SVG Image asset not rending correctly inside Picker - swift

I am running into an issue with SVG icons not resizing when used inside of a Picker.
By way of example, here is an example of using the SVG image assets in a basic list with the
Picker commented out ...
struct DebugView: View {
#State var selectedType: DrugOrMedicineType = .tablet
var body: some View {
VStack {
List {
// Picker("Type", selection: $selectedType) {
ForEach(DrugOrMedicineType.allCases, id: \.self) { t in
HStack {
Image(t.icon)
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
Text(t.title)
}.tag(t)
}
// }
}
}
}
}
.. and this is what I see rendered ...
However, if I uncomment the Picker like this ...
struct DebugView: View {
#State var selectedType: DrugOrMedicineType = .tablet
var body: some View {
VStack {
List {
Picker("Type", selection: $selectedType) {
ForEach(DrugOrMedicineType.allCases, id: \.self) { t in
HStack {
Image(t.icon)
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
Text(t.title)
}.tag(t)
}
}
}
}
}
}
I get this rendered ...
and this is what it looks like when I try to select from the list of options ...
Can someone explain why the image doesn't follow the HStack layout and respect the frame(...) modifier when it appears in the Picker?
NOTE I am using XCode 14.0.1 and running on iOS 16.

Seems like they change the way that the label is handled in the picker compared to iOS 15, that's why you are having troubles with the label, this is a working example, using the label modifier you can handle the label the way you want:
import SwiftUI
enum PickerItems: String {
case item1
case item2
}
struct pickerView: View {
#State var selected: PickerItems = .item1
var body: some View {
Menu {
Picker(selection: $selected,
label: EmptyView(),
content: {
HStack {
Text("OPTION 1")
Image(systemName: "pencil")
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
} .tag(PickerItems.item1)
HStack {
Text("OPTION 2")
Image(systemName: "square.and.arrow.up.circle.fill")
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
}
.tag(PickerItems.item2)
}).pickerStyle(.automatic)
.accentColor(.white)
} label: {
Text("Selected Item: \(selected.rawValue)")
.font(.title3)
}
}
}

It seems as though the Picker is broken in iOS 16. The best equivalent I could find was to use the Menu as was suggested by #guillermo-jiménez but leave out the Picker entirely.
Here is the result:
struct DebugView: View {
#State var selectedType: DrugOrMedicineType = .tablet
var body: some View {
VStack {
List {
HStack {
Text("Type")
Spacer()
Menu {
ForEach(DrugOrMedicineType.allCases, id: \.self) { t in
Button {
selectedType = t
} label: {
Label(t.title, image: t.icon)
}
}
} label: {
HStack {
Image(selectedType.icon)
.resizable()
.scaledToFit()
.frame(width: 20, height: 20)
Text(selectedType.title)
}
}
}
}
}
}
}
This is how it looks as and item in the list ...
... and this is how it looks when you make a selection:

Related

Keeping text on TextEditor element while switching views SwiftUI

Well, I'm working on a little app where I have a TextEditor element to type whatever we want. The case is, I want to keep the text on the TextEditor while switching other views, but I can't.
TextEditor before switching the view :
TextEditor after switching the view :
The code is the next one:
struct VistaDatos: View {
#State private var opinion: String = ""
var progreso : Double {
Double(opinion.count)
}
var body: some View {
VStack{
//SOME CODE HERE ...
HStack{
Text("Mi opinión...")
.font(.headline)
Image(systemName: "pencil")
.foregroundColor(.white)
.font(.headline)
}
VStack{
TextEditor(text: $opinion)
.background(.green)
.frame(width: 350, height: 250)
.background().colorMultiply(.green)
.overlay(Rectangle().stroke(Color.black, lineWidth:2))
.disableAutocorrection(true)
.onChange(of: self.opinion) { value in
if Int(opinion.count) > 150 {
self.opinion = String(value.prefix(150))
}
}
Text("Número de palabras: \(Int(progreso))/150").foregroundColor(Int(progreso) >= 100 ? .red : .white)
ProgressView(,value: progreso, total: 150) {
}.frame(width: 350, alignment: .center)
}
}.background(Color.green)
Spacer()
}
}
I have to use .onDisappear event to make it work (it seems to be on the first level stack ), but it isn't working...
How can I make it work?
Thanks in advance.
Since you say you have multiple views, that I assume may need the opinion text,
try this example code. It keeps your text in a ObservableObject,
that you can use throughout your app.
For you to do, is to code the save and retrieve
from wherever you want. In this example it is using the UserDefaults.
class StoreService: ObservableObject {
// your text
#Published var opinion = ""
// ... todo code to store your data when you are finished
func save() {
// save your data
UserDefaults.standard.set(opinion, forKey: "opinion")
}
// ... todo code to retrieve your data when the app starts again
init() {
// get your data
opinion = UserDefaults.standard.string(forKey: "opinion") ?? ""
}
}
struct ContentView: View {
#StateObject var store = StoreService() // <-- here
var body: some View {
NavigationStack {
VStack (spacing: 50) {
Text("\(store.opinion.count) characters typed")
NavigationLink("go to VistaDatos", value: "editor")
.navigationDestination(for: String.self) { str in
VistaDatos()
}
}
}.environmentObject(store) // <-- here
}
}
struct VistaDatos: View {
#EnvironmentObject var store: StoreService // <-- here
var progreso : Double {
Double(store.opinion.count)
}
var body: some View {
VStack{
//SOME CODE HERE ...
HStack{
Text("Mi opinión...").font(.headline)
Image(systemName: "pencil")
.foregroundColor(.white)
.font(.headline)
}
VStack{
TextEditor(text: $store.opinion) // <-- here
.background(.green)
.frame(width: 350, height: 250)
.background().colorMultiply(.green)
.overlay(Rectangle().stroke(Color.black, lineWidth:2))
.disableAutocorrection(true)
.onChange(of: store.opinion) { value in
if store.opinion.count > 150 {
store.opinion = String(value.prefix(150))
}
}
Text("Número de palabras: \(Int(progreso))/150").foregroundColor(Int(progreso) >= 100 ? .red : .white)
ProgressView(value: progreso, total: 150).frame(width: 350, alignment: .center)
Button("Save me") { // <-- here
store.save()
}
}
}.background(Color.green)
Spacer()
}
}
Alternatively, you could use the simple #AppStorage, like this:
struct ContentView: View {
#AppStorage("opinion") var opinion = "" // <-- here
var body: some View {
NavigationStack {
VStack (spacing: 50) {
Text("\(opinion.count) characters typed")
NavigationLink("go to VistaDatos", value: "editor")
.navigationDestination(for: String.self) { str in
VistaDatos()
}
}
}
}
}
struct VistaDatos: View {
#AppStorage("opinion") var opinion = "" // <-- here
var progreso : Double {
Double(opinion.count)
}
var body: some View {
VStack{
//SOME CODE HERE ...
HStack{
Text("Mi opinión...").font(.headline)
Image(systemName: "pencil")
.foregroundColor(.white)
.font(.headline)
}
VStack{
TextEditor(text: $opinion) // <-- here
.background(.green)
.frame(width: 350, height: 250)
.background().colorMultiply(.green)
.overlay(Rectangle().stroke(Color.black, lineWidth:2))
.disableAutocorrection(true)
.onChange(of: opinion) { value in
if opinion.count > 150 {
opinion = String(value.prefix(150))
}
}
Text("Número de palabras: \(Int(progreso))/150").foregroundColor(Int(progreso) >= 100 ? .red : .white)
ProgressView(value: progreso, total: 150).frame(width: 350, alignment: .center)
}
}.background(Color.green)
Spacer()
}
}

SwiftUI: using MatchedGeometryEffect for a scrollView?

I am trying to understand MatchGeometryEffect a little better. I am trying to put it on each cell of a list in a scrollView. I want it to be where if showAlternate is false, the main cell is show but if showAlternate is true , then the individual cell will show the else of the conditional which would be a larger cell ( not part of the code yet). I have the matchedGeometryEffect on the ForEach right now but how can I do each cell indvidually?
struct ContentView: View {
#Binding var countries: [Country]
#State var showAlternate = false;
#Namespace var namespace;
var body: some View {
NavigationView {
ScrollView {
ForEach(Array(countries.enumerated()), id: \.1.id) { (index,country) in
LazyVStack {
HStack {
NavigationLink(
destination: CountryView(country: country),
label: {
HStack {
Image(country.image)
.resizable()
.scaledToFit()
Text(country.display_name)
.foregroundColor(Color.black)
.padding(.leading)
Spacer()
}
.padding(.top, 12.0)
.frame(height: 80)
}
).buttonStyle(FlatLinkStyle())
}
.padding(.horizontal, 16.0)
.overlay(Divider(), alignment: .top)
}
}
.background(Rectangle().opacity(0.2).matchedGeometryEffect(id: "shape", in: namespace))
}
}
.font(Font.custom("Avenir", size: 22))
}
}

SwiftUI - How to close a fake Modal View - from the second view inside it, with a close button?

I have a tricky design. I'm trying to have a close button that from whatever views, inside a "fake" Modal View (fake cause it's full screen, thanks to a code that i found online), it's gonna close the Modal View.
Right now the close button is working in the first view that open in the modal view, but I need it to work also in the next views of the modal view, cause I have a flow inside this modal view to create an item.
This is the View from which I start ColorNewItemView, my fake Modal View.
struct RecapItemToAdd: View {
#State var isPresented: Bool = false
var body: some View {
NavigationView {
VStack {
Button(action: { withAnimation { self.isPresented.toggle()}}) {
Image(systemName: "pencil")
.resizable()
.renderingMode(.original)
.frame(width: 13, height: 17)
.foregroundColor(UIManager.hLightGrey)
}
}
ZStack {
VStack(alignment: .leading) {
ColorNewItemView(isPresenteded: self.$isPresented)
Spacer()
}
}
.background(Color.white)
.edgesIgnoringSafeArea(.all)
.offset(x: 0, y: self.isPresented ? 0 : UIApplication.shared.keyWindow?.frame.height ?? 0)
}
}
}
Note: I know that "keyWindow" is deprecated but I don't know how to change it.
With ColorNewItemView starts my full screen Modal View. In this view the close button works.
struct ColorNewItemView: View {
#State var selection: Int? = nil
#Binding var isPresenteded: Bool
var body: some View {
NavigationStackView {
VStack(alignment: .center) {
Button(action: {
self.isPresenteded = false
}) {
Image(systemName: "xmark.circle.fill")
.resizable()
.frame(width: 30, height: 30)
.foregroundColor(UIManager.hBlueLight)
}
Text("First View")
.font(UIManager.einaTitle)
.foregroundColor(UIManager.hDarkBlue)
Image("black-hoodie")
.resizable()
.renderingMode(.original)
.frame(width: 245, height: 300)
PushView(destination: Color2NewItemView(isPresenteded: self.$isPresenteded), tag: 1, selection: $selection) {
Button(action: {self.selection = 1}) {
Text("Avanti")
.font(UIManager.einaButton)
.foregroundColor(.white)
.frame(width: 291, height: 43)
.background(UIManager.buttonGradient)
.cornerRadius(6)
.shadow(color: UIManager.hBlueShadow, radius: 7, x: 0.0, y: 6.0)
}
}
}
}
}
}
Now I have the next view inside the Modal view, where the close button starts to stop working.
struct Color2NewItemView: View {
#Binding var isPresenteded: Bool
#State var selection: Int? = nil
var body: some View {
VStack(alignment: .center) {
Button(action: {
self.isPresenteded = false
}) {
Image(systemName: "xmark.circle.fill")
.resizable()
.frame(width: 30, height: 30)
.foregroundColor(UIManager.hBlueLight)
}
Text("Second View")
.font(UIManager.einaTitle)
.foregroundColor(UIManager.hDarkBlue)
Image("black-hoodie")
.resizable()
.renderingMode(.original)
.frame(width: 245, height: 300)
PushView(destination: FabricNewItemView(isPresenteded: $isPresenteded), tag: 1, selection: $selection) {
Button(action: {self.selection = 1}) {
Text("Tessuto")
.font(UIManager.einaButton)
.foregroundColor(.white)
.frame(width: 291, height: 43)
.background(UIManager.buttonGradient)
.cornerRadius(6)
.shadow(color: UIManager.hBlueShadow, radius: 7, x: 0.0, y: 6.0)
}
}
Spacer()
.frame(height: 18)
PopView{
Text("Back")
.font(UIManager.einaBodySemibold)
.foregroundColor(UIManager.hGrey)
}
}
}
}
Ps.
I had also to use a library called NavigationStack, since I have a custom back button on the bottom of the page, and the Navigation View doesn't let me pop back without using the back in the navigation bar.
Binding can be lost on deep view hierarchy, so it is more appropriate to operate with it on the level it was received.
Here is possible approach using EnvironmentKey (by same idea as presentationMode works)
Introduce helper environment key which holds some closure
struct DismissModalKey: EnvironmentKey {
typealias Value = () -> ()
static let defaultValue = { }
}
extension EnvironmentValues {
var dismissModal: DismissModalKey.Value {
get {
return self[DismissModalKey.self]
}
set {
self[DismissModalKey.self] = newValue
}
}
}
so in your top modal view you can inject into hierarchy callback to dismiss
struct ColorNewItemView: View {
#State var selection: Int? = nil
#Binding var isPresented: Bool
var body: some View {
NavigationStackView {
// ... other code
}
.environment(\.dismissModal, { self.isPresented = false} ) // << here !!
}
}
thus this environment value now is available for all subviews, and you can use it as
struct Color2NewItemView: View {
#Environment(\.dismissModal) var dismissModal
#State var selection: Int? = nil
var body: some View {
VStack(alignment: .center) {
Button(action: {
self.dismissModal() // << here !!
}) {
// ... other code
}
}

Adding Segmented Style Picker to SwiftUI's NavigationView

The question is as simple as in the title. I am trying to put a Picker which has the style of SegmentedPickerStyle to NavigationBar in SwiftUI. It is just like the native Phone application's history page. The image is below
I have looked for Google and Github for example projects, libraries or any tutorials and no luck. I think if nativa apps and WhatsApp for example has it, then it should be possible. Any help would be appreciated.
SwiftUI 2 + toolbar:
struct DemoView: View {
#State private var mode: Int = 0
var body: some View {
Text("Hello, World!")
.toolbar {
ToolbarItem(placement: .principal) {
Picker("Color", selection: $mode) {
Text("Light").tag(0)
Text("Dark").tag(1)
}
.pickerStyle(SegmentedPickerStyle())
}
}
}
}
You can put a Picker directly into .navigationBarItems.
The only trouble I'm having is getting the Picker to be centered. (Just to show that a Picker can indeed be in the Navigation Bar I put together a kind of hacky solution with frame and Geometry Reader. You'll need to find a proper solution to centering.)
struct ContentView: View {
#State private var choices = ["All", "Missed"]
#State private var choice = 0
#State private var contacts = [("Anna Lisa Moreno", "9:40 AM"), ("Justin Shumaker", "9:35 AM")]
var body: some View {
GeometryReader { geometry in
NavigationView {
List {
ForEach(self.contacts, id: \.self.0) { (contact, time) in
ContactView(name: contact, time: time)
}
.onDelete(perform: self.deleteItems)
}
.navigationBarTitle("Recents")
.navigationBarItems(
leading:
HStack {
Button("Clear") {
// do stuff
}
Picker(selection: self.$choice, label: Text("Pick One")) {
ForEach(0 ..< self.choices.count) {
Text(self.choices[$0])
}
}
.frame(width: 130)
.pickerStyle(SegmentedPickerStyle())
.padding(.leading, (geometry.size.width / 2.0) - 130)
},
trailing: EditButton())
}
}
}
func deleteItems(at offsets: IndexSet) {
contacts.remove(atOffsets: offsets)
}
}
struct ContactView: View {
var name: String
var time: String
var body: some View {
HStack {
VStack {
Image(systemName: "phone.fill.arrow.up.right")
.font(.headline)
.foregroundColor(.secondary)
Text("")
}
VStack(alignment: .leading) {
Text(self.name)
.font(.headline)
Text("iPhone")
.foregroundColor(.secondary)
}
Spacer()
Text(self.time)
.foregroundColor(.secondary)
}
}
}
For those who want to make it dead center, Just put two HStack to each side and made them width fixed and equal.
Add this method to View extension.
extension View {
func navigationBarItems<L, C, T>(leading: L, center: C, trailing: T) -> some View where L: View, C: View, T: View {
self.navigationBarItems(leading:
HStack{
HStack {
leading
}
.frame(width: 60, alignment: .leading)
Spacer()
HStack {
center
}
.frame(width: 300, alignment: .center)
Spacer()
HStack {
//Text("asdasd")
trailing
}
//.background(Color.blue)
.frame(width: 100, alignment: .trailing)
}
//.background(Color.yellow)
.frame(width: UIScreen.main.bounds.size.width-32)
)
}
}
Now you have a View modifier which has the same usage of navigationBatItems(:_). You can edit the code based on your needs.
Usage example:
.navigationBarItems(leading: EmptyView(), center:
Picker(selection: self.$choice, label: Text("Pick One")) {
ForEach(0 ..< self.choices.count) {
Text(self.choices[$0])
}
}
.pickerStyle(SegmentedPickerStyle())
}, trailing: EmptyView())
UPDATE
There was the issue of leading and trailing items were violating UINavigationBarContentView's safeArea. While I was searching through, I came across another solution in this answer. It is little helper library called SwiftUIX. If you do not want install whole library -like me- I created a gist just for navigationBarItems. Just add the file to your project.
But do not forget this, It was stretching the Picker to cover all the free space and forcing StatusView to be narrower. So I had to set frames like this;
.navigationBarItems(center:
Picker(...) {
...
}
.frame(width: 150)
, trailing:
StatusView()
.frame(width: 70)
)
If you need segmentcontroll to be in center you need to use GeometryReader, below code will provide picker as title, and trailing (right) button.
You set up two view on the sides left and right with the same width, and the middle view will take the rest.
5 is the magic number depends how width you need segment to be.
You can experiment and see the best fit for you.
GeometryReader {
Text("TEST")
.navigationBarItems(leading:
HStack {
Spacer().frame(width: geometry.size.width / 5)
Spacer()
picker
Spacer()
Button().frame(width: geometry.size.width / 5)
}.frame(width: geometry.size.width)
}
But better solution is if you save picker size and then calculate other frame sizes, so picker will be same on ipad & iphone
#State var segmentControllerWidth: CGFloat = 0
var body: some View {
HStack {
Spacer()
.frame(width: (geometry.size.width / 2) - (segmentControllerWidth / 2))
.background(Color.red)
segmentController
.fixedSize()
.background(PreferenceViewSetter())
profileButton
.frame(width: (geometry.size.width / 2) - (segmentControllerWidth / 2))
}
.onPreferenceChange(PreferenceViewKey.self) { preferences in
segmentControllerWidth = preferences.width
}
}
struct PreferenceViewSetter: View {
var body: some View {
GeometryReader { geometry in
Rectangle()
.fill(Color.clear)
.preference(key: PreferenceViewKey.self,
value: PreferenceViewData(width: geometry.size.width))
}
}
}
struct PreferenceViewData: Equatable {
let width: CGFloat
}
struct PreferenceViewKey: PreferenceKey {
typealias Value = PreferenceViewData
static var defaultValue = PreferenceViewData(width: 0)
static func reduce(value: inout PreferenceViewData, nextValue: () -> PreferenceViewData) {
value = nextValue()
}
}
Simple answer how to center segment controller and hide one of the buttons.
#State var showLeadingButton = true
var body: some View {
HStack {
Button(action: {}, label: {"leading"})
.opacity(showLeadingButton ? true : false)
Spacer()
Picker(selection: $selectedStatus,
label: Text("SEGMENT") {
segmentValues
}
.id(UUID())
.pickerStyle(SegmentedPickerStyle())
.fixedSize()
Spacer()
Button(action: {}, label: {"trailing"})
}
.frame(width: UIScreen.main.bounds.width)
}

how to put the array values into a list of buttons that opens new views based what is clicked

as you can see the HStack is very redundant.
I want to have an array of some type that contains both the image and the text
But I do not know how to put that array into the list, more importantly I do not know how to recognize which element in the array was clicked and open a new view based on what is clicked
struct ContentView: View {
var body: some View {
ZStack {
NavigationView {
List {
// as you can see the HStack is very redundant.
// I want to have an array of some type that contains both the image and the text
// But I do not know how to put that array into the list, more importantly I do not know how to recognize which element in the array was clicked and open a new view based on what is clicked
HStack {
Image("someImage")
.resizable()
.frame(width: 50, height: 50, alignment: .leading)
.clipShape(Circle())
NavigationLink (destination: SomeView()) {
Text("SomeText").foregroundColor(.gray)
.bold()
}
}
HStack {
Image("Image2")
.resizable()
.clipShape(Circle())
.frame(width: 50, height: 50, alignment: .leading)
NavigationLink(destination: image2()) {
Text("text2").foregroundColor(.gray)
.bold()
}
}
HStack {
Image("image3")
.resizable()
.clipShape(Circle())
.frame(width: 50, height: 50, alignment: .leading)
NavigationLink(destination: view3()) {
Text("view3").foregroundColor(.gray)
.bold()
}
}
}.navigationBarTitle("list")
}
}
}
}
You will need a 3 different arrays or a Model, I'll demonstrate it with the first approach with arrays since your question was specific about arrays.
import SwiftUI
struct ContentView: View {
let views: [AnyView] = [AnyView(SomeView()), AnyView(Image2()), AnyView(View3())]
var body: some View {
NavigationView {
List {
ForEach(0...2, id: \.self) { index in
NavigationLink (destination: self.views[index]) {
ListRowView(index: index)
}
}
}.navigationBarTitle("List")
}
}
}
#if DEBUG
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
#endif
struct ListRowView: View {
var index: Int
let imageNames: [String] = ["cart","star","book"]
let textList: [String] = ["SomeText","text2","view3"]
var body: some View {
HStack {
Image(systemName: self.imageNames[index])
.resizable()
.clipShape(Circle())
.frame(width: 50, height: 50, alignment: .leading)
Text(self.textList[index])
.foregroundColor(.gray)
.bold()
}
}
}
struct SomeView: View {
var body: some View {
Text("SomeView")
.foregroundColor(.gray)
.bold()
}
}
struct Image2: View {
var body: some View {
Text("Image2")
.foregroundColor(.gray)
.bold()
}
}
struct View3: View {
var body: some View {
Text("View3")
.foregroundColor(.gray)
.bold()
}
}
The first array is representing your destination views with its type as AnyView, the another two arrays are a regular String arrays representing your image names and the text. I used systemName images for demonstration purposes only and you can use your own image names from the assets.
I hope it is what you are looking for, and if the answer worked for you please accept it as an answer. Also do not hesitate to engage in comments!
you can do it like this:
public struct ImageTextView<Destination> : Hashable where Destination: View {
public static func == (lhs: ImageTextView<Destination>, rhs: ImageTextView<Destination>) -> Bool {
return lhs.uuid == rhs.uuid
}
public var hashValue: Int {
return uuid.hashValue
}
var uuid = UUID().uuidString
var image: Image
var text : String
var destination: Destination
init(image: Image, text: String, destination: Destination) {
self.image = image
self.text = text
self.destination = destination
}
}
struct SomeView: View {
var body: some View {
Text ("navigation target")
}
}
let rows = [
ImageTextView(image: Image("someImage"), text: "SomeText", destination: SomeView())
// ImageTextView(image: Image("image2"), text: "text2", destination: SomeView())
]
struct ContentView: View {
var body: some View {
ZStack {
NavigationView {
List {
// as you can see the HStack is very redundant.
// I want to have an array of some type that contains both the image and the text
// But I do not know how to put that array into the list, more importantly I do not know how to recognize which element in the array was clicked and open a new view based on what is clicked
ForEach (rows, id: \.self) { row in
HStack {
row.image
.resizable()
.frame(width: 50, height: 50, alignment: .leading)
.clipShape(Circle())
NavigationLink (destination: SomeView()) {
Text(row.text).foregroundColor(.gray)
.bold()
}
}
}
}.navigationBarTitle("list")
}
}
}
}