`Cant Upload WebGL build in unity - unity3d

i am trying to upload a simple webgl build in unity the build size is about 15 megabytes
but when i try to use the local router network dsl line it always gives this error
Curl error 56: Receiving data failed with unitytls error code 1048578
but when i use my mobile network it uploads just fine i think it is a network thing
so i cant really figure out whats going on
these are my player settings enter image description here

I talked to the isp and well they knew nothing about unity
Using a cable to connect to the internet solved the problem with me
So it might be something wrong with the router's wifi settings

Related

Unity Load Media Files From PC At Runtime

I'm developing an app for HoloLens 2 with Unity version 2020.3.3f1
This app should be able to load some medical data from a PC at runtime, thus I need to implement a connection with a PC when running the application on HoloLens, and to take some files from it.
I'm struggling a lot in finding some useful information to do this, thus I'd be really glad if someone can give me some suggestions on how to achieve this.
Thanks a lot.
The most direct way to do that, you can establish a TCP connection between HoloLens 2 and PC, then build a PC server app to respond to the file request from HoloLens Client App.
Another way, instead of coding your own server app, creating a file-sharing using the SMB protocol on your PC, and access this drive from HoloLens, for more detail please refer to this thread: Issue with using StorageFolder in a Unity UWP App deployed on a Hololens

Holographic Remoting breaks in play mode with XRInputSubsystem errors

I use Unity (2019.4 LTS) for developing an application for Microsoft HoloLens 2 as the target platform. To do so, I added MRTK (Version v2.5) to my project to use some of the libraries. I regularly get errors in the console that look like this:
[XRInputSubsystem] A device disconnection with the id 2000000037 has been reported but no device with that id was connected.
It seems to happen somewhat randomly. At first, I thought it was disconnecting or something, but then I realized it was just pausing Unity, and I can click 'play' several times to bypass them. This workaround is annoying and slows me down though. Does anyone have an idea for solving this issue?
I solved this error only by increasing the bandwidth of my Internet network. This error happened when my Internet bandwidth was 9MB per second. Now, I use a stronger bandwidth of about 70MB per second and I do not see the same error at all.

Can't log in on Unity: Sorry, this link is no longer valid

I am having a problem when trying to log in on Unity Hub and https://id.unity.com/, searching for a solution I try allowing Unity througth firewall and changing my network to private (it was already in private but I try changing it to public and then private again), none of this solutions worked for me. The only "solution" I found was connecting to my phone network, what is wrong with my home network? Here is a screenshot of the error message.
I hope you can help me, thank you.
I have exactly the same issue on my house network.
In all the machines that I connect I receive this error.
No matter if I connect using WIFI or Ethernet (Using cable).
No matter if I try to log in on a web browser or on the Unity Hub.
Always the same.
The solution that I found was to use the 4G internet of my Android device on my Laptop, creating a "Mobile Hotspot" (Wifi Point on your Android device) and connect your computer to that Wifi network:
(Disable the Wifi on you Android device, and enable Data Usage -> Mobile Data), make sure you purchased an internet packet for your Android device, or you have montly internet plan.
Another solution could be just to connect using another Wifi network, for example a network from a Shopping Mall.
The problem is something related to the network configuration, so the fastest solution is to use another network just to log in into your Unity account, and then use your network for the rest (Keep your session active as long as possible to avoid doing this again and again).

ffmpeg avformat_open_input not working in device

I have a method in an iOS project that calls avformat_open_input(), it runs very well in the simulator, however, when I try to run it on the device it hangs up and just stays there.
Has anyone seen this before?, Any help would be much appreciated.
That method establishes a connection to the source via URL, RTSP, RTP, etc, if it's hanging up:
Make sure that the source is in fact streaming data at that address and port
Make sure that you are connected to the right network if this is a local connection.
Please let me know how it works out.

Streaming from vlc to html5 video

I'd like the html5 video tag to open a vlc stream, but I don't know if that's even possible.
For now, I'm just trying to play the file from another computer on the network using VLC.
The settings for the server are:
me#kaffeesatz:~$ vlc screen:// --screen-left=67 --screen-top=53 --screen-width=800 --screen-height=600 --screen-fps=60 --sout '#transcode{vcodec=theovb=800,scale=1,width=800,height=600,acodec=none}:http{mux=ogg,dst=localhost:8181/graph.ogg}' --ttl=3
And when I open the http stream on the same machine, it works fine. The troubles begin when I try playing the stream from another computer. From Chrome, I get the message
Oops! Google Chrome could not connect to 192.168.178.23:8181
VLC won't connect.
Somehow the stream doesn't seem to make it outside of localhost.
Anyone out there who can help?
Edit: I actually had dst=:8181 already, per a previous question/answer. Setting ttl to 20 didn't magically solve the problem.
Here's the command I'm experiencing the same problem with:
me#kaffeesatz:~$ vlc screen:// --screen-left=67 --screen-top=53 --screen-width=800 --screen-height=600 --screen-fps=60 --sout '#transcode{vcodec=theovb=800,scale=1,width=800,height=600,acodec=none}:http{mux=ogg,dst=:8181/graph.ogg}' --ttl=20
You should try port :8080 , like for you own computer go on Chrome and type
127.0.0.1:8080/graph.ogg
and for your network watch this video that you can see really good picture.
I hope help with something;
You specify in the example to listen on localhost, 'dst=localhost:8181'. That means you cannot access the stream from outside your computer. Try to change it to 'dst=0.0.0.0:8181' or on your external ip address 'dst=192.168.178.23:8181'.