Hololens 2 Multi-User Capabilities error DllNotFoundException: AzureSpatialAnchors - unity3d

I've been following this tutorial https://learn.microsoft.com/en-us/windows/mixed-reality/develop/unity/tutorials/mr-learning-sharing-02 to make a Hololens 2 app that can be used by 2 or more users, however, I haven't been able to make it work, because after finishing the tutorial and trying to run the app, I get this build error message:
DllNotFoundException: AzureSpatialAnchors
I'm not sure what i'm doing wrong, I tried googling this problem but I seem to get nowhere. pls keep in mind that i'm a new developer unu
I included an image to give a better idea of the problem, it seems to be the only error message D:
(I tought the problem may have been something to do with my spatial anchor resource on azure, but even after creating a new resource and pasting the new ids, it seems to still have the problem unu. also, i do have a hololens 2 visor, so i'm sure the problem doesn't have to do with the emulator while pressing play.)
i hope the image helps

Azure Spatial Anchors are not supported in Unity Player (per your image, you are running it in Player) nor Hololens Emulator. You need to build & deploy the app to a Hololens in order to test ASA.

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Unity play games services cloud save internal error

I have used the same code given by https://github.com/playgameservices/play-games-plugin-for-unity to add the cloud save game functionality, enable save games have been called at the beginning of the code and save games are enabled from the google play console as well. The leaderboards and achievements are working fine.
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P.S. Serialized data (in the form of bytes[]) was fed into the SaveGame function, serialized using the binary formatter.
Edit:
I was able to debug this further, I get an error on the activation of save games in the play console. I have activated the save games feature and published it (this was done a few days ago). I have also confirmed that the Drive API, Play Games Services API and Play Games Management API are enabled under the API console project. I get following error,
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The answer to this question
Google Play Games :: Cannot Use Snapshots Exception
states that it will activate within 24hrs, but it is not active even after multiple days.
There are several causes of an internal error; there should be other logs indicating the root cause. You might want to take a look into the source code to know what logs to expect.
If you're testing in an emulator, make sure your play services and play games are up-to-date.
Reference:
https://github.com/playgameservices/play-games-plugin-for-unity/blob/master/source/PluginDev/Assets/GooglePlayGames/Platforms/Android/AndroidSavedGameClient.cs
The problem was solved. It was not a problem from my end, it took well over 24 hours for the saved game services to activate. The problem solved itself once the saved games were enabled by google (there was no notification that the saved games were enabled, instead the app started working properly).

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I am currently using Unity 5, it has been letting me use the program in offline mode, but when I want to access the asset store it stops me from doing this. Ive tried everything and dont know what todo now, I need to use the asset store.
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