I am trying to build an app using flutter for grassroots sports to stream on YouTube from my mobile camera. But I am struggling to find a proper way to do it. I have a scorekeeper app I want to connect both apps to show live scores and videos for viewers like international matches. More like a mobile app for obs studio.
Thanks
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As per the title, I want to implement a Video chat app in a flutter project and use AR filters during video chat. I'm looking for an implementation that can be done easily so I've checked out Agora and Twilio flutter SDK's for Video chat but they haven't provided any ways to add AR Filters yet. Does anyone know how this can be done?
Is there a way to implement a separate AR filter SDK to the existing Agora or Twilio video chat Flutter SDK?
Twilio developer evangelist here.
I don't have any concrete answers for you here, but some ideas that might help. As a disclaimer, I am not a Flutter developer and the Twilio Video Flutter SDK is built by the community and not supported by Twilio, so your mileage may vary.
As far as I know, you can implement your own camera source (iOS) or camera capturer (Android) object that you can pass to the native Twilio Video SDKs. The camera capturer outputs frames that the SDK uses to send to the video room. If you can implement your own, then you can build whatever effects or filters on the frames before passing them onto the SDK.
Sorry this is a very vague answer, I hope you can apply this to the Flutter SDK and achieve your goals.
Integrating AR filters using the Agora Flutter SDK needs to be done via the native layer of your Flutter application. Agora has various guides and blogs on how to add AR to your video calling application. You can refer to this Android blog that shows how to add face filters that might help you in your development journey: https://www.agora.io/en/blog/build-a-live-streaming-application-with-face-filters-on-android/
How to play SCORM content in flutter mobile application.
Basically this is used to make online learning more interactive and used in online learning application.
Got reference for web application not for mobile application.
I have done google for this but not getting anything for flutter mobile application.
I have been trying to figure out the best way to implement dynamic photos and voice notes into my Unity3d app, and am looking for guidance about the correct backend/database to use. There would be two apps, one that a user would login to and upload content: I am working with someone that can build an Android app that allows for a user to login with Google, Facebook, etc and upload content (images, messages, etc) to their profile using Firebase. The other half would be the Windows Oculus Rift app.
I am building a Unity VR experience for Oculus Rift that needs to use this user content dynamically during runtime, but I am not sure the best way to connect Unity with Firebase. I am aware of the recent Firebase SDK for Unity, but the examples show use cases for Android and IOS builds from Unity, whereas I would need to build to Windows for use with the Oculus Rift. Will the Unity Firebase SDK work for Windows and if not, are there any suggestions about the best way to accomplish my goal?
Thank you,
Jacob
The current version of the Firebase Unity SDK only works on Android and iOS. There is nothing on the road map to implement desktop apps in Unity at present.
Note that you can still interact with the Firebase Database using the REST API.
I am new in iPhone development. I want to create an app which will show youtube videos those i will upload in my account.
I will have admin panel in my app, from where i could control my videos. Suppose i developed the app and launched on app world.
Now after some time I want to add new videos to my account , should i need to write extra code or it will reflect automatically via used link in iphone app?
Speaking generally, you could have the application find your newest videos released in Youtube and display them in the app. Therefore, you would not need to have any more code.
There would be no code for any video within your app. Instead, have your app get the list of the videos from Youtube and play them.
Iam an android developer and wanted to know if someone has already started developing android apps for Google TV on its emulator.
I have read the google's documents on Google TV and I have few of my thoughts revolving around my way . I wanna know which all capabilities does the Google Tv SDK gives us while working with Google TV emulator..
Does Live TV uses Activity or Fragments on top of which the content(TV SHOWS) is displayed ?
Can we control the Live TV feature provided by Google by customizing the Views of Live TV like placing a widget which shows the newly released movies on a timely basis?
Is Live TV only a native app provided by Google and doesn't offer any flexibility wherein we can replace the Live TV app by writing our own app which shows the same content(TV SHOWS) offered by Live TV ? (as we can modify default contacts app in our android mobile devices)
Please address my confusions !!
There is no official way to have live tv participate with your apps.
You can change the channel of the TV using an intent from your app. (And find out about channels using the channel listing content provider.)
There is no supported way to do this.
You can not make any changes in with live tv thought apps. You can only change the programs not everything. If you Google want to change then they do it, because they have all rights of content. Now all the process are digitilaized. Why Google can made changes in it? Reason Firstly they will receive all the programs by channels after that they will upload on own server. After that send the signals to satellites and satellite send these signals to the users.