IOS 14 advertising support - localization - unity3d

My app got rejected in App Store with next message:
Your app displays non-localized modal alerts. To help users understand why your app is requesting access to a specific feature,
your app's modal alerts should be in the same language as the rest of
your app.
Looks like the window is changing text of the label and buttons fine enough for different languages. But not changing at all for the description.
Is there any opportunities to change the default description of this popup window using Unity? ("your data will be used to provide a better and personalized ad experience")
And the screenshot of it.

Related

How to publish free unity game to Google Play?

I have several questions:
Unity gives a default company and youtube tutorials shows the guys always enter a company name. Must I do the same although Im a solo developer? do I enter a random name?
One tutorial shows that there is no need to change the api level (the default is the highest installed) where as another tutorial shows that you must change the api level to Google Plays (current level 31)
In the Google Console there is a privacy policy url, what is that and must I provide one?
There is an option to tick whether your game have ads, does it mean that other can insert ads into the game or something I provide?, also is it recommended although my game is pretty simple
Here are the answers to your questions:
Yes, you can randomly put any company name you want to, but keep in mind that when you publish a game again, it would be better if it's under the same company name; that'll help you grow better. If you're still interested in more about privacy and company laws, here's the detailed video that I would suggest.
Here are the Google Play's API level requirement:
When you upload an APK, it must meet Google Play's target API level
requirements. New apps must target Android 12 (API level 31) or
higher; except for Wear OS apps, which must target Android 11 (API
level 30) or higher.
There is no specific standard for a privacy policy. Looking at some favourite apps' approaches will help you know how to write a privacy policy. Here's an example: PRIVACY_POLICY.md.
Google Play's support page now mentions that:
All developers that have an app published on Google Play must complete
the Data safety form, including apps on internal, closed, open, or
production testing tracks.
Even developers with apps that do not collect any user data are
required to complete this form and provide a link to their privacy
policy. In this case, the completed form and privacy policy can
indicate that no user data is collected or shared.
For ads, you must enable ads through code too. Here's a simple example of UnityAds. There are three types of ads in an app generally:
Interstitial Ads: These ads are shown somewhere, like when you have switched scenes, clicked on something special etc.
Rewarded Ads: These ads are shown when the user gets in-game rewards like a powerup or get some coins by watching the ads.
Banner Ads: These ads in your app; whenever someone opens your app, they'll be shown an ad at the bottom of your screen.
You can add any of these ads in your application, and google accordingly will show ads in your app of some other apps/games.
If you wish to show your ads in your own app, you have to enable cross promo ads for that, and implement them accordingly in your app. And if you want to show your app ads to some other apps then you need to give ads to Google Ads and set your budget accordingly
And for its last part, No, it isn't necessary to show ads in your game if you. Ads are only necessary if you wish to earn some bucks from it. So I would recommend you make your app worth people's use. Then if it's showing a good response, you can enable your ads after that; otherwise, there's no need to have a headache adding ads in your app.
Yes, that's your pick.
Now it requires at least 30.
Yes, it's a must.
If you want to monetize your game, you have to implement ads in the game.

What permissions should be reviewed for custom tab with an iframe?

I'm trying to build a custom tab for a Facebook Page that will simply have an iframe. It seems like I have to put this through Facebooks review process, but I'm not sure what permissions I should enter it for.
I've been using this guide (https://developers.facebook.com/docs/pages/tabs/) to get the tab up and running. I have the info filled out for the content I want to pull in, I set the App live, but when I try and view the app, I get the message "Misconfigured App Sorry, MY_APP hasn't been approved for display in App Center."
Some more research makes it seem like it might have to be approved by Facebook to set live, but I'm not seeing anything in the Permissions and Features requests that correspond with what my app does (the actual content being pulled in is a simple text field that takes a zip code as an entry).

How can I post past action with the Open Graph API and hide the little clock icon?

I just followed these instructions to make a little app that can post an activity to the facebook timeline in the past, but the little icon of the clock keeps showing up in the post and because of that the two dates are shown Little annoying clock
My doubt is, why the goodreads app used in the example hides the little clock icon and my app doesn't? I mean, there are certain requirements for my app to hide the icon, or should I add another parameter?
Unfortunately, you do not control how Facebook interprets your open graph action and displays it on Facebook. It is there for good.

Give Link to Toast Notification in windows 8 application

I am developing an app for windows 8 , in which I want the toast to have link to any webpage or any other metro application rather than the own application.
note:The web link or App Name will be entered by the user.
This isn't supported. Toasts can only take the user to the application that sent the toast. See below.
From MSDN:
A toast notification can contain text and/or images, but secondary
actions such as buttons are not supported.
and
When a user taps or clicks the notification, the associated app is
launched and the user can expect that the resulting view is related to
the content of the notification. It is the only mechanism by which one
app can interrupt a user in another app.
You can also try this :
create a new xaml page with WebBrowser element and use following code to easily navigate to webpage.
Here On clicking the shell Toast it is navigated to the specific page inside your app specified in the url.
It's just a workaround it's not great but will partially accomplish your task.
Thanks .

Custom Tab name reverts to original when the app is selected

I have some weird problems with facebook's custom tab name.
I made a sort of app generator and installed two test apps on a facebook page, as tabs.
The custom tab name can be changed from inside the app and it seems to work ok at first. For example, when you access the Facebook page or a tab like Wall, Photos, etc. the tab names for the apps are the custom ones set from inside the app.
However, if you select one of those apps, the custom tab names revert to their original tab names, the ones set inside Facebook's app developer.
I tested this with 3 different browsers (Opera, Firefox and Chrome), with my account as the app administrator, with a test user for the app account and with an account not related to the app (although this account was also a tester for the app, until I removed it).
Everytime it happened the same.
Is this how the custom tab name should work or is it a sort of Facebook bug?
[edit]This is the link to the page: http://www.facebook.com/pages/My-Great-Demo/141137282644944?sk=app_215275071852681
I don't have a detailed answer for you yet but I've experienced the same and understand from several sources that this is a Facebook bug introduced lastnight with some changes. It appears to be causing grief for a lot of people and Facebook is apparently working on a fix.