Is there a MAUI Map control - maui

Is there a maui map control. If so is there a tutorial somewhere. I do not wish to use a 3rd party control, and I want to use opensteetmap. I realy do not want to use google maps.

The official Maps functionality was unfortunately cut for the current GA version. It is on the roadmap for .NET 7 which is scheduled for November.
However, that functionality will use the map which is supported on each platform, so: Apple Maps for iOS/macOS, Google Maps for Android and Bing Maps for Windows. And you specified you wanted to do OpenStreetMap.
For this there is a third-party control: MapsUI. They are working on .NET MAUI support and I think they already have a test version that has .NET MAUI support.
Update November 2022: See the new Microsoft.Maui.Controls.Maps package, released for .NET 7.

I am now using dymaptic.GeoBlazor successfully and I can recommend it.
https://github.com/dymaptic/GeoBlazor

Related

Does HighCharts provide support for Flutter?

Hi, I am looking for a Chart library which I can use for all three
platforms, i.e Android Native, Ios Native and Flutter hybrid development. I want to know if
Highcharts is providing it.
There are some community wrappers for it (i.e. check this thread: https://www.highcharts.com/forum/viewtopic.php?f=9&t=41255#p173208), but officially Flutter is not supported yet. This may change in the future.
You can vote for this feature here: https://github.com/highcharts/highcharts/issues/13998

Use Google Play Billing inside Unity?

Just curious, can I use Google Play Billing functionality inside Unity? I see only Java & Kotlin examples, but maybe there is some plugin for Unity?
I can recommend the prime31 In App Billing Plugin, which is used for several years now. https://prime31.com/docs#androidIAB
Unity provides also an IAP Module them self, which i have not used yet:
https://docs.unity3d.com/Manual/UnityIAP.html
Update September 2020:
I now have used the Unity IAP module for a project on iOS and Google Play and it worked like a charm.
[2020] Google have released the Google Play billing plugin for Unity, which as per the Unity Package Manager description, "provides all of the features available in the current Java and Kotlin versions." It is an extension of UnityIAP.
You can review their documentation, including installation instructions, here.
The documentation for the plugin doesn't include much in the way of examples like the Java and Kotlin documentation, but it is open-source, so you can review the files themselves to see what you are able to implement.

Alternate to Toast.Forms.Plugin for Xamarin Forms App

I have been using Egor Bogatov's Toasts.Forms.Plugin v2.0.4 to display success/failure/info messages to users. After migrating to .Net Standard I needed to upgrade the plugin, since that version supports .Net Framework. Unfortunately the 3+ version has morphed into a notification framework and does not fit our needs. Is there an alternate plugin that supports .Net Standard and simply displays a message for a set length of time?
you can use Plugin.Toast v 2.1.1 to display message, warning, error success and create your custom toast. It's available for iOS and Android projects

Using Google Map View on iOS versus on Android

on iOS you don't need to specify the Google Map API key. But In android, you do have to specify, so the question why such difference?
They are completely different and the iOS one was written by Apple and directly licensed to them. The license is different.
Obviously features are different too with the iOS version in my opinion being more feature rich.

using BING maps on iPhone / iPad sdk

has anyone had any experience using BING maps on the iphone/ipad? We have an application which uses the googlemaps default map in the SDK, but we now have a requirement to use BING maps instead.
I am thinking we'd use the BING API via a UIWebView?
Has anyone else tried this? Thanks for any information!
I've used a bing API n a UIWebView, however the JS is rather costly, yet until I find and discover a BING SDK for the iPhone/iPad will probably have ot resort to that.
One other thing you can try (which I've just started down the path of), is trying to use HTML5 to cache a bunch of the is parts to it and see if that might speed the implementation up.
Hope that helps!
Apparently, the http://ibing.codeplex.com/ project on Codeplex was created with the intent of adding Bing Maps support for iOS and MacOS developers. It doesn't look to have been updated in over a year, and I don't know if it even works. Just thought I'd post it for anyone interested in checking it out.
this maybe another approach worth looking into
https://github.com/mtigas/iOS-MapLayerDemo
Recently announced and posted on the Bing Maps Blog on 5 May 2011, a new Bing Maps control/SDK is now available for iOS.
The Bing Maps iOS Control is an Objective-C control for embedding maps directly into native iOS apps. With a rich, gesture-based UI provided by Seadragon, the Bing Maps iOS Control provides support for adding pushpins and other overlays to the map, allows your device location to be displayed, and provides the ability to retrieve contextual information for a given map location.
Link to download the SDK:
http://www.microsoft.com/downloads/en/details.aspx?FamilyID=6e01a102-49ed-409e-b384-0b67521fb612