Data annotation Tool for creating Red bounding boxes - annotations

the data annotation company I am working at is using MS-Paint to make red bounding boxes around the objects in the images.
The problem is it takes a lot of time to open each image individually on MS-Paint and then creating a boxes around the objects. Is there a tool that can open multiple images at once like Lightroom so that I can just open the images and navigate through them while creating red bounding boxes.
There are a lot of annotation tools out there but I was not able to find a suitable solution. If someone has good experience on data annotation please help
Steps that I am doing right now:
Open a single image on Paint
Identify the object in the image
Change the file name to the name of the object that I identified
Save the file

You could try the following tools for image annotation.
VGG Image Annotator (VIA)
LabelMe
cvat
LabelImg
VoTT
All are open source projects.

Related

Issue of imaginary bounding box near coordinates for model when viewing results in Paraview for Computational Fluid Dynamics

When I try to upload the controlDict folder into Paraview, it is inconsistent in terms of display. At times, like the picture shown below, I can only view the image of the model at that particular size and if I try to drag it out, there seems to be an imaginary bounding box around it then prevents me from viewing the model. I am currently using WSL to learn how to use openFOAM and this is a tutorial that I followed along regarding flow in an elbow. I’d like help regarding this matter.
I was following through a tutorial online and I expected to see the model fill the screen but to my surprise, there was an imaginary bounding box that limited my ability to render it as senter image description hereeen from the screenshots below. enter image description here

Unity2D UI>Image doesn't show the full image and appears differently between two projects. Why is it doing this?

I added a Unity UI>Image to my project with a given source image (called Btn_OtherButton_Blue). It appears cropped in some way. It doesn't show the full button image, the top seems cut off. I added a UI>Image to a different project with the same source image and it appears differently. In that project it seems like it's using the full image uncropped.
I've compared the projects and can not find the difference. I'm new to Unity. There's probably something simple I'm missing. I have an imgur link to show what I mean.
https://imgur.com/a/nhJN3Ko
The settings seem the same to me. Is there a crop property of UI>Image that's hidden that could determine why one project shows more of the source image than the other?
compare the settings of the sourcefile of each project. it looks like the image sourcefiles are using different values for "Pixels Per Unit".

Covering Background Color in Crystal-Report went Adding Watermark

Why when adding a pic for watermark, always cover the detail background color?
I have tried with another type file. But it still same result. Anyone can help me?
Crystal-Report with example watermark
Crystal Reports doesn't have very good support for the transparent layer background of most image file formats. In almost all cases, images files are converted to a Bitmap image when they are used in a Crystal Report. This causes images to have a background that is slightly off compared to the color of the reports background. Underlay and moving the image behind other objects on the report help with most issues for the report's design, but you can never place the image behind the background.
There is a workaround for this using WMF or EMF files though. These are two image file formats that work in Crystal Report and support transparent layer backgrounds. If you don't have photo editing software that can produce WMF or EMF file, then there are two ways to do this without buying additional software. The first option is MS PowerPoint. If you insert the image into a PowerPoint presentation, then right click the inserted image, you can then choose Save As Picture and WMF and EMF are both available file types for this. The second option is a website called Zamzar. This website will allow you to convert files from one file type to another. Its a fairly fast service, but they have file size limits for free users.
Always keep in mind that the image will need to have a transparent background in the original file format before converting it to a WMF or EMF file. Also bear in mind that converting files from one type to another can sometimes have unintended implications upon the quality and detail of the images. Sometimes the best way to get a good quality image is to seek out the graphic designer who produced the image and request they provide the image in the WMF or EMF file types.

Eclipse Zest- Collapsed graph node of graphViewer when exporting as image

I have a zest(1.5.0) graphViewer which is quite large as a result scrollbar appears in the composite.
Now when I am trying to export this graph as a png I am getting only the visible portion of the graph.Region beyond the scrollbars is not available in the image.
Image image = new Image(PlatformUI.getWorkbench().getDisplay(), composite.getBounds().width, composite.getBounds().height);
ImageLoader loader = new ImageLoader();
GC gc = new GC(image);
composite.print(gc);
gc.dispose();
loader.data = new ImageData[]{image.getImageData()};
loader.save("c:/raja/graph.png", SWT.IMAGE_PNG);
If I use graphViewer object it gives nodes collapsed on the top left corner
GC gc = new GC(viewer.getGraphControl());
Rectangle bounds = viewer.getGraphControl().getBounds();
Image image = new Image(viewer.getGraphControl().getDisplay(), bounds);
**<Rest same as above code>**
I need to get a single image with complete graph in it.Is there a way to achieve this.
I think animation could be causing the clustering of nodes in second approach.Is there a way to turn it off (I tried setting nodeStyle to ZestStyle.No_Animation_Layout but it did not help the cause).
Printing/drawing into the image is no different from printing/drawing on the display. You need to actually draw everything, what should be displayed. We had similar requirement for printing Ghantt Chart. You can download the source code and check how printing is supported there.
The idea is that you need to control drawable area and draw all the objects one by one there and then start drawing next page. I'd say it is not the easiest task, as it usually requires lots of calculations to support different printing settings.
In your case I don't know if you have control over the source code to support such functionality, so may be it would be possible to emulate it by programmatically scrolling your graph and drawing it at the same time, using composite.print(gc). However, this might introduce bad user experience.
There are also some frameworks, like PaperClips to make your printing little bit easier. There are also some swing libraries, which could be integrated into your Eclipse RCP. Also, please see this SO question for more details.
Hope that this could give you some ideas.

Can we identify image having any overlay using quartz?

I have to work with image which is coming from some server. We want to process that image so that we can find out does it contain any specific color region.
Is there any way so that the image coming from server will be overlaid image & on device side we can process it to check if it contains those overlays?
I have never being worked on quartz stuff. If anybody can suggest some other solution?
There are several ways to do this depending on how complex you wish to get. OpenCV has image blocking which can segregate images into distinct regions. Or check out Image tools especially blob extraction and then look at the general pixel colouration in a single blob.