Apple M1, Android emulator laggy and freezes - android-emulator

My Android emulator running on Apple M1 is very slow and laggy. It freezes often as well, especially when I try to use Chrome.
I believe I have the latest Android Emulator version installed as well. Not sure if anyone else is having this issue?
Any suggestions would be appreciated.

Related

emulator.exe has exited with code 0x0000094 'integer division by zero'

I'm runnig the android emulator. All im doing is opening up chrome and running some unit tests on the browser. The Host OS is Windows.
When I attach Windbg it seems to show an issue in an opengl implementation nvoglv64.dll
Since I'm seeing all this grahics stuff in the call stack I'm assuming this is a graphics driver bug, however I tried to update the driver without any progress.
This is the latest android emulator, so I was wondering if anyone else has seen something similar? Should I file a bug with Google against (Android or the emulator), QEMU, or Nvidia?

I just launched flutter app on a physical device yesterday, and now I am getting this issue. Any solutions?

I have been running flutter in emulator and just launched it on a physical device yesterday, and now, I am getting this issue. I can neither launch emulator nor physical device now. I have tried many things, and have flutter SDK components installed. My android studio is the latest version. I am a beginner to flutter, would be a great help if you could help.HERE IS THE IMAGE:

Andoird Studio is running ultra slow on Mac

I'm working on a Flutter project and using Android Studio to emulate and edit my code. Every time I'm working on it, Android Studio suddenly freezes for a second or even longer. Indexing takes forever and the overall performance is just weak.
Can someone please help me and tell me what I'm doing wrong?
If you are using M1, check that installed AndroidStudio is for M1(ARM), not Intel.

Do I need an Android Emulator for Flutter

I'm just beginning development with Flutter and I work on my Macbook Air.
I already have the iOS emulator on my laptop. So my question is do I necessarily need the android emulator to continue developing with flutter or can I manage with the iOS emulator.
Thanks!
if you just want to prototype it is feasible to only use the IOS Simulator for production apps I highly recommend real devices.
Either way, you do not need an android emulator. Just start the IOS Simulator check if your device is there with flutter devices and execute flutter run to start the application.
You do not, But you must have Android studio (and Xcode) or flutter doctor will give you errors.

Running Flutter on a Genymotion machine using VS Code

I'm using VS Code as my IDE for Flutter and I'm trying to run my app in a Genymotion machine. How can I do that? The machine doesn't appear in VS Code bottom bar in the Devices section.
N.B:
I'm not looking for any solutions regarding Android emulators or Android Studio, only VS Code with Genymotion.
Alright, so after an hour or so of searching I found out the solution. It's entirely the same as the approach of using Genymotion in Android Studio. The only difference is you don't need to install a plugin for VS Code. However, in my case, it was a bug in Genymotion it self. I was using v3.0.1 which had some incompatibility bug with Android SDK 28 and this was the reason why the Genymotion machine did not show up as a device in VS Code, because this latter relies on Android SDK to determine what are the devices that run Android.
The solution for me was simply upgrading my Genymotion to v3.0.2 which fixed the incompatibility with Android SDK 28.
In case anyone runs into this problem in the future and this doesn't work, make sure that your Genymotion ADB settings use the Android SDK installed in your machine by Android Studio and not the one shipped with Genymotion itself.