Unity Shift+Space lags. Unity maximize view lags - unity3d

When trying to maximize/restore the view by Shift+Space I experience some sort of lag.
When I hit Shift+Space twice it maximizes but doesn't restore view to the original size. I need to focus on a different element first or pan view or something. It is even worse with Game view, because there is no way to tell if you have "refocused" on something and the view doesn't maximize sometimes, when I click on it and press Shift+Space.
Is this a normal behavior?
Sometimes when exiting maximized view it turns completely black, like this: black screen instead of Scene view.
Do you know if it is possible to fix?
I am using Personal version of Unity 2021.3.9f1 (LTS) on Ubuntu 22.04.

I don't know how to solve the black screen but the game may have low frame rates because when you have the inspector open in unity it constantly updates which lags the game. Close the inspector or don't view it when you are running the game

Related

Unity2D- Why did my aspect ratio get messed up, and how do I fix it?

So I have been working on a game in Unity2D, and I was working on the tilemap. Sometime while this was happening, I realized suddenly that my game was weirdly zoomed in when I looked at it through the game view, and this was happening across the board for all of my scenes, not just the one I had been working on. I'm not sure what I could have possibly changed, as the aspect ratio is still set to free aspect in the drop-down menu. My scene also won't show up properly in the scene view either- unless I hide my canvas, I can't see my normal scene anymore even though sort orders haven't changed. I must have clicked something by mistake, but I'm not sure what. Does anyone have any suggestions on what caused this and how to fix it? I'm using Unity version 2019.4.11f1.
Fixed. I somehow clicked the "low resolution aspect ratios" box in that dropdown menu.

Scene screen is stuck

I'm new to Unity and I'm trying to make my own game (or at least learn to). I have a problem in the scene screen.
The scene screen is stuck on this mode and I don't know how to bring it back to the original camera view(hope you guys understand what I'm meaning), Tried to search how to do it but couldn't specified what I want, please help.
The Canvas when in Overlay mode turns out to be a giant object compared with normal scale.
You are just too far from your objects, to return to normal you can navigate manually right clicking Scene window and moving with WASD and QE.
Another workaround is that you use the FIND shortcut like following:
Click the object you want to find on Hierarchy window
Move your cursor to Scene window without clicking
Press F on your keyboard
If perforned correctly the Scene camera will find that object and you will be right back to where you were.

I can't move, rotate, scale GameObject in Unity Editor

I can't move, rotate or scale Objects. Why is this?
Note: I am using Unity 4.
From the Screenshot you posted, you are clearly in Pan Mod:
You need to be in Move Mode to move Objects, Rotate Mode to rotate objects, Scale Mode to scale Objects and RectTransform Mode to modify Canvas and UI Object RectTransform.
Move Mode:
Rotate Mode:
Scale Mode:
RectTransform Scale Mode:
I also noticed that you only have the Game View. You should have both Game and Scene views. You need to be in the Scene View in order to move,rotate or scale an Object.
Reset your layout then you will have Scene View. You can use the image below to see how to do that.
You can find more about this here.
I came here from a similar, but different problem. Every time I clicked a tool, it would jump back to the the Pan tool. Couldn't even select the other tools and there were no tool widgets in the viewport.
Turns out it was because I was using ProBuilder add-on and had left it in edge mode rather than object mode. Switching back to object mode solved it immediately.
Just in case someone else comes here from the same frustration as me.
On my Mac, caps lock would prevent most drag features, including this.
Either press G, or click the 3D cube icon circled in the screenshot below:
I find that Unity always cancels the selection. I don't know why, but this always works for me.

Unity - LoadLevelAsync hiccups on scene switch

I am trying to make a loading animation while using LoadLevelAsync to load the next scene.
The loading animation is a loading circle that continuously rotates in the middle of the screen, and I use LoadLevelAsync("NextScene") in the code. The problem is that every time right before the scene switch happens the circle will freeze for a few milliseconds before the next scene appears.
I do know that the less things the next scene contains, the shorter the freeze is, but I thought that LoadLevelAsync's purpose was for letting the user experience no lag during scene transitions. My next scene contains a background sprite, some buttons, scripts, and a 3MB audio file. The screen will always freeze for half a second before showing the next scene.
I am using Unity 4.6.3 with Pro feature. I'm also testing the results on a device. I have also tried out the AsyncOperation.allowSceneActivation with Coroutines, and unfortunately they don't work.
If anyone has a solution, or has any suggestions on smooth scene transitions, I would greatly appreciate them.
Thanks in advance.

Unity 5 - Scene darkens when switching scenes

Ok, here is a new issue.
I will attach 2 photos. (Note: this is a demo level)
The lighter image is the way the scene is supposed to look when it is loaded. And in fact, it will load that way when I go to the scene and run it in the editor.
But if I load the level using Application.LoadLevel, it loads as the darkened image. Even if I increase the intensity of the light, the level looks completely wrong.
This is happening for all my scenes, please help!
Go to Window -> Lighting.
Click on Scene tab.
At the bottom uncheck 'Continuous Baking' and press Build.
This solved the problem for me when using Application.LoadLevel();