How to give a Firebase editor the ability to read/write Firestore database in Firebase console? - google-cloud-firestore

We hired a dev, we made him an editor on Firebase, he needs to read/write Firestore from within the console. He can't do that as an editor, this issue didn't happen before but suddenly all of the editors stopped having permission to see Firestore.
How to fix that permissions issue?

Related

Usage Information Access

I'm using app_usage package to see the usage details of the apps installed inside my flutter app, but it requires me to grant it access to usage information and the app is not even there. how do I show my flutter app inside the Usage Information Access menu?
I tried to follow the package documentation, but it didn't work

Firestore Database Console loading problem

I am trying to open the Cloud Firestore from Firebase Console. It keeps loading and loading, without ever showing the available data. The database itself works fine, since I have successfully tried posting something. So I guess the UI of the Firebase Console is to blame. Has anyone encountered this issue before, and if yes, is there anything I can do to fix it?
Update: The problem persists on Chrome and Microsoft Edge, but disappears when opening the Firebase Console with Firefox.
I've encountered this problem few weeks ago and first I thought it was a chrome update bug, or cache related problem since Firebase cloud service was online all the time. And then just today, I've decided to clean up unused chrome extensions out of nowhere and problem was gone.
Solution
Delete unused chrome extensions
For me, I've deleted Autoview, some vpn extension and cors extensions. Not sure which one exactly caused the problem but I think this is the solution.
I also tried opening three projects in Firestore and didn't encounter the issue you mentioned. I tried Chrome Version 93.
By looking at the status dashboard, all Firebase services are up and running at this time.
If you still experience this issue, I suggest testing on a different device, deleting cache/cookies, updating your browsers. If it's still the same, contacting the GCP Support.
for me, after deleted browser history, open url in new profile chrome. but still not working.
i try to active ipv6 for network adapter and its working fine.

Authentication with web based flutter app

I want to build a flutter app where people can log in and post things for other users to see. I want this app to be accessible in a browser and thought I could use Flutter-Web.
I can run the flutter app on a server with a local database but the issue is that if one user accesses the page and logs in, then everybody else is also logged in as that user.
The only solution I can see is if everybody would download my flutter app to their local machine, start an instance and then all those instances communicate with a remote database.
I can use a remote database, although I don't like it, but I don't want people to install anything.
Is there a way around by serving multiple flutter instances, one for each browser session?
The library flutter-auth-ui provides UI for Firebase authentication.
See how it works here.

Firebase for Unity3d, always test mode authentication Unity Editor

Today I've tried the Firebase for Unity3d for its Authentication system.
When I try to log in on Unity editor it will be always like test mode authentication, That the register/login data will not storing on auth database and can not receive the Token which I want to use it on my cloud function to validate the user.
I have to build and try it, I have tried it on my Android device and it works fine but it's a waste of time to build it.
How can I solve it ?
Following the Issue It's not possible to use authentication on Unity editor (And Standalone also) so I will create my own web-service for that.

One or more APIs that are required for game services to work have been turned off in the API console

I had implemented leaderboard in google play store console. But after implementing when I see the play store console it shows:
One or more APIs that are required for game services to work have been turned off in the API console. We recommend to turn them on again to ensure your game is working properly.
Also the leaderboard not working.
I had this same issue, and when I clicked the Turn APIs button back on, it would show the error again after a page refresh.
I got in contact with Google and they said that a few other developers were experiencing this issue and that they would email me back once they had made progress finding out what's wrong
Now then - because this all happened around the time I was re-linking a project into Google Play Games Services, I thought I had messed something up. Being restless I decided just now to create a new keystore file, and generate a fresh SHA-1 fingerprint. I was able to enter the newly generated code on the API Manager console, under the Credentials tab.
For some reason, it worked; I am now able to sign via Google and access the high-scores page.
Might be worth a try?