart code, so there are no bounds to native, and you can use everywhere dart (and Flutter) can run.
The plugins are packages with native code and you can use only on the platform supported by that plugin.
For example the package provider, it's a package, and you can use in every supported platform where dart (and Flutter) can run. But url_launcher, it's a plugin, so you can run only on Android, iOS, and web, but for example on desktop, it will no work.
If the package if you found it's only a widget, you should be able to use on the web.
TLDR: No,a PWA it's a web app, so it can't run Android or iOS specific code.

Flutter Basics (write once, run anywhere?)

Hi stack overflow community,
I'm a novice programmer in high school and have never written an app for mobile devices before so please bear with me. If I was to write an app using Flutter, will I only be required to write the code once and then be able to distribute different versions of it (iOS, macOS, Windows, Linux, Android, etc)? Or will I need to make small changes for each version such as using XCode to create the iOS version and Android Studio for the Android version? I know this is such a basic question but I've spent a couple of hours looking this stuff up and I'm still confused. Any help would be nice.
Thanks,
Daniel
In a product development environment, after writing the cross-platform code with Flutter, there are some need-to-do tasks related to Native environment.
In the case of Android, there are several cases when you'll need to touch the Native level such as config Firestore settings, Social authentication (Login with Facebook for example), changing the launch icons/ splash screen of the app or publishing to app store, etc
For iOS, the same case apply as well. So I suggest you start with small steps to develop the app first, then when running into something that seems impossible with just Flutter code, there are tutorials and SO to guide you through. It might seem overwhelmed at first, but we are all on a journey, so no need to rush it ;)
You should make small changes too. For eg when adding launcher icons and splash screen you have to edit the respective native folders. When distributing for ios you need to manually customize its Runner from xcode. There are many library that support either android only or ios only. In that case if you need that feature you have to make changes in native code like java ans swift.
if you're creating your own native plugins, you will have unique code to write. But if you're just using things out of pub, almost nothing will require change (unless you are publishing to the store).

having trouble setting up flutter in vs code

I have trouble in setting flutter and running an app on a real device in vs code. I want to run my apps on physical device and I do not want to use emulators. Is it going to be possible?
Yes, this is very possible. In fact, many flutter developers use physical devices in order to test features like Maps,Camera, etc. I always recommend following a video tutorial to set up environments for development. But you should try the following:
First of all, I recommend the flutter docs https://flutter.dev/docs/development/tools/vs-code to set up vscode.
After this, all you need does not have anything to do with VSCode any longer. You should check https://flutter.dev/docs/get-started/install/windows to connect a physical device.
Im not sure if you have already setup flutter on your machine to start with. If you haven't use this link how to install flutter
the next part is easy just install dart and flutter extensions in vscode.
walla!

Making Apps using flutter

Is it possible to build a fully functioning application for iOS and Android using AndroidStudio + Flutter and FireBase alone? This is my first time trying to make a fully functioning mobile application which I want to use as I am constrained with my finances at the moment. I would appreciate the clarification.
Yes, it is possible to make both Android and IOS app using flutter and dart.
Flutter has many benefits. here some example :
Flutter hot reload helps you to build your app very fast.
User fluent. Can use app with excellent user interface design.
It's easy to use function like other OOP languages.
Update everyday with new features.
Flutter user community is increasing day by day .
Check the flutter docs for more info
Yes, Flutter can produce a fully functioning application for both iOS and Android platforms.
there are some apps built with Flutter. check them here
I am a native Android developer and I did some iOS as well. I started learning Flutter a couple of days ago and it seems promising.

Building a Flutter application for mobile and desktop

Recently I've found out about Flutter being able to support desktop applications as well. I'm just curious how far this technology is and if any of you had success porting your mobile apps to the desktop. If so, what was the experience like? Are desktop-specific features like windows, mouse interaction, desktop notifications, etc. supported?
It was demonstrated at the Flutter Live event in December, but nothing official has been released that I'm aware of.
Flutter for Desktop was launched as alpha build at flutter interact 2019.
The official documentation is available at https://flutter.dev/desktop
The following video describes how to run your flutter app on a MacOS
You can watch the following video is you don't wanna read the docs
https://www.youtube.com/watch?v=9tEdoVuC1uQ&t=23s
(Skip to 0:48 seconds, as slight noise occurs for few seconds)
A simple app is created using android studio and we can easily see the options available to port the code to all platforms. For example, if you create a default app using android studio, the mouse event will help you to tap on a button and increase the count.
Regarding the experience, it feels good to write a single code and port/deploy on any platform. Using VSCode or android studio, both are helpful.