ECL - showing differences results for debugging - eclipse

i'm using Epsilon Comparison Language for the first time. I am writing a code in order to compare two models, in particular i want to show some information on the default output stream console when the code finds differences between the models. I want to visualize, for example, the name of the involved rule and the differences between the fields under investigation. When the comparison ends without differences i can visualize, for example, all that i need using the matchInfo variable in a "do" block. How can i solve the problem when the code find some differences? Thanks.

ECL does not provide any built-in differencing or difference visualisation capabilities. If you need such capabilities my suggestion would be to consider using EMFCompare.

Related

Access the simulation parameter in Modelica

I have a model in my Modelica and I use Dymola to compile this model. In my model I need the simulation information "Output Interval length". I have searched for it but I could not get the useful information. Is there any other possible way we could access simulation information.
If you are simply trying to get the results reported at specific intervals, you can use a sample operator to achieve that. That would force the solution to be computed at specific times without directly specifying something like the time step.
The important point to understand here is that a model where the behavior of the model depends on the numerical integration is highly suspect and I've never seen a case where the behavior couldn't be described without knowledge of the solution method. Said another way, "mother nature" doesn't know anything about "time steps". :-)
You could use a clocked system with an integrator.
For an Example, see File -->Libraries-->Modelica_Synchronous --> Examples --> Systems --> Controlled_mixing_unit in Dymola
There the period (i.e. in this case the timestep of the explicit Euler method) is a parameter of the periodic clock)
Modelica by design prohibits accessing any numerical solver internals, so you cannot access it. The output interval length also cannot be determined by the model in any reliable way since the solver will take internal steps longer than the output interval and then interpolate values for the result file.
You could create a function that reads the dsin.txt file and extracts that information.

How to implement deterministic single threaded network simulation

I read about how FoundationDB does its network testing/simulation here: http://www.slideshare.net/FoundationDB/deterministic-simulation-testing
I would like to implement something very similar, but cannot figure out how they actually did implement it. How would one go about writing, for example, a C++ class that does what they do. Is it possible to do the kind of simulation they do without doing any code generation (as they presumeably do)?
Also: How can a simulation be repeated, if it contains random events?? Each time the simulation would require to choose a new random value and thus be not the same run as the one before. Maybe I am missing something here...hope somebody can shed a bit of light on the matter.
You can find a little bit more detail in the talk that went along with those slides here: https://www.youtube.com/watch?v=4fFDFbi3toc
As for the determinism question, you're right that a simulation cannot be repeated exactly unless all possible sources of randomness and other non-determinism are carefully controlled. To that end:
(1) Generate all random numbers from a PRNG that you seed with a known value.
(2) Avoid any sort of branching or conditionals based on facts about the world which you don't control (e.g. the time of day, the load on the machine, etc.), or if you can't help that, then pseudo-randomly simulate those things too.
(3) Ensure that whatever mechanism you pick for concurrency has a mode in which it can guarantee a deterministic execution order.
Since it's easy to mess all those things up, you'll also want to have a way of checking whether determinism has been violated.
All of this is covered in greater detail in the talk that I linked above.
In the sims I've built the biggest issue with repeatability ends up being proper seed management (as per the previous answer). You want your simulations to give different results only when you supply a different seed to your random number generators than before.
After that the biggest issue I've seen seems tends to be making sure you don't iterate over collections with nondeterministic ordering. For instance, in Java, you'd use a LinkedHashMap instead of a HashMap.

Generating sub-systems based on user input (MATLAB/SimMechanics)

The user in this webinar;
http://www.mathworks.com.au/videos/parameterizing-bodies-68850.html?form_seq=conf1134
can create new levels of links for the scissor lift by copy pasting the sub systems.
I was wondering if there was any way the number of subsystems and the joints could be automated via user input.
i.e a gui which allows the user to input the number of levels in the scissor lift and that number of levels (subsystems) is generated in SimMechanics.
If someone could provide a solution I could adapt it to the problem I'm trying to solve.
Thanks in advance!
Yes, you can automate it, as long as you know what susbsytems and what joints you want to add. The functions of interest are:
add_block(path_to_your_subsystem,path_to_destination_subsystem) (I assume your susbsystem is stored in a library). You probably want to specify the 'Position` parameter so that all blocks don't end up on top of each other. It will take some experimenting to find coordinates that work for your model and that are parameterised based on the number of susbystems to add.
add_line(path_to_subsystem_of_interest,path_to_output_port,path_to_input_port). You'll need to know which port you want to connect to which and figure out how many times you need to do this based on the number of subsystems to add. Simscape and SimMechanics are a special type of ports, and you need to refer to them correctly otherwise it won't work, see Programatically connect two subsystems for more details (note: this is undocumented as far as I know and is therefore likely to change in a future release).
So in short, yes it's possible (I've done it in the past), but it's by no means easy. See this blog for a very simple introduction.

How to start working with a large decision table

Today I've been presented with a fun challenge and I want your input on how you would deal with this situation.
So the problem is the following (I've converted it to demo data as the real problem wouldn't make much sense without knowing the company dictionary by heart).
We have a decision table that has a minimum of 16 conditions. Because it is an impossible feat to manage all of them (2^16 possibilities) we've decided to only list the exceptions. Like this:
As an example I've only added 10 conditions but in reality there are (for now) 16. The basic idea is that we have one baseline (the default) which is valid for everyone and all the exceptions to this default.
Example:
You have a foreigner who is also a pirate.
If you go through all the exceptions one by one, and condition by condition you remove the exceptions that have at least one condition that fails. In the end you'll end up with the following two exceptions that are valid for our case. The match is on the IsPirate and the IsForeigner condition. But as you can see there are 2 results here, well 3 actually if you count the default.
Our solution
Now what we came up with on how to solve this is that in the GUI where you are adding these exceptions, there should run an algorithm which checks for such cases and force you to define the exception more specifically. This is only still a theory and hasn't been tested out but we think it could work this way.
My Question
I'm looking for alternative solutions that make the rules manageable and prevent the problem I've shown in the example.
Your problem seem to be resolution of conflicting rules. When multiple rules match your input, (your foreigner and pirate) and they end up recommending different things (your cangetjob and cangetevicted), you need a strategy for resolution of this conflict.
What you mentioned is one way of resolution -- which is to remove the conflict in the first place. However, this may not always be possible, and not always desirable because when a user adds a new rule that conflicts with a set of old rules (which he/she did not write), the user may not know how to revise it to remove the conflict.
Another possible resolution method is prioritization. Mark a priority on each rule (based on things like the user's own authority etc.), sort the matching rules according to priority, and apply in ascending sequence of priority. This usually works and is much simpler to manage (e.g. everybody knows that the top boss's rules are final!)
Prioritization may also be used to mark a certain rule as "global override". In your example, you may want to make "IsPirate" as an override rule -- which means that it overrides settings for normal people. In other words, once you're a pirate, you're treated differently. This make it very easy to design a system in which you have a bunch of normal business rules governing 90% of the cases, then a set of "exceptions" that are treated differently, automatically overriding certain things. In this case, you should also consider making "?" available in the output columns as well.
One other possible resolution method is to include attributes in each of your conditions. For example, certain conditions must have no "zeros" in order to pass (? doesn't matter). Some conditions must have at least one "one" in order to pass. In other words, mark each condition as either "AND", "OR", or "XOR". Some popular file-system security uses this model. For example, CanGetJob may be AND (you want to be stringent on rights-to-work). CanBeEvicted may be OR -- you may want to evict even a foreigner if he is also a pirate.
An enhancement on the AND/OR method is to provide a threshold that the total result must exceed before passing that condition. For example, putting CanGetJob at a threshold of 2 then it must get at least two 1's in order to return 1. This is sometimes useful on conditions that are not clearly black-and-white.
You can mix resolution methods: e.g. first prioritize, then use AND/OR to resolve rules with similar priorities.
The possibilities are limitless and really depends on what your actual needs are.
To me this problem reminds business rules engine where there is no known algorithm to define outputs from inputs (e.g. using boolean logic) but the user (typically some sort of administrator) has to define all or some the logic itself.
This might sound a bit of an overkill but OTOH this provides virtually limit-less extension capabilities: you don't have to code any new business logic, just define a new rule set.
As I understand your problem, you are looking for a nice way to visualise the editing for these rules. But this all depends on your programming language and the tool you select for this. Java, for example, has JBoss Drools. Quoting their page:
Drools Guvnor provides a (logically
centralized) repository to store you
business knowledge, and a web-based
environment that allows business users
to view and (within certain
constraints) possibly update the
business logic directly.
You could possibly use this generic tool or write your own.
Everything depends on what your actual rules will look like. Rules like 'IF has an even number of these properties THEN' would be painful to represent in this format, whereas rules like 'IF pirate and not geek THEN' are easy.
You can 'avoid the ambiguity' by stating that you'll always be taking the first actual match, in other words your rules have a priority. You'd then want to flag rules which have no effect because they are 'shadowed' by rules higher up. They're not hard to find, so it's something your program should do.
Your interface could also indicate groups of rules where rules within the group can be in any order without changing the outcomes. This will add clarity to what the rules are really saying.
If some of your outputs are relatively independent of the others, you will also get a more compact and much clearer table by allowing question marks in the output. In that design the scan for first matching rule is done once for each output. Consider for example if 'HasChildren' is the only factor relevant to 'Can Be Evicted'. With question marks in the outputs (= no effect) you could be halving the number of exception rules.
My background for this is circuit logic design, not business logic. What you're designing is similar to, but not the same as, a PLA. As long as your actual rules are close to sum of products then it can work well. If your rules aren't, for example the 'even number of these properties' rule, then the grid like presentation will break down in a combinatorial explosion of cases. Your best hope if your rules are arbitrary is to get a clearer more compact presentation with either equations or with diagrams like a circuit diagram. To be avoided, if you can.
If you are looking for a Decision Engine with a GUI, than you can try this one: http://gandalf.nebo15.com/
We just released it, it's open source and production ready.
You probably need some kind of inference engine. Think about doing it in prolog.

machine learning and code generator from strings

The problem: Given a set of hand categorized strings (or a set of ordered vectors of strings) generate a categorize function to categorize more input. In my case, that data (or most of it) is not natural language.
The question: are there any tools out there that will do that? I'm thinking of some kind of reasonably polished, download, install and go kind of things, as opposed to to some library or a brittle academic program.
(Please don't get stuck on details as the real details would restrict answers to less generally useful responses AND are under NDA.)
As an example of what I'm looking at; the input I'm wanting to filter is computer generated status strings pulled from logs. Error messages (as an example) being filtered based on who needs to be informed or what action needs to be taken.
Doing Things Manually
If the error messages are being generated automatically and the list of exceptions behind the messages is not terribly large, you might just want to have a table that directly maps each error message type to the people who need to be notified.
This should make it easy to keep track of exactly who/which-groups will be getting what types of messages and to update the routing of messages should you decide that some of the messages are being misdirected.
Typically, a small fraction of the types of errors make up a large fraction of error reports. For example, Microsoft noticed that 80% of crashes were caused by 20% of the bugs in their software. So, to get something useful, you wouldn't even need to start with a complete table covering every type of error message. Instead, you could start with just a list that maps the most common errors to the right person and routes everything else to a person for manual routing. Each time an error is routed manually, you could then add an entry to the routing table so that errors of that type are handled automatically in the future.
Document Classification
Unless the error messages are being editorialized by people who submit them and you want to use this information when routing them, I wouldn't recommend treating this as a document classification task. However, if this is what you want to do, here's a list of reasonably good packages for document document classification organized by programming language:
Python - To do this using the Python based Natural Language Toolkit (NLTK), see the Document Classification section in the freely available NLTK book.
Ruby - If Ruby is more of your thing, you can use the Classifier gem. Here's sample code that detects whether Family Guy quotes are funny or not-funny.
C# - C# programmers can use nBayes. The project's home page has sample code for a simple spam/not-spam classifier.
Java - Java folks have Classifier4J, Weka, Lucene Mahout, and as adi92 mentioned Mallet.
Learning Rules with Weka - If rules are what you want, Weka might be of particular interest, since it includes a rule set based learner. You'll find a tutorial on using Weka for text categorization here.
Mallet has a bunch of classifiers which you can train and deploy entirely from the commandline
Weka is nice too because it has a huge number of classifiers and preprocessors for you to play with
Have you tried spam or email filters? By using text files that have been marked with appropriate categories, you should be able to categorize further text input. That's what those programs do, anyway, but instead of labeling your outputs a 'spam' and 'not spam', you could do other categories.
You could also try something involving AdaBoost for a more hands-on approach to rolling your own. This library from Google looks promising, but probably doesn't meet your ready-to-deploy requirements.