I have 2 table view controllers - One is a registration input form the other a registration list form - and a model which is a computed property on the registration input form.
Upon cell selection, how do I need to update the registration forms cells with the data of the selected registration using a segue?
Thanks in advance.
It sounds like you want to use the UIViewController prepare(for:sender:) instance method.
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "formSegue" {
let destinationViewController = segue.destination as? DestinationViewController
destinationViewController?.name = nameTextField.text
}
}
If you have multiple segues in your UIViewController then you need to give the segues identifiers in storyboard and check in the function which one was triggered, otherwise you don't need to check the segue.identifier. See Apple documentation here: https://developer.apple.com/documentation/uikit/uiviewcontroller/1621490-prepareforsegue
Related
I have two view controllers (autoClaimViewController and reviewAutoViewController). In autoClaimViewController, I have a dictionary (reviewTableViewData) that is made up of a struct called claimData (it contains two string variables and a UIImage variable). When the user hits the "Review" button, I want the reviewTableViewData dictionary to be passed to the second view controller so that it's data can be displayed on a table view in the second view controller (reviewAutoViewController). How do I pass this dictionary to the other view controller?
Please make your answers understandable for a beginner - I'm still learning. I'm moving between view controllers using storyboard segues.
Thanks.
Additional Question: Will the images that I stored in the variables be passed when the dictionary is passed? In other words, do images work like Integers and Strings, where they can be passed between variables without an issue?
My code:
struct claimData {
var images = UIImage()
var imageTitle = String()
var relatedUnrelated = String()
}
class autoClaimViewController: UIViewController {
var reviewTableViewData = [claimData]()
#IBAction func reviewButton(_ sender: Any) {
//PASSES THE INFORMATION TO THE REVIEW VIEW CONTROLLER
//FIX THIS... IT NEEDS TO SEND THE reviewTableViewData ARRAY.
//MAKE A DICTIONARY IN THE REVIEW CONTROLLER THAT RECEIVES THE DICTIONARY FROM THIS VIEW CONTROLLER.
let vc2 = reviewAutoViewController()
//Find out how to transfer a dictionary from one view controller to another
}
I think your best bet is to set up a segue in your storyboards which takes you from 1st view to the second view. Here is a guide.
https://developer.apple.com/library/archive/featuredarticles/ViewControllerPGforiPhoneOS/UsingSegues.html
In both views have a place to store the information you want to pass. So create a var in the secon view to hold reviewTableViewData from the first view.
Then in the 1st view you call
override func prepare(for segue: UIStoryboardSegue, sender: Any?)
{
if segue.destination is reviewAutoViewController
{
let vc = segue.destination as? TertiaryViewController
vc?.reviewTableViewData = reviewTableViewData
}
}
This get the data ready to be sent.
Then you perform the segue and the data should be passed for you. Perfomr the seugue with this func triggered by the button or whatever you use to tranisiton between views.
func performSegue(withIdentifier identifier: String,
sender: Any?){
enter code here
}
I have a set of storyboards under the UINavigation Controller. One of these screens contains a table view and I need to send the data of the clicked row to the next screen. I am aware that doing so would require me to use segue. But then how do I get the Navigation Bar and the Navigation Button
For better understanding I have uploaded the screen shot of my first screen. Clicking on the detail button is going to send the challenge object to next screen. However, I am looking forward to having the same navigation bar on the top of the next scree. Any idea how can I accomplish such objective?
Currently if I press on details button, I'll get the details of that challenge in the terminal.
#IBAction func CAStartChallenge(_ sender: UIButton) {
let tag = NSNumber(value: sender.tag) as! Int
print("challenge name to be printed : \(challengeTableConent[tag].display()) ")
}
In your storyboard you want to drag a segue between the view controllers, like so:
Storyboard segue dragging
Use either Show or Push (deprecated) options for the segue. Give this segue an appropriate identifier, such as Details.
Then in your button function you can add these:
#IBAction func CAStartChallenge(_ sender: UIButton) {
let tag = NSNumber(value: sender.tag) as! Int
performSegue(withIdentifier: "Details", sender: challengeTableConent[tag])
}
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
if segue.identifier == "Details",
let destination = segue.destination as? DestinationViewController,
let model = sender as? ChallengeTableContentType {
// pass through model to destination view controller
destination.model = model
}
}
You can then configure the destination view controller using its specific model when it appears.
First of all
Passing data through screens using segues is simple. Just check this answer
Pass data through segue
It will explain exactly how to do it
Second
Check the bug on your button I think you mean "Details"
Third
Check the type of segue, you might not used push or show detail. Also select the details view and make sure that "Simulated Metrics -> Topbar" is set to inferred
Some prints to help
This will ensure that the navigation bar comes from the previous controller
This is how your segue should look, do not forget to give an identifier to your segue
My app is split into 2 storyboards: a character selection one and a main application one. When the user selects a character the app segues's to the main application, and all the views of that storyboard should now relate to the character the user selected.
I'm trying to find out the best way to share a String that will have the selected character's information between all the main application storyboard's views. Right now I'm using UserDefaults to just set a global variable:
func loadMainApp(sender: UITapGestureRecognizer) {
let currentCharcter = allCharacters[(sender.view?.tag)!]
let defaults: UserDefaults = UserDefaults.standard
defaults.setValue(currentCharacter, forKey: "CurrentCharacter")
performSegue(withIdentifier: "MainAppSegue", sender: self)
}
From there all the view controllers in the Main App storyboard can fetch the string from UserDefaults.
Is this the best way of doing such a thing or is there a better way?
The better way is to pass the character to the viewController you are segueing to, and the easiest way to do that is with prepare(for segue. If you change your performSegue call to pass the sender on by saying performSegue(withIdentifier: "MainAppSegue", sender: sender) you will be able to access that in prepare(for like this:
override func prepare(for segue: UIStoryboardSegue, sender: Any?) {
//Safely check to make sure this is the correct segue by unwrapping the sender and checking the segue identifier
if let tapGesture = sender as? UITapGestureRecognizer, let tapGestureView = sender.view, let mainViewController = segue.destination as? MainViewController, segue.identifier == "MainAppSegue" {
//Get a reference to the character that was selected
let currentCharacter = allCharacters[tapGestureView.tag]
//Pass the character to the new viewController
mainViewController.character = currentCharacter
}
}
I made a couple assumptions about the name of the viewController you are performing the segue to, and assumed it has a variable called character where you can send your character. Your new viewController now has a reference to the character.
If I understand you well. Personally I am using Singeltons for achieving Global variable between Views rather than UserDefaults
class SomeClass{
static let sharedInstance = SomeClass()
var someString = "This String is same from any class"
}
Usage inside of some function :
SomeClass.sharedInstance.someString = "Changing Global String"
I am creating an application in which there are 6 view controller in storyboard. The thing is that data is shared between the default view controller and the first one ( say A and B) which i added. i am using the prepareforseque method for passing data. the problem started when i added two more view controller. lets say C and D i created two new swift files and changed the two view controller class name. i created a textbox and button in C and label in D. when i pressed the button, the value of the text field is not passing into the D view controller although i used the same methods and code which i used for A and B. do i have to do anything else when i want to pass data between two newly added view controller.
first viewcontroller in which when a button is pressed value 1 needed to be passed:
class PlaySelectMenu: UIViewController {
var value = Int()
#IBAction func twotofive(sender: AnyObject) {
value = 1
}
override func viewDidLoad() {
super.viewDidLoad()
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
let nextView : PlayGameView = segue.destinationViewController as! PlayGameView
nextView.x = value
}
}
the second view controller which receive the value and print it
import Foundation
import UIKit
class PlayGameView: UIViewController{
var x = Int()
override func viewDidLoad() {
super.viewDidLoad()
print(x)
}
}
here i have added both the view controller from the object library and not working with the default one which is present in storyboard by default. i dont know why these two viewcontroller are not working. please help.
Regards Dev
One solution would be to write the data out to NSUserDefaults and then read it back from NSUserDefaults in the other view controller. Probably not the proper or correct way to share data between two view controllers, but it's been a reliable work around for me.
Other than that, you'd need to share your code so that we can see what's occurring.
Can you post also the code in your controllers C & D. And also if you have copy/paste the code inside your first two controllers into the two others, are you sure that in your prepareForSegue method you have changed the name of the destination segue ?
Assuming you have created the segue in Storyboard:
All you need is to do is put all of needed updates in prepareForSegue because twotofive is called after prepareForSegue.
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
value = 1
let nextView : PlayGameView = segue.destinationViewController as! PlayGameView
nextView.x = value
}
Since you have connected your segue from button click to view controller, when you press button segue is automatically called. Instead of connecting segue from button to VC, connect VC to VC. Then in button click method at the last add below line:
#IBAction func twotofive(sender: AnyObject) {
value = 1
self.performSegueWithIdentifier("<Name of the segue identifier>", sender: self)
}
This will call your prepareForSegue. If you are calling more then one VC using segue from a VC then you can use segue.identifier to check which VC was called as below
override func prepareForSegue(segue: UIStoryboardSegue!, sender: AnyObject!) {
if segue.identifier == "CVC" {
}
I am new to programming in Swift and I having the hardest time trying to figure out how to connect a static table view with 6 cells to 6 separate dynamic prototype views.
From looking at previous responses, I know that I have to identify each segue ("showRestaurant") and I thought it would go in the override segue method but I am not sure. I am also unsure of how to properly code it.
Please let me know if you have any solutions
Thanks so much
Diamond
With a static tableView you can simply ctrl-drag from the tableViewCell to the destination viewController. Choose the type of the segue and give it an identifier (i.e. segueToVC1).
Repeat that for each tableViewCell which should be linked to a viewController.
Then in your custom tableView class file you override prepareForSegue to do additional setup, passing values to the destination viewController etc:
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "segueToVC1" {
// ...
}
}