When I try to install the Monogame extension into Visual Studio 2022, it straight up does not show with the right extension.
it is not listed on the extension list:
(image of list)
i have the .NET framework installed into visual studio, (but I did that after installing the actual vs program)
does anyone have any idea why this is happening?
MonoGame 3.8.1 is out and is compatible with Visual Studio 2022!
https://community.monogame.net/t/monogame-3-8-1/17786
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Previously I used to use Visual Studio 2019 for building my software and setting an icon in Visual Studio is easy. But due to some problem, we shifted to Visual Studio Code and Cmake to build my project. But now I cannot set the application icon. Please help.
I'm new to Unity and can't find how to get it working with Visual Studio 2019 properly.
I just installed Unity 2020.3.13f1 (LTS) from the Unity Hub as recommended for Hololens developement.
I already had VS2019 latest version installed and working.
In VS2019, I installed: Tools => Get Tools and Features => Game development with Unity
When I double click a script in Unity, VS2019 open and I get the following error: Assembly-CSharp (incomptible)
Also in Unity, I have a warning: Visual Studio Editor Package version 2.0.11 is available, we strongly encourage you update from the Unity Package Manager for a better Visual Studio Integration
Update I fixed the warning (see below) but still have the error in Visual studio
In Unity, I updated the package: Window => Package Manager => Visual Studio Editor => 2.0.11
I also did: Edit => Preferences => External Tools => Regenerate project files
I now have all latest Unity package versions:
But I still have: "Assembly-CSharp (incomptible)", How to get valid solution in Visual Studio ???
Have had this issue for months... After numerous different posts/guides on this issue, I found just right clicking and hitting "Reload project with dependencies" for each project worked.
Now this was after fully updating Visual Studio and Unity, uninstalling the VS Unity tools, reinstalling, and reconfiguring visual studio tools in Unity... Figured I'd add this to to the list of things to try because it worked for me!
You should probably try right clicking the file and choose reload.
When I tried it Solved my issue
I deleted my project and created a new one and everything is fine now in Unity and Visual Studio (All references and scripts).
I have installed Visual Studio 2019 community version, but it is somehow in a conflict with Visual Studio Code. When I open the Developer PowerShell in Studio 2019, direct to a project folder and enter "code .", the projects gets opened in Visual Studio Code. How can I set-up Visual Studio 2019 as default program? I know how to do it for certain file-formats, but not for project folders as a whole.
Thanks!
I want to build a static library using MSVC compiler. And I have installed Microsoft Visual Studio 2012 and it is functional. But I haven't found any toolchain or compiler for MSVC in eclipse project properties so that I can build the static library for windows. Gone through several links. But no luck.
I want to know how I can get MSVC as compiler or toolchain in the compiler/toolchain option of eclipse project properties.
Issue is solved. I am posting the solution so that if anyone faces the same problem, then it would help them.
The probable root cause was, I have installed Microsoft Visual Studio 2012 and was running Eclipse Kepler CDT. And this version of eclipse CDT doesn't recognize MSVC2012.
After installing the latest eclipse CDT which is Eclipse Mars, it discovered the toolchain for Visual C++ successfully and worked fine.
So, I would suggest to use Eclipse Mars for avoiding these types of situations.
I coded a c++ Library in Eclipse. Now I wanna add a GUI, which I want to make with Visual studio. Although I'm using the VS Compiler in Eclipse I cannot transfer the code from Eclipse 1:1 to Visual Studio.
Is there a way to create a DLL or sth. else in Eclipse which I can import in Visual Studio?
Thanks
Florian