Keeping text on TextEditor element while switching views SwiftUI - swift

Well, I'm working on a little app where I have a TextEditor element to type whatever we want. The case is, I want to keep the text on the TextEditor while switching other views, but I can't.
TextEditor before switching the view :
TextEditor after switching the view :
The code is the next one:
struct VistaDatos: View {
#State private var opinion: String = ""
var progreso : Double {
Double(opinion.count)
}
var body: some View {
VStack{
//SOME CODE HERE ...
HStack{
Text("Mi opinión...")
.font(.headline)
Image(systemName: "pencil")
.foregroundColor(.white)
.font(.headline)
}
VStack{
TextEditor(text: $opinion)
.background(.green)
.frame(width: 350, height: 250)
.background().colorMultiply(.green)
.overlay(Rectangle().stroke(Color.black, lineWidth:2))
.disableAutocorrection(true)
.onChange(of: self.opinion) { value in
if Int(opinion.count) > 150 {
self.opinion = String(value.prefix(150))
}
}
Text("Número de palabras: \(Int(progreso))/150").foregroundColor(Int(progreso) >= 100 ? .red : .white)
ProgressView(,value: progreso, total: 150) {
}.frame(width: 350, alignment: .center)
}
}.background(Color.green)
Spacer()
}
}
I have to use .onDisappear event to make it work (it seems to be on the first level stack ), but it isn't working...
How can I make it work?
Thanks in advance.

Since you say you have multiple views, that I assume may need the opinion text,
try this example code. It keeps your text in a ObservableObject,
that you can use throughout your app.
For you to do, is to code the save and retrieve
from wherever you want. In this example it is using the UserDefaults.
class StoreService: ObservableObject {
// your text
#Published var opinion = ""
// ... todo code to store your data when you are finished
func save() {
// save your data
UserDefaults.standard.set(opinion, forKey: "opinion")
}
// ... todo code to retrieve your data when the app starts again
init() {
// get your data
opinion = UserDefaults.standard.string(forKey: "opinion") ?? ""
}
}
struct ContentView: View {
#StateObject var store = StoreService() // <-- here
var body: some View {
NavigationStack {
VStack (spacing: 50) {
Text("\(store.opinion.count) characters typed")
NavigationLink("go to VistaDatos", value: "editor")
.navigationDestination(for: String.self) { str in
VistaDatos()
}
}
}.environmentObject(store) // <-- here
}
}
struct VistaDatos: View {
#EnvironmentObject var store: StoreService // <-- here
var progreso : Double {
Double(store.opinion.count)
}
var body: some View {
VStack{
//SOME CODE HERE ...
HStack{
Text("Mi opinión...").font(.headline)
Image(systemName: "pencil")
.foregroundColor(.white)
.font(.headline)
}
VStack{
TextEditor(text: $store.opinion) // <-- here
.background(.green)
.frame(width: 350, height: 250)
.background().colorMultiply(.green)
.overlay(Rectangle().stroke(Color.black, lineWidth:2))
.disableAutocorrection(true)
.onChange(of: store.opinion) { value in
if store.opinion.count > 150 {
store.opinion = String(value.prefix(150))
}
}
Text("Número de palabras: \(Int(progreso))/150").foregroundColor(Int(progreso) >= 100 ? .red : .white)
ProgressView(value: progreso, total: 150).frame(width: 350, alignment: .center)
Button("Save me") { // <-- here
store.save()
}
}
}.background(Color.green)
Spacer()
}
}
Alternatively, you could use the simple #AppStorage, like this:
struct ContentView: View {
#AppStorage("opinion") var opinion = "" // <-- here
var body: some View {
NavigationStack {
VStack (spacing: 50) {
Text("\(opinion.count) characters typed")
NavigationLink("go to VistaDatos", value: "editor")
.navigationDestination(for: String.self) { str in
VistaDatos()
}
}
}
}
}
struct VistaDatos: View {
#AppStorage("opinion") var opinion = "" // <-- here
var progreso : Double {
Double(opinion.count)
}
var body: some View {
VStack{
//SOME CODE HERE ...
HStack{
Text("Mi opinión...").font(.headline)
Image(systemName: "pencil")
.foregroundColor(.white)
.font(.headline)
}
VStack{
TextEditor(text: $opinion) // <-- here
.background(.green)
.frame(width: 350, height: 250)
.background().colorMultiply(.green)
.overlay(Rectangle().stroke(Color.black, lineWidth:2))
.disableAutocorrection(true)
.onChange(of: opinion) { value in
if opinion.count > 150 {
opinion = String(value.prefix(150))
}
}
Text("Número de palabras: \(Int(progreso))/150").foregroundColor(Int(progreso) >= 100 ? .red : .white)
ProgressView(value: progreso, total: 150).frame(width: 350, alignment: .center)
}
}.background(Color.green)
Spacer()
}
}

Related

Can't solve scroll view in SwiftUI

Could someone please explain to me how the ScrollView works, how can I make that when I receive a message it scrolls to the last message ( item )?
I tried to make it with a, ScrollViewReader { proxy in } but I still can't make this code work.
I tried also to make it ' .onchange(of: ) { } ' (with ScrollViewReader)
struct ContentView: View{
#ObservedObject var viewModel = ViewModel()
#State var text = ""
#State var models = [String]()
var body: some View {
VStack(alignment: .leading) {
ScrollViewReader { proxy in
ScrollView (showsIndicators: false){
ForEach(models, id: \.self){ string in
Text(string)
.font(.headline)
.padding()
.background(Color("Text"))
.cornerRadius(10)
.overlay(RoundedRectangle(cornerRadius: 10).strokeBorder(.blue, style: .init(lineWidth: 1))
)
Divider()
}
.onChange(of: models){
proxy.scrollTo(models.last)
}
}
}
Spacer()
HStack{
TextField("Type here...", text: $text)
.padding(15.0)
.padding(.horizontal)
Button(){
send()
} label: {
Image(systemName: "arrow.up.circle.fill")
.font(.system(size: 40))
.foregroundColor(Color("Button"))
}
.padding(10.0)
}
.overlay(
RoundedRectangle(cornerRadius: 100)
.stroke(Color("Stroke"), lineWidth: 1)
)
}
.onAppear{
viewModel.setup()
}
.padding()
.background(/*#START_MENU_TOKEN#*//*#PLACEHOLDER=View#*/Color("Background")/*#END_MENU_TOKEN#*/)
}
func send() {
guard !text.trimmingCharacters(in: .whitespaces).isEmpty else {
return
}
models.append("Me: \(self.text)")
viewModel.send(text: text) { response in
DispatchQueue.main.async {
self.models.append("Answer: "+response)
self.text = ""
}
}
}
}
..............................
use a different overload
proxy.scrollTo(models.last,anchor:.top)

Utilize buttons as pickers to pick between map views

So I want to be able to utilize a picker so that I can choose between different views, but the only option that I found was a picker, which outputs the following output:
I want to have a custom solution where I can have three buttons, and choose between those similar to how a picker is chosen, here is the look that I'm attempting to achieve:
The code below renders the buttons perfectly, but the Picker don't render the contents of the button nor the modifiers, how would I be able to achieve clicking on each individual button similar to how a picker is selected?
The Picker also have a .tag(0), .tag(1) that can be utilized, how would this work on buttons?
Here is the code:
struct MapDisplaySheetView: View {
#ObservedObject var mapSettings = MapSettings()
#State var mapType = 0
#State var allItems: [String] = [
"Standard",
"Hybrid",
"Image",
]
var body: some View {
VStack(spacing: 0) {
// MARK: Map Type
HStack {
Picker(
"Map Type",
selection: $mapType,
content: {
ForEach(allItems, id: \.self) { item in
VStack {
HStack {
VStack {
Text(item)
.font(.footnote.weight(.bold))
.frame(maxWidth: .infinity, alignment: .leading)
.clipped()
.foregroundColor(.primary)
}
}
.padding(8)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.clipped()
}
.border(.red)
.background {
RoundedRectangle(cornerRadius: 4, style: .continuous)
.foregroundColor(Color(.systemFill))
}
.foregroundColor(Color(.quaternaryLabel))
.cornerRadius(8)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.clipped()
}
})
.pickerStyle(SegmentedPickerStyle())
}
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
.clipped()
.padding(.bottom, 4)
}
.padding(16)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.clipped()
}
}
Here is what I attempted, but it's not working, I am not getting a log.info() output when clicking buttons:
struct MapDisplaySheetView: View {
#ObservedObject var mapSettings = MapSettings()
#State var mapType = 0
#State var allItems: [String] = [
"Standard",
"Hybrid",
"Image",
]
var body: some View {
VStack(spacing: 0) {
HStack {
ForEach(allItems, id: \.self) { item in
VStack {
HStack {
VStack {
Button(action: {
// Action
}, label: {
Text(item)
})
.tag(mapSettings.mapType)
.onChange(of: mapType) { newValue in
mapSettings.mapType = newValue
log.info("We have selected \(newValue)")
}
}
}
}
}
}
}
}
}
you could try something like this:
struct MapDisplaySheetView: View {
#ObservedObject var mapSettings = MapSettings()
#State var allItems: [String] = ["Standard", "Hybrid", "Image"]
var body: some View {
HStack {
ForEach(allItems, id: \.self) { item in
Button(action: {
mapSettings.mapType = item
print("We have selected \(item)")
}, label: {
Text(item)
})
.buttonStyle(.bordered)
}
}
}
}
EDIT-1:
if the mapType is an Int, then use:
struct MapDisplaySheetView: View {
#ObservedObject var mapSettings = MapSettings()
#State var allItems: [String] = ["Standard", "Hybrid", "Image"]
var body: some View {
HStack {
ForEach(allItems, id: \.self) { item in
Button(action: {
switch item {
case "Standard": mapSettings.mapType = 0
case "Hybrid": mapSettings.mapType = 1
case "Image": mapSettings.mapType = 2
default: mapSettings.mapType = 0
}
print("We have selected \(item) mapSettings: \(mapSettings.mapType) ")
}, label: {
Text(item)
})
.buttonStyle(.bordered)
}
}
}
}

SwiftUI - how to increase Toggle's target touch size?

I want to increase Toggle's target size for usability purposes.
It's easy with buttons using .frame(width: 200, height: 200) . But I don't know how to apply the same for toggles.
Here is my code. I have marked where it works and where it doesn't.
import SwiftUI
struct ContentView: View {
#State private var test = true
var body: some View {
VStack {
Text("Hello, world!")
.padding()
Button(action: {
print("button pressed")
}) {
Image(systemName: "checkmark.circle.fill")
.font(.largeTitle)
// This works for Button
.frame(width: 200, height: 200)
}
Toggle(isOn: Binding<Bool>(
get: { test },
set: {
test = $0
})) {
Text("Done")
}
// This doesn't work for Toggle
.frame(width: 200, height: 200)
.labelsHidden()
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
You can try something like this:
Toggle(isOn: Binding<Bool>(
get: { test },
set: {
test = $0
})) {
Text("Done")
}
.frame(width: 200, height: 200)
.labelsHidden()
.contentShape(Rectangle())
.onTapGesture {
withAnimation {
test.toggle()
}
}

Why My second view cannot jump back to the root view properly

My App currently has two pages, first page has a circle plus button which could lead us to a second page. Basically, I have a save button which after clicking it, we could get back to the rood page. I followed this link for going back to root view. I tried the most up voted code, his code works perfectly. I reduced his code to two scene (basically the same scenario as mine), which also works perfectly. But then I don't know why my own code, pasted below, doesn't work. Basically my way of handling going back to root view is the same as the one in the link.
//
// ContentView.swift
// refridgerator_app
//
// Created by Mingtao Sun on 12/22/20.
//
import SwiftUI
import UIKit
#if canImport(UIKit)
extension View {
func hideKeyboard() {
UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
}
}
#endif
struct ContentView: View {
#EnvironmentObject private var fridge : Fridge
private var dbStartWith=0;
#State var pushed: Bool = false
#State private var selection = 1;
#State private var addFood = false;
var body: some View {
TabView(selection: $selection) {
NavigationView {
List(fridge.container!){
food in NavigationLink(destination: FoodView()) {
Text("HI")
}
}.navigationBarTitle(Text("Fridge Items"), displayMode: .inline)
.navigationBarItems(trailing:
NavigationLink(destination: AddFoodView(pushed: self.$pushed),isActive: self.$pushed) {
Image(systemName: "plus.circle").resizable().frame(width: 22, height: 22)
}.isDetailLink(false) )
}
.tabItem {
Image(systemName: "house.fill")
Text("Home")
}
.tag(1)
Text("random tab")
.font(.system(size: 30, weight: .bold, design: .rounded))
.tabItem {
Image(systemName: "bookmark.circle.fill")
Text("profile")
}
.tag(0)
}.environmentObject(fridge)
}
}
struct FoodView: View{
var body: some View{
NavigationView{
Text("food destination view ");
}
}
}
struct AddFoodView: View{
#Binding var pushed : Bool
#EnvironmentObject private var fridgeView : Fridge
#State private var name = ""
#State private var count : Int = 1
#State private var category : String = "肉类";
#State var showCategory = false
#State var showCount = false
var someNumberProxy: Binding<String> {
Binding<String>(
get: { String(format: "%d", Int(self.count)) },
set: {
if let value = NumberFormatter().number(from: $0) {
self.count = value.intValue;
}
}
)
}
var body: some View{
ZStack{
NavigationView{
VStack{
Button (action: {
self.pushed = false ;
//let tempFood=Food(id: fridgeView.index!,name: name, count: count, category: category);
//fridgeView.addFood(food: tempFood);
} ){
Text("save").foregroundColor(Color.blue).font(.system(size: 18,design: .default)) }
}.navigationBarTitle("Three")
}
ZStack{
if self.showCount{
Rectangle().fill(Color.gray)
.opacity(0.5)
VStack(){
Spacer(minLength: 0);
HStack{
Spacer()
Button(action: {
self.showCount=false;
}, label: {
Text("Done")
}).frame(alignment: .trailing).offset(x:-15,y:15)
}
Picker(selection: $count,label: EmptyView()) {
ForEach(1..<100){ number in
Text("\(number)").tag("\(number)")
}
}.labelsHidden()
} .frame(minWidth: 300, idealWidth: 300, maxWidth: 300, minHeight: 250, idealHeight: 100, maxHeight: 250, alignment: .top).fixedSize(horizontal: true, vertical: true)
.background(RoundedRectangle(cornerRadius: 27).fill(Color.white.opacity(1)))
.overlay(RoundedRectangle(cornerRadius: 27).stroke(Color.black, lineWidth: 1))
.offset(x:10,y:-10)
Spacer()
}
if self.showCategory{
let categoryArr = ["肉类","蔬菜类","饮料类","调味品类"]
ZStack{
Rectangle().fill(Color.gray)
.opacity(0.5)
VStack(){
Spacer(minLength: 0);
HStack{
Spacer()
Button(action: {
self.showCategory=false;
}, label: {
Text("Done")
}).frame(alignment: .trailing).offset(x:-15,y:15)
}
Picker(selection: $category,label: EmptyView()) {
ForEach(0..<categoryArr.count){ number in
Text(categoryArr[number]).tag(categoryArr[number])
}
}.labelsHidden()
} .frame(minWidth: 300, idealWidth: 300, maxWidth: 300, minHeight: 250, idealHeight: 100, maxHeight: 250, alignment: .top).fixedSize(horizontal: true, vertical: true)
.background(RoundedRectangle(cornerRadius: 27).fill(Color.white.opacity(1)))
.overlay(RoundedRectangle(cornerRadius: 27).stroke(Color.black, lineWidth: 1))
Spacer()
}.offset(x:10,y:20)
}
}
}.animation(.easeInOut)
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
If you read my code carefully, there are some variables are missing referencing. That's because I pasted part of the code that relates to my issue.
Food Class
//
// Food.swift
// refridgerator_app
//
// Created by Mingtao Sun on 12/23/20.
//
import Foundation
class Food: Identifiable {
init(id:Int, name: String, count: Int, category: String){
self.id=id;
self.name=name;
self.count=count;
self.category=category;
}
var id: Int
var name: String
var count: Int
var category: String
}
Fridge class
//
// Fridge.swift
// refridgerator_app
//
// Created by Mingtao Sun on 12/27/20.
//
import Foundation
class Fridge: ObservableObject{
init(){
db=DBhelper();
let result = setIndex(database: db!);
self.index = result.1;
self.container=result.0;
}
var db:DBhelper?
var index : Int?
#Published var container : [Food]?;
func setIndex(database: DBhelper) -> ([Food],Int){
let foodList : [Food] = database.read();
var index=0;
for food in foodList{
index = max(food.id,index);
}
return (foodList,(index+1));
}
func updateindex(index: inout Int){
index=index+1;
}
func testExist(){
if let data = db {
print("hi")
}
else{
print("doesnt exist")
}
}
func addFood(food:Food){
self.db!.insert(id: self.index!, name: food.name, count:food.count, category: food.category);
self.container!.append(food);
}
}
Because you implemented a new NaviagtionView in AddFoodView. Simply remove this and it should work. Look at the link you provided. There is no NavigationView in the child.
Correct me if Im wrong but the core code parts here that produce this issue are as follows:
Here you start:
struct ContentView: View {
#State var pushed: Bool = false
// Deleted other vars
var body: some View {
TabView(selection: $selection) {
NavigationView {
List(fridge.container!){
food in NavigationLink(destination: FoodView()) {
Text("HI")
}
}.navigationBarTitle(Text("Fridge Items"), displayMode: .inline)
.navigationBarItems(trailing:
// Here you navigate to the child view
NavigationLink(destination: AddFoodView(pushed: self.$pushed),isActive: self.$pushed) {
Image(systemName: "plus.circle").resizable().frame(width: 22, height: 22)
}.isDetailLink(false) )
}
Here you land and want to go back to root:
struct AddFoodView: View{
#Binding var pushed : Bool
// Deleted the other vars for better view
var body: some View{
ZStack{
NavigationView{ // <-- remove this
VStack{
Button (action: {
// here you'd like to go back
self.pushed = false;
} ){
Text("save").foregroundColor(Color.blue).font(.system(size: 18,design: .default)) }
}.navigationBarTitle("Three")
}
For the future:
I have the feeling you might have troubles with the navigation in general.
Actually it is really simple:
You implement one NavigationView at the "root" / start of your navigation.
From there on you only use NavigationLinks to go further down to child pages. No NavigationView needed anymore.

Tabbar middle button utility function in SwiftUI

I'm trying to reproduce a "Instagram" like tabBar which has a "Utility" button in the middle which doesn't necessarily belong to the tabBar eco system.
I have attached this gif to show the behaviour I am after. To describe the issue. The tab bar in the middle (Black plus) is click a ActionSheet is presented INSTEAD of switching the view.
How I would do this in UIKit is simply use the
override func tabBar(tabBar: UITabBar, didSelectItem item: UITabBarItem) {
print("Selected item")
}
Function from the UITabBarDelegate. But obviously we can't do this in SwiftUI so was looking to see if there was any ideas people have tried. My last thought would be to simply wrap it in a UIView and use it with SwiftUI but would like to avoid this and keep it native.
I have seen a write up in a custom TabBar but would like to use the TabBar provided by Apple to avoid any future discrepancies.
Thanks!
Edit: Make the question clearer.
Thanks to Aleskey for the great answer (Marked as correct). I evolved it a little bit in addition to a medium article that was written around a Modal. I found it to be a little different
Here's the jist.
A MainTabBarData which is an Observable Object
final class MainTabBarData: ObservableObject {
/// This is the index of the item that fires a custom action
let customActiontemindex: Int
let objectWillChange = PassthroughSubject<MainTabBarData, Never>()
var previousItem: Int
var itemSelected: Int {
didSet {
if itemSelected == customActiontemindex {
previousItem = oldValue
itemSelected = oldValue
isCustomItemSelected = true
}
objectWillChange.send(self)
}
}
func reset() {
itemSelected = previousItem
objectWillChange.send(self)
}
/// This is true when the user has selected the Item with the custom action
var isCustomItemSelected: Bool = false
init(initialIndex: Int = 1, customItemIndex: Int) {
self.customActiontemindex = customItemIndex
self.itemSelected = initialIndex
self.previousItem = initialIndex
}
}
And this is the TabbedView
struct TabbedView: View {
#ObservedObject private var tabData = MainTabBarData(initialIndex: 1, customItemIndex: 2)
var body: some View {
TabView(selection: $tabData.itemSelected) {
Text("First Screen")
.tabItem {
VStack {
Image(systemName: "globe")
.font(.system(size: 22))
Text("Profile")
}
}.tag(1)
Text("Second Screen")
.tabItem {
VStack {
Image(systemName: "plus.circle")
.font(.system(size: 22))
Text("Profile")
}
}.tag(2)
Text("Third Screen")
.tabItem {
VStack {
Image(systemName: "number")
.font(.system(size: 22))
Text("Profile")
}
}.tag(3)
}.actionSheet(isPresented: $tabData.isCustomItemSelected) {
ActionSheet(title: Text("SwiftUI ActionSheet"), message: Text("Action Sheet Example"),
buttons: [
.default(Text("Option 1"), action: option1),
.default(Text("Option 2"), action: option2),
.cancel(cancel)
]
)
}
}
func option1() {
tabData.reset()
// ...
}
func option2() {
tabData.reset()
// ...
}
func cancel() {
tabData.reset()
}
}
struct TabbedView_Previews: PreviewProvider {
static var previews: some View {
TabbedView()
}
}
Similar concept, just uses the power of SwiftUI and Combine.
You could introduce new #State property for storing old tag of presented tab. And perform the next method for each of your tabs .onAppear { self.oldSelectedItem = self.selectedItem } except the middle tab. The middle tab will be responsible for showing the action sheet and its method will look the following:
.onAppear {
self.shouldShowActionSheet.toggle()
self.selectedItem = self.oldSelectedItem
}
Working example:
import SwiftUI
struct ContentView: View {
#State private var selectedItem = 1
#State private var shouldShowActionSheet = false
#State private var oldSelectedItem = 1
var body: some View {
TabView (selection: $selectedItem) {
Text("Home")
.tabItem { Image(systemName: "house") }
.tag(1)
.onAppear { self.oldSelectedItem = self.selectedItem }
Text("Search")
.tabItem { Image(systemName: "magnifyingglass") }
.tag(2)
.onAppear { self.oldSelectedItem = self.selectedItem }
Text("Add")
.tabItem { Image(systemName: "plus.circle") }
.tag(3)
.onAppear {
self.shouldShowActionSheet.toggle()
self.selectedItem = self.oldSelectedItem
}
Text("Heart")
.tabItem { Image(systemName: "heart") }
.tag(4)
.onAppear { self.oldSelectedItem = self.selectedItem }
Text("Profile")
.tabItem { Image(systemName: "person.crop.circle") }
.tag(5)
.onAppear { self.oldSelectedItem = self.selectedItem }
}
.actionSheet(isPresented: $shouldShowActionSheet) { ActionSheet(title: Text("Title"), message: Text("Message"), buttons: [.default(Text("Option 1"), action: option1), .default(Text("Option 2"), action: option2) , .cancel()]) }
}
func option1() {
// do logic 1
}
func option2() {
// do logic 2
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Previous answers did not help me so I'm pasting my complete solution.
import SwiftUI
import UIKit
enum Tab {
case map
case recorded
}
#main
struct MyApp: App {
#State private var selectedTab: Tab = .map
#Environment(\.scenePhase) private var phase
var body: some Scene {
WindowGroup {
VStack {
switch selectedTab {
case .map:
NavigationView {
FirstView()
}
case .recorded:
NavigationView {
SecondView()
}
}
CustomTabView(selectedTab: $selectedTab)
.frame(height: 50)
}
}
}
}
struct FirstView: View {
var body: some View {
Color(.systemGray6)
.ignoresSafeArea()
.navigationTitle("First view")
}
}
struct SecondView: View {
var body: some View {
Color(.systemGray6)
.ignoresSafeArea()
.navigationTitle("second view")
}
}
struct CustomTabView: View {
#Binding var selectedTab: Tab
var body: some View {
HStack {
Spacer()
Button {
selectedTab = .map
} label: {
VStack {
Image(systemName: "map")
.resizable()
.scaledToFit()
.frame(width: 25, height: 25)
Text("Map")
.font(.caption2)
}
.foregroundColor(selectedTab == .map ? .blue : .primary)
}
.frame(width: 60, height: 50)
Spacer()
Button {
} label: {
ZStack {
Circle()
.foregroundColor(.secondary)
.frame(width: 80, height: 80)
.shadow(radius: 2)
Image(systemName: "plus.circle.fill")
.resizable()
.foregroundColor(.primary)
.frame(width: 72, height: 72)
}
.offset(y: -2)
}
Spacer()
Button {
selectedTab = .recorded
} label: {
VStack {
Image(systemName: "chart.bar")
.resizable()
.scaledToFit()
.frame(width: 25, height: 25)
Text("Recorded")
.font(.caption2)
}
.foregroundColor(selectedTab == .recorded ? .blue : .primary)
}
.frame(width: 60, height: 50)
Spacer()
}
}
}