Requirements for kmz file to import it as the 3D Object to UgCS Desktop - 3d-model

Is there a list of requirements for kmz files generation to import it as a 3D model into UgCS Desktop? Maybe file structure or example?

Related

Is it possible to export FBX or OBJ files from Aveva marine?

I want to export 3D models made in Aveva Marine to be used in the Unity game engine.
Is it possible to export models to .FBX or .OBJ directly from Aveva Marine or I need to do use conversion software?
I haven't found any other way that can do that without converting to another format first.
The file formats of your model exports depends on your Aveva Marine software version. I believe .FBX and .OBJ are both supported formats using the Export function in the software. If this doesn't seem to work you are going to need to export it in a not very specific type like .RVM and use a conversion tool to turn it into an .FBX

I'm importing the fbx file in ue4. It's being imported in parts (leg, arm, head) how can I import it as a single piece?

I'm importing the fbx file in ue4. It's being imported in parts (leg, arm, head) how can I import it as a single piece?
enter image description here
All the components of the character need to be in a hierarchy in your FBX file, so that there is only one object at the top level.
Then you need to import it as a skeletal mesh.
If you leave 'Skeleton' and 'Physics Asset' as 'None' it will create the necessary objects for you.
See also: How To Import Skeletal Meshes

Import ecore package / referenced resources in Xtext/MWE2

I'm not quite sure how to reference a model I want to use in my Xtext grammar by import in the GeneratyMydsl.mwe2 file in the workflow section.
I the example they reference the model by adding referencedResource =
"platform:/resource/org.example.domainmodel/model/Domainmodel.genmodel"
What does platform mean and how exactly do I reference my own model? The file location of my grammar has no real correlation to the file location of the model.
platform:/resource/project/folder/file is a uri within eclipse. So platform:/resource/org.example.domainmodel/model/Domainmodel.genmodel points to the org.example.domainmodel project, model folder, Domainmodel.genmodel file.
EMF and MWE have facilities to "mimic" that behavour in standalone mode by looking at the folder structure and classpath.

How to import files outside the compiler package in matlab compiler so that it can be executed universally for any file in a hardrive?

I have made an application where two signatures are compared. The code I used to import image is given below
a=uigetfile('*.png','Select signature');
After converting the code to exe file, the application imports only those image files which I have attached during packaging. How to import other files/images outside of the package or better say from anywhere in my hard drive ?

Export from OpenCascade, import into OpenSceneGraph

We have a modeling tool which uses OCC, and a 3d editor using OSG. What I want to do is, export the model from the first tool and import into the second tool. I have been searching the web for days, but I can't find a solution.
Three things can solve my problem:
An exporter for OCC to export into OSG supported formats (.ive, .osg, and many more),
An importer for OSG to import from OCC supported formats (.stp, .step, .igs, .iges, .brp, .brep ),
A converter tool for converting between two formats, one format supported by OCC and one format supported by OSG.
Has anybody done this before, or know of anything that can help?
I am trying to avoid writing a custom exporter for OCC.
I found a solution. OpenCascade has an import/export example, which can export VRML files without texture support. Some modifications on the import export code and some modifications on other parts (where the OCC model is represented by VRML classes) was enough to successfully export my model to a VRML file. Then i built the VRML plugin for OpenSceneGraph and successfully imported the model.
CADExchanger (OCC based) does a pretty good job converting between BRep and other formats (STEP, IGES, STL, VRML...)
Why don't you have a look at pythonocc.org.
I'm assuming OSG takes meshes?
Load the STEP / IGES file in (python)OCC, grab its mesh, push the verts / indices to OSG.
Would that work?