So as the title says, The animation keeps playing after the application launch inside of Unity3D, it is supposed to play when the QR code gets detected on the screen. Is there anyway i can fix this?
P.S. I'm currently working an Application that contains Augmented Reality and QR code, Models were modelled, texture, and animated from Autodesk Maya. Currently i dont have any codes in Unity.
I'm expecting to resolve this issue and get the animation sync with the QR code scanner
Related
Im really new to Unity and I'm currently developing an application using EasyAR.
My scene is correctly set up and everything works fine but my goal is to create a button that when clicked freezes the camera to the last frame is shown. In other words, I wish to pause what the user is watching with his camera to be able to observe it better, almost as if he takes a picture but without saving it. Is there any way to do it?
I am looking for a solution to share the screen from a mobile AR app (ARKit or Unity AR Foundation).
The screen needs to be shared to a browser on the desktop and it should be possible to draw lines on the screen from the browser using the mouse in the AR environment that can be seen on the mobile app which is sharing the screen.
After some investigation there does not seem to be a viable solution to truly share the same AR instance with browser/mobile as you can do with 2 mobile devices.
There should however be some sort of work around possible as it can be done with Vuforia Chalk AR.
Here is a GIF showing how it works:
AR Drawing demo
Sharing a video seems to be possible
Specifically trying to figure out how the line is drawn from the browser and then displayed on the mobile AR app
How can you achieve the same functionality with open source alternatives or Unity and custom code (No Vuforia is possible)?
Looking for a tutorial or some directions to how this can be implemented.
I am building an AR project using Unity and Meta 2 glasses. I am using Vuforia to detect an object when I add the vuforia packages to the project and run it I see like a video in the background. It is so distracting and could not manage to disable it.
See a screenshot
Any clue how to disable it?
Unless the Vuforia version you have recognizes your specific AR device, Vuforia thinks it is a phone and renders the video background. All you have to do is not to render the video background.
Here you can find the exact instructions of how to disable the rendering of the background in Unity:
Disabling video background
The important code is this:
BackgroundPlaneBehaviour bgPlane = GetComponent<BackgroundPlaneBehaviour> ();
if (bgPlane.enabled) {
bgPlane.enabled = false;
}
I am working on unity and i have developed clone of color switch game. The game works correctly on my PC. There is no issue in the game but when generate its apk and install on my mobile and play the game than game over panel appears in game play screen and replay button also does not work.I don't know what is the problem. Because everything works correctly on my PC...Please help me. Thanks in adcance
I setup the Google VR SDK in 5.6Beta Unity, everything works out smoothly. I click on the demo scene and on the play button for the first time, I got this weird stereo rendering in my game view. Anyone have any idea how to fix this?
Here is the Official fix until the next release of gvr.
https://github.com/googlevr/gvr-unity-sdk/issues/451