I want to display notifications that are being processed by a provider on an open gRPC stream. This is handled by notificationProvider.dart:
if (notification.type == 0) {
showOverlayNotification(notification);
} else {
notificationList.add(notification);
notifyListeners();
}
showOverlayNotification() then displays custom notification Widget OverlayNotification() on top of the current screen that user is in, like:
showOverlayNotification() async {
OverlayState? overlayState = Overlay.of(**context**);
OverlayEntry overlayEntry = OverlayEntry(builder: (context) {
return Positioned.fill(child: OverlayNotification());
});
overlayState?.insert(overlayEntry);
}
Now the problem is that I don't know how to get to the current context the user is in?
Android was pretty straightforward with this, but I can't seem to find this in Flutter..
How do I display overlay widget to a current context?
Do I have to keep track of it in a global variable in the end?
Can I find it through NamedRoutes?
can do something like this, fyi if you don't want to use navigator to pop current view you can create a navigator key as shown here
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
body: Center(
child: MyWidget(),
),
),
);
}
}
_buildPopupMessage(BuildContext context){
return Center(
child: IconButton(
onPressed: () {
showDialog(
context: context,
builder: (context) {
return FittedBox(
fit: BoxFit.scaleDown,
child: AlertDialog(
title: Text(
'title text',
textAlign: TextAlign.center,
),
content: Text('message text here',
textAlign: TextAlign.center),
actions: <Widget>[
TextButton(
onPressed: () {
debugPrint('closed pressed');
Navigator.pop(context);
},
child: Text('close'),
)
],
),
);
},
);
},
icon: Icon(
Icons.live_help,
),
),
);
}
class MyWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body:_buildPopupMessage(context),
);
}
}
Related
I am trying to get data back from the second screen to the first one:
...
onPressed: () {
sendDataBack(context);
},
...
void sendDataBack(BuildContext context) {
int minSendBack = int.parse(minValueController.text);
int maxSendBack = int.parse(maxValueController.text);
Navigator.pop(context,...);
}
When I use Navigator.pop(context, MaterialPageRout(builder: (context) => main(...)))
I get the error the return type 'void' isn't a 'Widget'. How do I pass two variables back?
Take a look at the following example:
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
));
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Returning Data Demo'),
),
body: Center(child: SelectionButton()),
);
}
}
class SelectionButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return RaisedButton(
onPressed: () {
_navigateAndDisplaySelection(context);
},
child: Text('Pick an option, any option!'),
);
}
// A method that launches the SelectionScreen and awaits the result from
// Navigator.pop.
_navigateAndDisplaySelection(BuildContext context) async {
// Navigator.push returns a Future that completes after calling
// Navigator.pop on the Selection Screen.
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => SelectionScreen()),
);
// After the Selection Screen returns a result, hide any previous snackbars
// and show the new result.
Scaffold.of(context)
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("$result")));
}
}
class SelectionScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Pick an option'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Yep!" as the result.
Navigator.pop(context, 'Yep!');
},
child: Text('Yep!'),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Nope!" as the result.
Navigator.pop(context, 'Nope.');
},
child: Text('Nope.'),
),
)
],
),
),
);
}
}
And read flutter docs carefully.
It's taken from Flutter.dev
you can try this:
in secondScreen Class:
...
onPeressed () {
Navigator.pop(context, returnedData);
}
...
in firstScreen Class:
...
onPeressed () {
result = await Navigator.push(
context,
new MaterialPageRoute(
builder: (context) => new secondScreen();
}
...
Noob here.
I've made a update checker with flutter, but if I choose any button, it give me black screen.
How can I fix this? Any ideas?
Code
Full Source : https://github.com/aroxu/LiteCalculator
Dialog Part Source :
import 'package:LiteCalculator/updater/bean/UpdaterBean.dart';
import 'package:flutter/material.dart';
class UpdateHolder extends StatelessWidget {
final List<Version> version;
UpdateHolder({Key key, this.version}) : super(key: key);
#override
Widget build(BuildContext context) {
return calculateResult(
version[0].latestVersion, version[1].currentVersion, context);
}
Widget calculateResult(latestVersion, currentVersion, context) {
print('Latest Version : ${int.parse(latestVersion)}');
print('Current Version : ${int.parse(currentVersion)}');
Widget data;
if ((int.parse(currentVersion) <= int.parse(latestVersion))) {
data = Center(
child: createAlert('Update Required', actions: <Widget>[
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(context).pop();
},
),
FlatButton(
child: Text('Later'),
onPressed: () {
print('Later Button Pressed.');
Navigator.of(context).pop();
},
),
]),
);
} else
data = Center();
return data;
}
Widget createAlert(content, {List<Widget> actions, title}) {
AlertDialog snackBar;
snackBar = AlertDialog(
content: Text(content),
actions: actions,
);
return snackBar;
}
}
call this for your popup,
void showDialogPopup(){
showDialog(
context: context,
builder: (_)=>AlertDialog(
backgroundColor: Colors.transparent,
content: Container(
child: Center(
child: FlatButton(
onPressed: (){
Navigator.of(context).pop(null);
},
child: Center(
child: Text("close")
)
)
)
)
)
);
}
A black screen or a blank screen? If its a black screen, your are not wrapping your main widget (which goes in the runApp) with a MaterialApp.
You can refer this.
I used url_launcher 5.4.1 to open PlayStore web.
import "package:flutter/material.dart";
import 'package:url_launcher/url_launcher.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
Widget build(BuildContext context) {
return MaterialApp(
home: FirstPage(),
debugShowCheckedModeBanner: false,
);
}
}
class FirstPage extends StatefulWidget {
#override
_FirstPageState createState() => _FirstPageState();
}
class _FirstPageState extends State<FirstPage> {
#override
void initState() {
_checkUpdate();
super.initState();
}
Future<void> _checkUpdate() async {
await Future.delayed(Duration.zero);
await showDialog(
context: context,
builder: (context) => UpdateDialog(),
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Text("First Page"),
),
);
}
}
class UpdateDialog extends StatefulWidget {
#override
_UpdateDialogState createState() => _UpdateDialogState();
}
class _UpdateDialogState extends State<UpdateDialog> {
Future<void> _updateFound;
#override
void initState() {
_updateFound = _checkForUpdate();
super.initState();
}
Future<bool> _checkForUpdate() async {
await Future.delayed(Duration.zero);
bool updateFound = false;
await Future.delayed(Duration(seconds: 3)); // Do Get call to server
updateFound = true;
if (!updateFound) Navigator.pop(context);
return updateFound;
}
Future<void> _openWebPage() async {
Navigator.pop(context);
launch("https://play.google.com"); //Your link `url_launcher` package
}
void _laterClicked(){
Navigator.pop(context);
}
#override
Widget build(BuildContext context) {
return FutureBuilder(
future: _updateFound,
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.waiting)
return AlertDialog(
content: Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
CircularProgressIndicator(),
const SizedBox(height: 12.0),
Text("Checking for Update"),
],
),
);
else if (snapshot.hasError)
return AlertDialog(
title: Text("Error Occured"),
content: Text("ERROR: ${snapshot.error}"),
);
else if(snapshot.data)
return AlertDialog(
title: Text("Update Required"),
content: Text(
"Latest version found. Need an update. bla bla bla bla bla bla"),
actions: <Widget>[
FlatButton(
child: Text("OK"),
onPressed: _openWebPage,
),
FlatButton(
child: Text("LATER"),
onPressed: _laterClicked,
),
],
);
else
return const SizedBox();
},
);
}
}
This happens whenever you try to pop using the Widget's context.
In the following code:
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(context).pop();
},
)
context represents the context of the widget, itself (provided in the build method).
To resolve this issue instead of creating a Dialog widget and returning it as the main widget, just use showDialog and return a simple Container().
Use dialogContext to pop the dialog and not the widget itself.
for example:
if ((int.parse(currentVersion) <= int.parse(latestVersion))) {
showDialog(
builder: (dialogContext) => AlertDialog(
content: Text('Update Required'),
actions: <Widget>[
FlatButton(
child: Text('OK'),
onPressed: () {
print('OK Button Pressed.');
Navigator.of(dialogContext).pop();
},
),
FlatButton(
child: Text('Later'),
onPressed: () {
print('Later Button Pressed.');
Navigator.of(dialogContext).pop();
},
),
],
),
);
}
return Container();
I had a similar problem and my solution was something like that:
bool hasBeenShown = false;
if(!hasBeenShown) {
Navigator.pop(context);
}
hasBeenShown = true;
The problem for me was that for some reason Navigator.pop been invoked multiple times when it's supposed to be invoked only once.
I would like to show CupertinoPicker, when some button is pressed.
However I have no idea where I should implement CupertinoPicker.
Following code is sample of code which I don't know where I write to call.
showCupertinoModalPopup<String>(
context: context,
builder:(BuildContext context){
return _buildBottomPicker(CupertinoPicker(
onSelectedItemChanged: (value){
setState((){
selectedValue = value;
});
},
itemExtent: 32.0,
children: const[
Text('Item01'),
Text('Item02'),
Text('Item03'),
],
));
},
);
Here is the complete workable demo for launching cupertino picker when a button is pressed. Hope this solves your query.
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: WeightSelect(),
debugShowCheckedModeBanner: false,
);
}
}
class WeightSelect extends StatefulWidget {
#override
_WeightSelectState createState() => _WeightSelectState();
}
class _WeightSelectState extends State<WeightSelect> {
int selectedValue;
showPicker() {
showModalBottomSheet(
context: context,
builder: (BuildContext context) {
return CupertinoPicker(
backgroundColor: Colors.white,
onSelectedItemChanged: (value) {
setState(() {
selectedValue = value;
});
},
itemExtent: 32.0,
children: const [
Text('Item01'),
Text('Item02'),
Text('Item03'),
],
);
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Cupertino picker demo"),
),
body: Column(
children: <Widget>[
const SizedBox(height: 10.0),
Text("Selected: $selectedValue"),
const SizedBox(height: 10.0),
Center(
child: RaisedButton(
onPressed: showPicker,
child: Text("Show picker"),
),
),
],
),
);
}
}
It should be written when you want to open a popup or alertdialog with iOS cupertino style.
You can view the demo here :
http://flutterdevs.com/blog/know-your-widgets-1-cupertino-ios-style-actionsheet-in-flutter/
It may be displayed on button click when you need some confirmation or direction from the user.
Is it possible to return to the exact same place meaning state wise in flutter while using this?
Navigator.of(context).push(new MaterialPageRoute(builder: (BuildContext context) => new ConnectHome(user:widget.user))));
We have cards on the home screen "ConnectHome()" and we need to return them to the same spot.
You can copy paste run full code below
You can await Navigator.push and In Navigator.pop include UserObject()
You can see the code continue execution and print UserObject()
code snippet
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => ConnectHome()),
);
print('result ${result.name}')
...
Navigator.pop(context, UserObject("hello","world"));
working demo
full code
import 'package:flutter/material.dart';
void main() {
runApp(MaterialApp(
title: 'Returning Data',
home: HomeScreen(),
));
}
class HomeScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Returning Data Demo'),
),
body: Center(child: SelectionButton()),
);
}
}
class SelectionButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return RaisedButton(
onPressed: () {
_navigateAndDisplaySelection(context);
},
child: Text('Pick an option, any option!'),
);
}
// A method that launches the SelectionScreen and awaits the result from
// Navigator.pop.
_navigateAndDisplaySelection(BuildContext context) async {
// Navigator.push returns a Future that completes after calling
// Navigator.pop on the Selection Screen.
final result = await Navigator.push(
context,
MaterialPageRoute(builder: (context) => ConnectHome()),
);
print('result ${result.name}');
// After the Selection Screen returns a result, hide any previous snackbars
// and show the new result.
Scaffold.of(context)
..removeCurrentSnackBar()
..showSnackBar(SnackBar(content: Text("${result.name}")));
}
}
class UserObject {
String name;
String id;
UserObject(this.name, this.id);
}
class ConnectHome extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Pick an option'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Yep!" as the result.
Navigator.pop(context, UserObject("hello","world"));
},
child: Text('Hello'),
),
),
Padding(
padding: const EdgeInsets.all(8.0),
child: RaisedButton(
onPressed: () {
// Close the screen and return "Nope!" as the result.
Navigator.pop(context, UserObject("no","No"));
},
child: Text('No.'),
),
)
],
),
),
);
}
}
I am trying to show an Alert Dialog on press of a button in Flutter.
Following is my code
main() => runApp(MyApp());
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: "Different Widgets",
debugShowCheckedModeBanner: false,
home: showAlertDialog()
);
}
void _dialogResult(String value) {
if (value == "YES") {
print("YES");
} else {
print("NO");
}
Navigator.pop(context);
}
Widget showAlertDialog() {
TextEditingController textEditingController = TextEditingController();
return Scaffold(
appBar: AppBar(
title: Text("Different Widgets"),
),
body: Container(
child: Center(
child: Column(
children: <Widget>[
TextField(
controller: textEditingController,
),
RaisedButton(
onPressed: () {
print("Hi");
AlertDialog dialog = AlertDialog(
title: Text("Hi"),
content: Text(
textEditingController.text,
style: TextStyle(fontSize: 30.0),
),
actions: <Widget>[
FlatButton(
onPressed: () {
_dialogResult("YES");
},
child: Text("YES")),
FlatButton(
onPressed: () {
_dialogResult("NO");
},
child: Text("NO")),
],
);
showDialog(context: context, builder: (BuildContext context) => dialog);
},
child: Text("Click Me"),
)
],
),
),
),
);
}
What does this has to do with Localisation, I cannot follow. I did the same steps as per the docs. I am able to see the button but on click of that button I keep getting error. I tried writing print statement inside of button click and the print statement appears in the log, definitely something wrong with AlertDialog.
You may get No MaterialLocalizations found error while showing dialog using showDialog() class in Flutter. The issue is putting child widget on home property of MaterialApp() widget without creating new widget class.
One way to solve is putting MaterialApp() inside runApp() and create new class for home property.
import 'package:flutter/material.dart';
main() {
runApp(
MaterialApp(
home: MyApp(),
title: "Different Widgets",
debugShowCheckedModeBanner: false,
),
);
}
/*
place MaterialApp() widget on runApp() and create
new class for its 'home' property
to escape 'No MaterialLocalizations found' error
*/
class MyApp extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return MyAppState();
}
}
class MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return showAlertDialog();
}
void _dialogResult(String value) {
if (value == "YES") {
print("YES");
} else {
print("NO");
}
Navigator.pop(context);
}
Widget showAlertDialog() {
TextEditingController textEditingController = TextEditingController();
return Scaffold(
appBar: AppBar(
title: Text("Different Widgets"),
),
body: Container(
child: Center(
child: Column(
children: <Widget>[
TextField(
controller: textEditingController,
),
RaisedButton(
onPressed: () {
print("Hi");
AlertDialog dialog = AlertDialog(
title: Text("Hi"),
content: Text(
textEditingController.text,
style: TextStyle(fontSize: 30.0),
),
actions: <Widget>[
FlatButton(
onPressed: () {
_dialogResult("YES");
},
child: Text("YES")),
FlatButton(
onPressed: () {
_dialogResult("NO");
},
child: Text("NO")),
],
);
showDialog(
context: context,
builder: (BuildContext context) => dialog);
},
child: Text("Click Me"),
)
],
),
),
),
);
}
}