Im really new to Unity and I'm currently developing an application using EasyAR.
My scene is correctly set up and everything works fine but my goal is to create a button that when clicked freezes the camera to the last frame is shown. In other words, I wish to pause what the user is watching with his camera to be able to observe it better, almost as if he takes a picture but without saving it. Is there any way to do it?
Related
Link: Website
Problem: The video on the front page below the video banner does not render until you navigate away from the page and return back. When the video finally appears and plays, the play button does not work. Is there a way to have the video appear on first appearance and have the overlay work as expected.
I am using the latest video_player widget to play the video. Other videos I have implemented work just fine.
When I debug my flutter web application, the application pauses at videoController.play() inside initState(). I continue execution to see if there is was an exception, but nothing new shows in debug console.
One solution I found to work is by setting the volume to 0 then starting the video.
This allows the video to play, but the overlay still not functioning as expected, so I just removed it. For now it works, but still wondering on how the overlay can be implemented.
So as the title says, The animation keeps playing after the application launch inside of Unity3D, it is supposed to play when the QR code gets detected on the screen. Is there anyway i can fix this?
P.S. I'm currently working an Application that contains Augmented Reality and QR code, Models were modelled, texture, and animated from Autodesk Maya. Currently i dont have any codes in Unity.
I'm expecting to resolve this issue and get the animation sync with the QR code scanner
I'm using 2020.3.15f2 at my project. Not regularly, but sometimes game freezes visually on mobile phone. I mean that moment is always on the scene even you change to different scene. You can click everywhere, also ads are coming too. There is no sign of error on profiler or XCode.
I've tried canvas with screen space camera, and I'm just rendering a changing text with a camera. It still doesn't change. So rendering is not the main problem here I guess. I did'nt find any release notes about it. Do you know what is the issue or what is the version with fix to that problem?
I am trying play a fullscreen video in my app (iOS&Android). When users press on video I use the
Handheld.PlayFullScreenMovie method and it displays the videos perfectly. BUT, there is no back button in the player. The only way to exit player and switch back to the scene is to wait untill the video ends. How can I fix this problem? It is so obvious that users may need the back button and idk why Unity does not added it
I have problem while opening camera in my application from background mode. I used AVCaptureDevice controller and create custom camera in my application. It's work fine but when I close app from home button and again reopen app camera take longer time for reactivation. Can any body give some idea how can I reduce time for activation.
Thanks in Advance.