I'm new to the onlyoffice. So I apologize If my question is stupid.
I recently start using onlyoffice (versions 7.1.0.215), and so far everything looks fairly simple, but My problem is I couldn't find any option to edit the motion path on onlyoffice presentation. I would really appreciate it If anyone can help me with this problem.
Thanks in advance.
Related
I am starting a PLC course on my uni, The Proffesor has recorded a tutorial on how to download and start CodeSyS, so I am completly yellow about it all.
I have followed the instructions carefully but for some reason visualistian toolbox is empty. I have no items to choose from.
Can anybody help me solve this problem? I've done research in google but there was no topic that would atleast help me find a way on how to solve this.
Thank you in advance for your help :)
I had the exact same problem, I uninstalled and reinstalled Codesys and it worked. Hopefully this help.
everyone.
My name is Nick, a totally newbie to Javafx. Recently, our team has been running a project and we would love making GUI by Javafx. I am being stuck at the moment. The following is what's in our imagination:
After reading some documentations, here what I've got:
I really appreciate if someone could help give me some hints to get things done. This is an academic project. Thanks so much for your valuable time.
Best Regards
I would recommend using Scenebuilder tool. It is a WYSIWYG GUI editor provided especially for the purposes like yours.
Look at this links.. using this you don't want design manually.. with netbeans you can design just by drag and drop content what you want.
Scene builder is also good tool to design your system at a stretch.
JavaFX Scene Builder
A Visual Layout Tool for JavaFX Applications
First of all take a look at this. so you can get through easily in javaFX.
Java GUI Applications Learning Trail
After looking all this.. then any problem occurs then ask here..
Thanks..
I've just begun to wade in the waters of OGRE to introduce myself to game programming with C++ (I had done some Unity prior).
I'm having a bit of difficulty setting up the tutorial application as specified here:
http://ogre3d.org/tikiwiki/Setting+Up+An+Application+-+Eclipse+-+Linux
I have downloaded OGRE 1.7.3 as a debian/Ubuntu package (from the PPA/OGRE team) so it lives on my hard drive somewhere. I am presuming I don't need to do anything with CMake since it's already been compiled.
In the tutorial instructions it says under the heading Project Configuration it asks me to provide the path to OGRE but I cannot find it. I have looked in the most usual place I know /usr/bin (under /usr/bin/OGRE) and it's not there. Where is it located?
I would greatly appreciate if someone could enlighten the final steps to getting the tutorial application visible onscreen. Thanks.
Yes, I might be answering my own question and it might be lame, but I did enough research to figure out what the heck is going on.
http://www.ogre3d.org/forums/viewtopic.php?f=2&t=47695
showed me what I had to do with libraries and what to do with them when using the SDK while
Problem with installing Ogre sdk?
gave me the code needed for the ogre model to appear.
I've been trying to get Offline Maps to work for a while now, but am pretty stuck now. I've followed the instructions on the Route-Me Embedding Guide to the letter but:
have no MapView.app - just libMapView.a and a missing RM Unit Tests.App - but looking at other posts, I'm not sure if this is a problem.
xCode cannot find RMMapView.h (and I suspect the RM other classes)
I've tried everything I can think of and searched for ages - any help warmly welcomed. I'm kind of hoping once I've got past this that Offline Maps will be a cinch :)
Thanks,
Chris.
I've worked it out now. The Header Search path needed a / on the end. Simple when you know.
Thanks.
I have searched online for how to do this but I don't understand. The only thing that I find is people telling each other to look at the example that came with cocos2d. What example is that? Where is it located? All I can find are class files. And I do not know how to link UIKit and Cocos2d together which makes it even harder.
Does anyone know where I should start?
Thanks
Um, I have absolutly no idea how to do this. There are no online tutorials (Weird) so please help. I've spent so long on this that I am losing interest which is bad.
Tate
I think the example you are talking about is located in the "tests\cocosLive" Folder.