I am working on a text editor app that needs an inspector sidebar for special actions with the text. I am therefore using an NSSplitViewController to manage the overall layout. I want the sidebar to take advantage of macOS' new full-height sidebars. I already have an NSWindow with a fullSizeContentView style mask. And my corresponding NSSplitViewItem has the property allowsFullHeightLayout set to true.
Unfortunately, I am still getting this layout:
Additional information:
The Inspector sidebar is an NSHostingView with a SwiftUI View wrapped inside.
When using the accessibility inspector, I can see that the sidebar layout is expanded all the way up, but the NSToolbar seems to be ignoring it.
I need to keep both the title and toolbar
It is possible to let the toolbar know that there's a split view divider by using a special NSToolbarItem. By creating a custom identifier and rendering it as an NSTrackingSeparatorToolbarItem, I was able to extend the line all the way up.
To make the inspector view background extend to full height layout, I had to use window.titlebarAppearsTransparent = true.
This blogpost helped me to figure out everything: https://christiangiacomi.com/posts/setup-nstrackingseparatortoolbaritem-macos11/
Related
I'm building a macOS (OSX) application with XCode and I'm trying to get rid of the titlebar (maybe it's called toolbar?) in top of the window while still keeping the 3 control buttons (close, minimize and full screen).
So far I'm only able to hide this bar while keeping the buttons, but it looks like the bar is still there somehow. My NSTableViews recognize this as the bar and create some sort of transparent safe area before the rows and headers.
Here is what I got so far:
And here is what I want:
Notice that application is using UIKit and storyboards - NOT SwiftUI. The green area to the left is a sidebar of a NSSplitView. Just so you understand the structure.
I have these attributes set for the NSWindow at the moment:
Deployment target: macOS 12
XCode: 13.1
Swift: 5
Thanks!
You can accomplish what you are looking for by setting the window's title bar to transparent, hide its title text and set its appearance to Full Size Content View.
Sample Project
If you would like to have your table view ignore the top inset you need to set its enclosing scroll view automaticallyAdjustsContentInsets property to false
scrollView.automaticallyAdjustsContentInsets = false
In the form pictured below, as you can see, all of the items are aligned to the right in portrait mode. However, in landscape mode, the text box and switch do not move to the right with the detail items. The detail cells use an apple template, while the ones with the text box and switch are custom cells. How do I set it up in interface builder so that the switch and text boxes move over to the right?
I've been messing with this for a while with no success and haven't found any useful information googling.
If you're using a custom cell, you need to set the autosizing mask to keep the right margin fixed on the views you want to align right, something like this:
I have a UITableView that displays some data that is read in at runtime and features a button below it that will refresh the list when clicked. All of that works fine, however there is a problem with the layout on the simulator.
When I run, there is a space at the bottom of the table that pushes the refresh button down. No matter how long the UITableView is, the UIButton will always be kept at that extended distance. If I overlay the bottom with the UIButton, it does display with slightly less padding. I am at a loss of how to fix this.
Image with example of behaviour: http://img864.imageshack.us/img864/9913/screenshot20120326at113.png
I think the problem is that in the interface builder your layout does not show at the same size, because it lacks the navigation bar at the top.
In the visual editor, choose the window hosting your table view, go to the attribute inspector, and choose Navigation bar for the Top Bar entry in the Simulated Metrics section of the inspector. The layout of your design will change. Resize your table view, move your button, rebuild the app, and run it again; this should do the trick.
It looks like it's because you're designing without the navigation bar simulated and you've set up your autoresizing masks incorrectly.
What you can do is either enable the simulated metric (attributes inspector in IB with the main view selected) for the top bar set to Navigation Bar, or you can go and fix your autoresizing masks. They are the red things in the size inspector in IB.
It is because when you designed the screen you didn't consider the navigation bar that is gonna come. Simply add a bar to the screen on the top and rearrange the table and button with proper autoresizing masks. It will fit.
I'm trying to make a method to hide the toolbar and menu in a JFace ApplicationWindow. I tried:
getToolBarControl().setVisible(false);
getMenuBarManager().setVisible(false);
This has no effect on the menu bar. It hides the ToolBar but still leaves the space where the ToolBar was.
(I'm trying to full-screen a composite by hiding them.)
Try overriding ApplicationWindow.addMenuBar() and ApplicationWindow.addToolBar(int) with empty methods.
UPDATE
Sorry, I didn't understand, that you want to hide the controls only temporarily.
That's more complicated. ApplicationWindow overrides Window.getLayout(), and instantiates an ApplicationWindowLayout in this method. That layout does not provide an option to exclude a child temporarily.
You could override this method again and provide a GridLayout instance instead. To position you all direct children of your window, such as the toolbar, the menu, the status bar and your main content component, you need to set GridData instances on them. But if you do so, you can toggle gridData.exclude and call window.layout(), to show or hide the menu and tool bar.
This seems to me as though it would be a common problem, but I can't seem to find the answer anywhere. This question seems to address the issue, but I can't seem to get the solution to work and I'm not sure it's referring to Xcode 4.
When using Interface Builder in Xcode 4 and working with a UIScrollView, is there a way to scroll the view down in Interface Builder itself to view/add/edit controls that are out of the viewable section of the screen? I've managed to push a couple controls down using the arrow keys, but now I can't see them and therefore can't manipulate them in Interface Builder. Scrolling the view in IB would be first prize, but if there's a way to even select the controls using a drop-down menu or whatever so I can push them back up with the arrow keys, that would at least be something. Thanks.
Set the ViewController's Simulated Size to Freeform and set a very large height. E.g: 1000 and voilĂ ! You can now scroll to see all the stuff and add even more! :)
P.S: Remember to set set Fixed when you are finish to avoid problems!
Just a workaround which helps in Xcode4:
Expand the Objects Panel which resides on the left of the Interface Builder view (there is the tiny arrow at the bottom of the panel).
Drag your UIScrollView from the view hierachy and place it on the top level.
Now you can resize it to access more content (scrolling to that content did not work for me).
When you are done adding child views to the scrollview, you need to resize it back to be smaller or the same size as the parent view.
After your changes you would need to put back the scroll view where it belongs in your hierachy
I typically do the following when I want to (have to) build a long scrolling screen:
Set the size of the View Controller to Freeform
Set the height of the top level View to something very large
Arrange all the controls that I want on the View
Select all the controls
Select Editor->Embed In->Scroll View
Set the size of the View Controller back to normal (typically Inferred)
Well, there are a few different things you can do. There is a list of items in your view you can open on the left of the workspace by clicking the button that looks like a little play button on the toolbar. Double clicking any item selects it so you can use the arrow keys.
The best option is to use the layout panel (typically on the right) and enter position values manualy. Sometimes I will use this to move my scrollview up to where I can see where I'm working then move it back.
I found a solution although you have to use a Table view controller. If you define the table as static, the scroll works in interface builder when the table is bigger than the windows size. Moreover, a standard view can be added to the top and bottom of the table, these views are scrollable as well. The scroll is made once the controller is selected. I hope you find this trick useful.
I know this isn't exactly what you were looking for, but I always just drag the scroll view out of the view controller onto the "pasteboard" where you can resize it at will and see the whole thing.
Once I make my edits I simply resize it to fit it's allotted space in my view and place it back in the view controller.
set the root view to freeform and ~1000 pt height, go through the child views and set them to this height as well(including scroll view), in the viewdidload method set the height to the appropriate size.