How to execute ONE simulator for getting results - one-simulator

I executed Config file in ONE simulator then i got the GUI with nodes moment but i don't know how to execute and how to get the results in ONE simulator.
i want to know what is the command for getting the results in ONE simulator.
Thank you

You see the results of the configured simulation in real-time in the GUI. However, you probably want to enable some reports for post-processing.

Related

Pyscipopt (in Google Collab) does not show/print any output for the large-size network optimization problem in Google Collab

I am working on a non-linear network-optimization problem. When I run a large problem instance on the lab high-performance computers (imposing the time limit of 1 or 2 hours), those computers give me the output when the time is exhausted.
I wanted to use Google Collab to run the same code and to share it with my supervisors (they don't have Pyscipopt installed on their computers). However, when the problem size is small – all is good, but when the problem size is large, it says that the execution is completed (on the bottom of the screen) along with the time it took and a small red exclamation mark BUT it does not show any output for the large-size network optimization problems (neither it prints the solution nor it explains what is the reason/error of this behaviour).
Again, the same code works perfectly fine on high-performance computers, so I do not think there are any problems with syntax.
Please let me know if there are any solutions to the problem described.
Kind regards,
Lidiia
I tried to change "None" in the hardware accelerator to GPU and CPU. I tried to proofread the code in order to find any mistakes. I tried to not leave the Google Collab to run the code at night (I read somewhere that kernel stops working if there is inactivity) so I tried to click on something there to prevent the execution from stopping. Nothing worked.

What is the difference between start debugging and Run without debugging

I'm building a flutter app in VsCode
When am ready to lunch my app
I use Run -> start debugging in vsCose
But alternatively I can use Run -> Run without debugging
So what the difference between the two?
In Debug mode, you can pause your application at so called break points. This can help you to find bugs in your code. You can also figure out, which values your variables consist at a speficic part in your application.
You can set a break point by double clicking on the left of a line number where you want to pause your code from running (see here: debug break point example)
Debug mode is for development. As such, the binaries are larger and slower, because they have e.g. the names of all your functions stored alongside line number information for debug tracing to work. Hot reloading is also an important feature of development or debug mode.
When you run in production mode, all the debug information is stripped away, the app loads much faster, and all debug information is elided from the binary that is produced. It is for end-use.
start debugging mean's in debug mode, it is best when you want to debug your app. you can set multiple break points and check what is value of that variable at particular point of time.
Run without debugging mean simple run where your break points doesn’t matter.
Moreinfo: https://flutter.dev/docs/development/tools/vs-code

Successful build Chart-Demo but its not running on simulator

I am new to IOS chart.
I want to explore the function of all charts.
I am trying to run ChartsDemo/ChartsDemo.xcodeproj but it says build succeed and nothing happens after.
You need to open Charts.xcworkspace or ChartsDemo-iOS/ChartsDemo-iOS.xcodeproj and choose ChartsDemo-iOS-Swift scheme to run.

Unit testing in XCode 4

I've managed to set up unit tests for my library in Xcode 4. I've performed builds with tests that I know will pass and fail (i.e. STAssertTrue(YES) and STAssertTrue(NO) ) just to make sure it's working. I'm using the default apple SenTest libraries following this document.
However, when my tests are running I'm getting this error in the build log :
An internal error occurred when handling command output: -[IDEActivityLogSectionRecorder endMarker]: unrecognized selector sent to instance 0x20310b580
To be clear, it's not affecting the running of the tests at all, just the output into the build window. All the tests run each time so I can tell a pass / fail by looking to see if the build succeeds or fails.
However, when my tests fail I can't find out which one fails because the output seems to stop when it gets to that error.
Does anyone have experience with unit testing / Xcode 4 / this error?
I just posted this on another thread, but I'm going the opposite direction for Xcode 4.
Please see my blog post exploring the topic, leave a comment if you think I'm wrong.
I realise it doesn't directly answer your question, but forget SenTestingKit and use GHUnit. It'll take you about 10 minutes to figure out (much more straightforward than OCUnit) and will save you a lot of headaches. IMHO, Apple should be shipping it with Xcode instead of OCUnit.
GHUnit can run your tests in a true application environment (with a GUI), or on the command line. It literally just drops into your existing project as a separate target.
https://github.com/gabriel/gh-unit

debugging issue with iphone simulator 4.0

Friends,
I am building and debugging my xproj. Now the control is not stopping at the breakpoint i kept in the program but it is stopping at the return statement of operator++() in the stl_iterator.h file. After I press Continue the code is giving expected results but the thing is I cannot see the step by step debugging. Can any one give me clue why it is happening so, always i see the control at same position. I cleaned all targets and tried but no luck.
Active SDK = iphonesimulator4.0, Active Configuration = Build. (I used C++ in the code).
With iphoneSImulator3.1.2, i can able to debug step-by-step for the same code.
Thanks in Advance,
Anil
Sometimes the compiler will optimize your code and make breakpoints move around. Be sure to turn off all optimizations when building for debugging purposes; this should already be set in the “Debug” build setting.