These DLL Files are Missing in My Project or Unity Folder - unity3d

These DLL files are missing in my project or Unity folder.
How can I find these files again? I reopened my project with a different name and it didn't fix it. I deleted the Library folder, it was recreated, it still didn't fix. I deleted Unity and reinstalled it, still didn't fix it. What should I do?
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I installed one of the missing DLLs, namely Terrain Tools, via Package Manager. Then all the other missing DLLs were found. Pretty odd.

Related

Unity does not create a project folder

I'm creating a project in Unity Hub, but when I try to open it, it throws an error. This project simply does not exist in the project folder (because of the error and the error). Several times I checked the correctness of the path.
I've reinstalled Unity several times but nothing has changed.
MacOS, path is /Users/Apple/unity_projects. It exists and is listed in the settings.
I reinstalled Unity again and it worked. The only possible problem is a lack of memory, because I did the same thing as before

Unity gradle templates folder missing (2021.3.6f)

I installed unity 2021.3.6f with android build support (NDK and SKD) using unity hub.
Going into a project and attempting to build it on android platform , I get this error :
FileNotFoundException: Failed to find $C:/ProgramFiles/Unity/Hub/Editor/2021.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\GradleTemplates\mainTemplate.gradle
I looked up in the directory and I don't even have the /Tools folder inside /AndroidPlayer.
Tried to reinstall unity and android module again but even after 2 times of reinstallation I still receive this weird error.
In unity Edit>Preferences>External-Tools>Gradle Installed With Unity is Ticked and marked to the /Tools folder which doesn't even exists
(there is also a warning below that saying I'm missing the recommended Gradle and I should install the recommended version using unity hub. but I already tried reinstalling everything)
I have used the unity android build before and it was always fine, perhaps this happens with the 2021.3.6f version that was released this week.
Can't find any solution to this anywhere, hope you can help.
Found the solution.
looks like the gradle folder has changed from AndroidPlayer\SDK\Tools to AndroidPlayer\SDK\cmdline-tools but the path still the old one inside Unity preferences.
Copy all folders and files inside cmdline-tools, create a new folder called Tools inside AndroidPlayer folder and paste there.
You can consider it as Unity Bug which will be fix in next update.
But for now please do the below workaround to fix this issue.
Go to the below location in the Unity installed folder
/Applications/Unity/Hub/Editor/2021.3.6f1/PlaybackEngines/AndroidPlayer/SDK/cmdline-tools/2.1
Now copy all the files and folders in this folder
Now Go back to the AndroidPlayer folder and create a folder Tools
Now paste copied files/folders in it and click on build and run.
Hope it will fix this issue.

Unity does not open when i try to open a project

I already tried reinstalling unity, installing .net, and installing visual c++
But none of that worked
(info-log.json https://notepad.ltd/4h6hr44m)
It also gives me a (0x000007b) error when i open unity.exe, but that must be because i opened it without a project
derHugo stated that it is because of 'ERROR.PROJECT.PATH_NOT_FOUND' as in the path of the project is missing, but i tried recreating the project and i also couldn't find the default project for unity 2d
Big update thanks to derHugo, The reason this doesn't work is because of the missing project files, unity doesn't create the default files for some reason and i tried everything... :(
BUT when i tried making the folder, it said, not proper project... this means the folder is correct and derHugo is correct, now we need to find out how to let it create the project

LibGDX Assets are not updating

I have changed some image files in my assets folder and they are appearing correctly in the Package Explorer of Eclipse but when I run my game the new versions do not appear and the old versions are still being used. When I add a new file and try to use it in code I get a "Couldn't load file" error, even though it is appearing in the file hierarchy. It seems like my assets are stuck as what they were 6 hours ago all of a sudden. What could cause this?
EDIT: The only thing I can think of is that I added new dependencies to the build.gradle file, and I think that was around the time new resources stopped loading. Could that be connected?
Have you tried doing Project->Clean, followed by a Project->Build All?
Eclipse will most likely not recompile your project automatically, if you do not change the source and just swap out some resources. Thus, your old resource files still reside in the build folder (and in the path at run time).
Your new files only seem to be present in the source folder and are not used at run time.
You can try deleting the bin folder in the project and then rebuilding. This will definitely change it.
The above is not, a permanent fix.

Can't import project into Eclipse - "Gradle build daemon disappeared unexpectedly"

I was trying to clone a project in Eclipse and after copying it into the same directory, I got a lot of build path errors, even after deleting the copy of the project. So, I decided to back up the original project, delete it from the directory and try importing it again. However, when I try to import it I get a "Gradle build daemon disappeared unexpectedly" error. I have looked extensively on this and other sites and found no solution, I tried deleting the .gradle folder as well as several others, to no avail. Can someone please help me?
It didn't fix the problem, but I managed to find a workaround by creating a new LibGDX project with the same name and then copying the 'src' folders from each subproject into their respective folders in the new project. Their were still a few problems with the android version, but once I picked an android target and added 'gen' to the source folders in the build path, it worked.