CarPlay Quick Ordering (Payment Integration) - carplay

How to handle the Payment Integration when develop CarPlay Quick Ordering app.

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How to develop a Google Voice app that works with smart devices (Google nest devices) now that Conversational actions will be removed?

I am currently developing an updated version of a voice app that it was previously developed with Google Actions console as a conversational app. However, when started to create a new project for this updated app, a banner says that Conversational apps will be sunsetted on June 13th.
Reading through the documentation, it is not clear to me how to develop now that this options will not be available in the future. Among the options, App Actions and Dialogflow CX might be the route for development. However, my app to be developed reqquires integration with smart devices such as Google nest Hub and Google nest mini for interaction.
It seems that App Actions might not be the solution because it adds voice capabilities to an existing Android App, which I am not sure that will work with Smart devices directly.
On the other hand, dialogflow CX looks to be focused on chatbox, i.e. based on text. Again, I am not sure if using Dialogflow CX will be able to provide an appp that uses voice interactions in smart devices.
In addition to these options, I also read about Dialogflow ES, Cloud-to-Cloud for smart for Google Home, Content Actions, and Media Actions. It does not look like either of these solutions might be a replacement to Google Actions. For example, I think smart home is not the option because I am not looking to interact with home devices besides google nest hub.
I hope anybody can help and help me understand development path or lead me to information that I might be missing. Thank you
It sounds like you are looking to create a new version of a conversational app that was previously developed using the Google Actions console, but are now facing the sunset of the conversational apps feature on June 13th.
One option that you may want to consider is Dialogflow CX, which is a platform for building and managing natural language conversational experiences. Dialogflow CX is built on top of Dialogflow ES, and is designed for more complex and large-scale conversational apps.
It allows you to create a conversation flow using a visual editor, and supports integration with various platforms including Google Assistant, Alexa, and WhatsApp.
Regarding the integration with smart devices like Google Nest Hub and Google Nest Mini, you can use the Google Assistant Actions API to build custom actions that can be invoked by users through the Google Assistant on these devices. This API allows you to define a conversation flow and handle user inputs, and it can be integrated with Dialogflow CX to handle natural language understanding and generation.
App Actions, on the other hand, are a way to surface your app's functionality through the Google Assistant on Android devices, and it's not a replacement for Google Actions.
Cloud-to-Cloud for smart home, Content Actions, and Media Actions are more specific solutions for different use cases, for example, providing actions for smart home devices, providing actions for media content and etc.
In summary, Dialogflow CX along with the Google Assistant Actions API seems to be the most relevant solution for your use case. It allows you to build natural language conversational experiences that can be integrated with smart devices like Google Nest Hub and Google Nest Mini.
It's worth checking the official documentation and tutorials for more information about Dialogflow CX, the Google Assistant Actions API, and how to integrate them. Also, you may want to reach out to Google support team for more specific guidance for your case.

How to integrate Urovo SDK in flutter?

The UrovoPaySDK (EMV) SDK provides functionality for applications to
implement payment transactions with a bank card on a POS device and
Printing on Device itself.
This document covers setting up and using the library in an Android
an application is written in Java, using the Gradle build system.

How do I Integrate RevenueCat to my flutter sample app?

I am trying to explore the RevenueCat for in app purchase applications. I want to build a sample application which shows some products with purchases & subscriptions. Can I integrate the RevenueCat for my flutter sample application or do I need a real application to check that flow.
In order to usefully test in-app purchasing code you have to have published the test app to Google Play or the App Store. So, yes, you need a 'real' app, even though it may only ever exist in 'internal testing' on the store.
You also have to do the testing on a physical device. This is true whether you use RevenueCat or another package.
Follow the RevenueCat docs and blogs and check the Flutter example app. The information they provide is very comprehensive. There are also a couple of good Medium articles that you can search for.
BTW, if your app will be monetized with renewable subscriptions rather than one off purchases, I suggest you stick with RevenueCat as the other Flutter packages currently don't help in that area. Been down that road :-)

Is it possible to use siri in my iphone app

I want to develop an iPhone/iPad app with siri support.Is it really possible ? Can anybody please help me
Previous Answer : You can't access Siri features, Apple didn't provide public API for Siri :-S .
The best APIs I've seen is the Openears
the tutorials for openears are available here Tutorials
and second one is Dragon Mobile SDK
New Answer as per update in SDK :
Now Siri is officially available.
Regarding Siri integration in iOS apps, the iOS 10 states that the "Siri" support should only be added if an app implements one of the following types of services:
Audio or video calling
Messaging
Payments
Searching photos
Workouts
Ride booking
The apps integrate with Siri through these specific domains only (restriction by Apple), which define categories of behaviors that an app can support.
By limiting the scope of Siri in iOS 10, Apple has standardized the integration.

How many types of payment systems we can integrate to buy game levels through third party in iOS?

I want to integrate any third party In-App Sales credit systems in my small gaming application. In my application,there is some game levels. I want to give some levels of gaming as free, after some levels, user should be purchase levels. So, please suggest me which process is better for integrating third party credit payment systems in my gaming application with out using Apple default In-App purchase feature. Is it possible to do like this.
Thanks in advance.
Check the App Store Review Guidelines, section 11 (I won't reproduce it here). If you use anything other than Apple's in-app purchase API your app will be rejected. Even the biggest companies (e.g. Amazon) don't get around this rule. The only way you might get around it would be to handle all payments outside the app, such as on a website, and then link the app to the website. No guarantees that Apple wouldn't reject your app anyway though.