hi i am a newbie in Coding by self leaning,just kickstarted with flutter development,done a couple of projects,while attending interviews,each one of them is asking about different architectures,seeing lot of architecture names TDD,clean architecture etc,i am bit confused, can somebody please explain which is top architecture ,how to select architectures based on projects,somebody please guide me by explaining why architecture selection is so much important,which is top,or any reference videos or docs might be useful
If you develop Flutter Project,
I can recommend the architecture that is presented by Felix Angelov (BLoC author) in his tutorials - link
Quick summary:
Use BLoC as a state management,
Split the code into repositories (packages),
Separate the logic from widgets,
Divide the whole project into 3 layers (Presentation Layer, Business Layer, Data Layer),
Provide tests (do not merge without 100% tests coverage)
Related
I'm going to develop a management app for a company in Flutter and since I never worked with this framework i was looking for the best practices and desin patterns to use.
The app will be about employes management for a company. The main features will be:
The management of the employes profiles;
The possibility to upload documents directly in the app;
Create online quiz for the employes in trainership;
I'm struggling to choose the right design pattern. Usually for the frontend i use either the MVC or MVVM, but since this is my first Flutter app i made some researches and find out that one of the best pattern for Flutter is BLoC. I already tried to implement a simple app to try this pattern and i understood the way it works, but since I'm a noob in Flutter i was looking for some advices from someon who is more expert than me.
Thank you in advance for the help.
the best practices and design patterns to use it is TTD
it helps you to Keeping your code clean and tested
on the other hand, larger projects start falling apart when you mix the business logic everywhere. Even state management patterns like BLoC are not sufficient in themselves to allow for easily extendable codebase.
to get more information about TTD you can look to this tutorial in this link : https://resocoder.com/2019/08/27/flutter-tdd-clean-architecture-course-1-explanation-project-structure/
i am beginner in flutter now and i want to learn software architecture patterns but many confusion in this. i want to know clean architecture and MVVM both are same?
if no?what is difference between them and what is MVVM + clean architecture in flutter
and please let me know best resource to learn as beginner
Clean architecture separates the application into different layers like data, domain, application
MVVM separate view model and the view for the screen in the application folder
I suggest you first read Uncle Bob's explanation of Clean Architecture.
Clean Architecture separates the development (the app in your case) into different layers (most commons are Presentation, Domain, and Data).
For your question: MVVM is actually part of the Presentation layer, in Flutter it's quite similar to the BLoC pattern.
I'm a backend developer with background of Java and Python. I've started with Flutter 3 months ago. I find Dart an easy language to learn and fun to write code in. Google did a good job there.
What is challenging for me is figuring out best practices when working with flutter. The official documentation (docs.flutter.dev) is good and it's also interesting to look at the Dart code powering the framework. But I haven't seen a resource that goes over best practices for design/architecture of a Flutter application.
In particular, I'm interested in how to maintain separation of concerns between Database , Domain and Presentation layers.
I'm using Firebase Store for my (realtime) database. The API provides the data in the form of a JSON object (Map). This is fine, but I want to translate this into my own domain model instances (for data validation, enrichment and enforcing other business rules). What I don't know is how to bridge the gap between database and UI (Widgets). I want to keep a Clean Architecture, and would like to learn how to do this correctly. I should also add that I don't have prior experience with Asynchronous code, which seems to be an important skill to gain.
I've experimented in using InheritedWidgets to try and expose my data to the UI/Presentation layer as model instances, without the UI knowing about the specifics of the database, but ran into difficulties because I don't understand the Flutter framework and Dart async programming very well. I also know there are frameworks like Bloc that are supposed to solve data/state management issues. But as much as possible I want to stick to the basics before I start using more elaborate and heavier tools.
What recommended resources are out there that I'm missing, that could help me become a better Dart/Flutter developer?
When I start programming a new application in flutter everything goes well at the beginning but when the project grows up it starts to become messy, and then I decide to delete the project to start over.
I searched about the clean architecture and design patterns but I found a lot of choices such as DDD, BLoC, and so many patterns and architectures, I didn't what is the best thing to stick with every time I enter a research process that lasts forever.
So I want to hear from you as professionals and expert coders what is the best thing to stick with and what should I do? please give some advice on how to deal with big projects in flutter?
Thank you very much
Firstly the Flutter project architecture is very subjective because it depends on your needs.
But we can find some general principles:
Use a router system : By default flutter provide a Navigator API to let you navigate through your app. But there is no real structure and when you want to use push notifications to redirect the user to your App you will be stuck.
GoRouter package delivers a very nice router system, and Google teams are thinking about implementing it into the Flutter SDK.
Take advantage of a StateManagement library : When your application will become bigger you will want to handle the state of the app more precisely. So you will be able to refresh and update the content of pages easily and without reloading the content. To do that there are a lot of packages :
BLoC
Provider
Cubit
GetX
Handle the data (like API JSON Response, or SQLite Query). A huge part of a clean architecture is the way you manage the data. If you use an API you have to deal with JSON Serialization. In a small app you can do your own system to deserialize data, but you have to implement a lot of boilerplate code. I recommend to use build_runner and json_serializable packages. This stack of plugins lets you build your data classes easily without worrying about the serialization : BuildRunner will generate this code for you.
Use a structured folder system. Personally I used the DDD pattern, because you can easily separate your data from the logic of your app, this improves your maintainability.
Schema of a Flutter Clean Architecture with DDD
I hope this will help you to develop your own architecture. To wrap up, here are some helpful resources on this topic.
https://devmuaz.medium.com/flutter-clean-architecture-series-part-1-d2d4c2e75c47
https://docs.flutter.dev/development/data-and-backend/json
https://codewithandrea.com/articles/flutter-project-structure/
It's a good idea to choose layer-first or feature-first approach for your project as step one. Mentioned link to Andrea's article is a great one - https://codewithandrea.com/articles/flutter-project-structure/
Then you choose whether you want to use Riverpod with providers or blocs and/or cubits. You can write an app with all of them, so I would recommend to try them first and then make a choice. For example, I wrote a Flutter app using cubits only.
Next, you can choose routing library, to make life easier with navigating to/from screens, deep linking etc. Either auto_route or go_router is good.
Also, make use of libraries for json serialization, data classes, injectables, as they save you from lots of boilerplate code.
I am about to start building an app that will be used across all platforms. I will using monotouch and monodriod so I can keep things in .net
I'm a little lazy so I want to be able to reuse as much code as possible.
Lets say I want to create an application that stores contact information. e.g. Name & Phone number
My application needs to be able to retrieve data from a web service and also store data locally.
The MVVM pattern looks like the way to go but im not sure my approach below is 100% correct
Is this correct?
A project that contains my models
A project that contains my views,local storage methods and also view models which I bind my views to. In this case there would be 3 different projects based on the 3 os's
A data access layer project that is used for binding to services and local data storage
Any suggestions would be great.
Thanks for your time
Not specifically answering your question, but here are some lazy pointers...
you can definitely reuse a lot of code across all 3 platforms (plus MonoWebOS?!)
reusing the code is pretty easy, but you'll need to maintain separate project files for every library on each platform (this can be a chore)
MVVM certainly works for WP7. It's not quite as well catered for in MonoTouch and MonoDroid
some of the main areas you'll need to code separately for each device are:
UI abstractions - each platform has their own idea of "tabs", "lists", "toasts", etc
network operations - the System.Net capabilities are slightly different on each
file IO
multitasking capabilities
device interaction (e.g. location, making calls etc)
interface abstraction and IoC (Ninject?) could help with all of these
The same unit tests should be able to run all 3 platforms?
Update - I can't believe I just stumbled across my own answer... :) In addition to this answer, you might want to look at MonoCross and MvvmCross - and no doubt plenty of other hybrid platforms on the way:
https://github.com/slodge/MvvmCross
http://monocross.net (MVC Rather then Mvvm)
Jonas Follesoe's cross platform development talk: Has to be the most comprehensive resource out there at the moment. He talks about how best to share code and resources, abstract out much of the UI and UX differences, shows viable reusable usage of MVVM across platforms and nice techniques for putting together an almost automated build. (yes, that includes a way for you to compile you monotouch stuff on Visual Studio)
Best of all he has a available source code for the finished product and for a number of the major component individually placed in its own workshop project and a 50 + page pdf detailing the steps to do so.FlightsNorway on github
IMO the only thing missing is how best to handle local data storage across all platforms. In which case I would direct you to Vici Cool Storage an ORM that can work with WP7, MonoTouch and (while not officially supported) MonoDroid.
*Disclaimer* The site documentation isn't the most updated but the source code is available. (Because documentation is Kriptonite to many a programmer)
I think the easiest way to write the code once and have it work on all three platforms will probably be a web-based application. Check out Untappd for example.
You can start by looking at Robert Kozak's MonoTouch MVVM framework. It's just a start though.
MonoTouch MVVM