How can i use QT widget load vst dll. (like as Studio one.) - vst

Use QT to develop an audio editing program. You can use the VST plug-in in your program
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How to retrieve the source code of the native macOS bundle generated by NetBeans for a JavaFX application?

I have a JavaFX 8 application with a preloader, which works nicely on Windows, Linux and macOS.
I'm currently using NetBeans to package my app into a native macOS bundle, which give me the required folder tree for the application and the embedded JRE, along with a default content for Info.plist and an automatically compiled native executable, which is used to launch my app with the embedded JRE.
The thing is I don't want to be tied to NetBeans to generate this bundle. And the only thing that prevents me to be independent from NetBeans is that automatically compiled native executable, for which I don't have the source code.
I tried to browse NetBeans source code to find how this native executable is generated to no avail. Does anybody have any idea about how it's generated?
If your intention is to cross-package your appliction from Windows to Mac, then I have to disappoint you because this is currently not prossible with the JavaFX packager.

JavaFX webview in Arduino ide custom tool

I am trying to create a Google Blockly tool for the arduino ide. The tool makes it easy for kids to program the Dwenguino microcontroller board by using graphical programming.
I am implementing my tool in Java using the JavaFX WebView. Everyting works fine when i run my tool as a standalone Java application but when I start it through the tools menu in the arduino ide, the WebView is unable to load the linked css and JavaScript files specified in the header of my index.html file.
I should mension that, right now, the html, javascript and css files are included into my .jar file. I do this because I want the users to be able to install the plugin by puting the jar into the right arduino plugin folder.

Eclipse RCP: build.properties for multiple platforms

I'm developing an Eclipse RCP application. The application should run on Windows and Linux.
There are several plugins in this application that contain native artifacts. To contain these artifacts in a binary build (jar), one should specify them in build.properties file.
Currently I include both Linux and Windows native artifacts in build.properties and then in runtime I choose which one to load. However, I don't like this approach as it causes unnecessary files to present in both Linux and Windows builds.
Is there a way to specify target platform in build.properties? So that for Linux build it would include Linux artifacts and for Windows build it would include Windows artifacts?
Alternatively, is there a way to maintain two copies of build.properties - one for Linux build and second for Windows build?
The usual way to do this is to have separate plugins (or plugin fragments) for each platform with a platform filter which restricts when the plugin is available:
For example, in the MANIFEST.MF
Eclipse-PlatformFilter: (& (osgi.ws=cocoa) (osgi.os=macosx) (osgi.arch=x86_64) )
restricts the plugin to only Mac OS X 64 bit, Cocoa.
This is what SWT does. There is a base org.eclipse.swt plugin which doesn't contain any code and then multiple plugin fragments extending that plugin (such as org.eclipse.swt.cocoa.macosx.x86_64). Each fragment contains the SWT code for a platform, all implementing the same classes.
Eclipse only loads the plugin for the current platform so you don't have to do any work choosing what to use.

Is it possible to manually build Flash Builder using plain Eclipse

As in the question. Is there a way to achieve the functionality of Flash Builder starting from plain Eclipse via installing appropriate plugins & stuff?
I'm trying to use cutting edge Eclipse version for Adobe Air development.
You can use FDT Plugin with Eclipse. http://fdt.powerflasher.com/

How to integrate PyQt designer in Eclipse?

I'm trying to integrate the pydev, pyqt, python and eclipse.
Now the code can be runing without error.
And I know to make the GUI in Qt Designer.
and then modified it in Eclipse.
Now I want to integrate the Qt Designer of PyQt to Eclipse.
Just like the Qt Eclipse Integration for C++.
Use PyQt Designer in Eclipse.
Can anybody teach me how to do it?
Thanks very much!
BTW, I'm try to set the preference of qt project in Eclipse.
But when I add new qt version.I didn't know how to borrow the bin path.
Because there is no bin path in PyQt.And also didn't have qmake,uic,rcc etc.
the version name that I typed is PyQt-Py2.7-x64-gpl-4.8.5-1.exe.
I borrow the include path like C:\python27\Lib\site-packages\PyQt4\Sib\PyQt4.
my OS is win7.
Thanks for your answers!
God bless you!
The only way is to install the Qt Eclipse Integration, that way you can open ui files directly in eclipse.
But this does not work well with plugins and custom widgets, since that requires the exact same Qt version for the Eclipse integration and PyQt (and the same compiler flags..), and that may not be the case.
You could of course build the Qt Eclipse Integration yourself, if it works with the Qt version you're using with PyQt. (it's pre-built for 4.6.1, so it may or may not work with later Qt versions.)
What we've done is to tell Eclipse to open .ui files in Qt Designer outside of Eclipse. Not as nice, but it works with custom widget plugins, so it's a definite win for us.
An easy way to open .ui files generated by Designer is to convert them to python code using "pyuic4" which comes with pyqt. On Windows and Linux (I haven't tested on Mac), open a shell and navigate to the directory containing your .ui file then run the command/flag/args... See example below:
pyuic4 -o newOutputFile.py theOriginalPyQtFile.ui
In the example my input file is called "theOriginalPyQtFile.ui" and the ouput file that will be generated is named "newOutputFile.py" and saved in the same directory as "theOriginalPyQtFile.ui".
After that just open "newOutputFile.py" in Eclipse or any IDE.