codepen code does not transfer well into visual studio code - visual-studio-code

This is the code
It seems the Javascript file is the one not loading on my webpage.
I have made sure the script js link is in the right place in the html document.
(document).ready(function () {
// typing animation
(function ($) {
$.fn.writeText = function (content) {
var contentArray = content.split(""),
current = 0,
elem = this;
setInterval(function () {
if (current < contentArray.length) {
elem.text(elem.text() + contentArray[current++]);
}
}, 80);
};
})(jQuery);
i added a snippet of js file because stackoverflow wont let me link my codepen without some code.

Related

Protractor locator issues

My goal is to pull the css width of a particular element.
The actual jQuery command I use in Chrome console works well :
$('div-grid-directive[grid-name="SAT"] .qMinus1_resize_expand').first().css('width');
"0px"
However, running Protractor in a Win 7 cmd prompt, I'm getting the following error:
Message:
Failed: element(...).first is not a function
The error points to my objects page topNav.icons.page.js, in this.getQMinus1Column :
module.exports = function(){
this.clickExpandRowsIcon = function(){
$('.resize-btns > .glyphicon.glyphicon-resize-horizontal').click();
browser.driver.sleep(2000);
};
this.getQMinus1Column = function(){
return element(by.css('div-grid-directive[grid-name="SAT"] .qMinus1_resize_expand')).first();
};
};
and my SAT.spec.js file :
var IndexPage = require('./pageObjects/index.page.js');
var TopNavBar = require('./pageObjects/topNav.icons.page.js');
describe('Testing the Sales & Trading Top Nav grid icons', function(){
var indexPage = new IndexPage();
var topNavBar = new TopNavBar();
beforeEach(function () {
indexPage.get(); // Launches app !!
});
describe('Clicking on the Expand Rows icon', function () {
it('Should horizontally expand previous quarters qMinus1 thru qMinus6', function () {
topNavBar.clickExpandRowsIcon();
var elem = topNavBar.getQMinus1Column();
expect(elem).getCssValue().indexOf('width: 5px;').not.toBe('-1');
});
});
});
So before I even try to get the css width attribute, I'm struggling to return first(), using this format:
return element(by.css('MY-CSS')).first();
Do I have too much going on in this line, or perhaps the wrong syntax for Protractor ?
return element(by.css('div-grid-directive[grid-name="SAT"] .qMinus1_resize_expand')).first();
Again, the same syntax works using jQuery in console tools, so the CSS select is correct.
Advice is greatly appreciated here...
regards,
Bob
As per this , element does not return a collection of objects to call first method in it.
Probably you might want to use element.all(locator)

Chrome App FileReader

I'm trying to make use of the file system API in a Chrome App. I've tried all the sample code I can find and can't get a simple text file to read. I'm logging almost every step, and what seems to happen (or not happen) is everything stops the first time I reference a file reader object. It creates just fine, because I can log the .readyState, but after that I can't seem to even set an onload()event or execute a .readAsText().
Here's what I'm calling from a button:
function clickButton(){
chrome.fileSystem.chooseEntry({type: 'openFile', acceptsMultiple: false}, function(FileEntry){
if(chrome.runtime.lastError) {console.warn("Warning: " + chrome.runtime.lastError.message);}
else{
console.log(FileEntry);
var thing = new FileReader();
console.log(thing.readyState);
thing.onloadstart(function(){
console.log("Started loading " & FileEntry);
});
console.log("added onloadstart");
console.log(thing.readyState);
console.log(thing);
thing.readAsText(FileEntry);
console.log(thing.readyState);
console.log(thing.result);
}
});
document.getElementById("status").innerHTML = "I did something";
}
I did read somewhere that Chrome doesn't allow access to local files, but the chrome apps seem to be different. At least, the documentation seems to suggest that.
The only thing I end up with in my console is the FileEntry object.
https://developer.chrome.com/apps/app_storage#filesystem
I've used the example code right from the above link and still can't get it right. Anyone else have this issue or know what I'm doing wrong?
There is a difference between a FileEntry and a File. You need to call FileEntry's .file() method. So, replace
thing.readAsText(FileEntry);
with
FileEntry.file(function(File) {
thing.readAsText(File)
})
https://developer.mozilla.org/en-US/docs/Web/API/FileEntry#File
Try this code...
<!doctype html>
<html>
<script>
function handle_files(files) {
for (i = 0; i < files.length; i++) {
file = files[i]
console.log(file)
var reader = new FileReader()
ret = []
reader.onload = function(e) {
console.log(e.target.result)
}
reader.onerror = function(stuff) {
console.log("error", stuff)
console.log (stuff.getMessage())
}
reader.readAsText(file) //readAsdataURL
}
}
</script>
<body>
FileReader that works!
<input type="file" multiple onchange="handle_files(this.files)">
</body>
</html>
I've written a function to extract text from a file.
function getFileEntryText(fileEntry) {
return new Promise(function (resolve, reject) {
fileEntry.file(function (file) {
var fileReader = new FileReader();
fileReader.onload = function (text) {
resolve(fileReader.result);
};
fileReader.onerror = function () {
reject(fileReader.error);
};
fileReader.readAsText(file);
});
});
}
You can invoke this method like so:
getFileEntryText(fileEntry).then(function(text) {
// Process the file text here
}, function(error) {
// Handle the file error here
});
One thing I'm grappling with when working with the FileSystem is that every call is asynchronous. Having multiple levels of nested callbacks can make for code that's hard to read. I'm currently working around this by converting everything I can to a Promise.
for anyone who is interested, here's my final (working) code, complete with all the console.log()'s I needed to follow all those callbacks.
var chosenEntry = null;
function clickButton(){
console.log("Button clicked");
var accepts = [{
mimeTypes: ['text/*'],
extensions: ['js', 'css', 'txt', 'html', 'xml', 'tsv', 'csv', 'rtf']
}];
chrome.fileSystem.chooseEntry({type: 'openFile', accepts: accepts}, function(theEntry) {
if (!theEntry) {
output.textContent = 'No file selected.';
return;
}
// use local storage to retain access to this file
chrome.storage.local.set({'chosenFile': chrome.fileSystem.retainEntry(theEntry)});
console.log("local data set. calling loadFileEntry");
loadFileEntry(theEntry);
console.log("loadFileEntry called, returned to clickButton()");
});
}
function loadFileEntry(_chosenEntry) {
console.log("entered loadFileEntry()");
chosenEntry = _chosenEntry;
chosenEntry.file(function(file) {
readAsText(chosenEntry, function(result) {
console.log("running callback in readAsText");
document.getElementById('text').innerHTML = result;
console.log("I just tried to update textarea.innerHTML");
});
});
console.log("added function to chosenEntry.file()");
}
function readAsText(fileEntry, callback) {
console.log("readAsText called");
fileEntry.file(function(file) {
var reader = new FileReader();
console.log("Created reader as FileReader");
reader.onload = function(e) {
console.log("called reader.onload function");
callback(e.target.result);
};
console.log("calling reader.readAsText");
reader.readAsText(file);
});
}

Embedding Facebook Posts Responsive

Facebook claims its embedded posts are adjusted automatically based on the screen sizes.
Please see Can I customize the width of Embedded Posts? section in the below link.
https://developers.facebook.com/docs/plugins/embedded-posts
However, the embed doesn't seem to be responsive. Please see my test here,
http://colombowebs.com/test/fb/
Is there anything I have to do in addition to make it responsive?
You have to use javascript/jquery to obtain the desired result. I have taken help from responsive function and created the following which works almost for all widths.
(function ($) {
jQuery.fn.autoResizeFbPost = function () {
var fixWidth = function ($container, $clonedContainer, doParse) {
// default parameter.
doParse = typeof doParse == 'undefined' ? true : doParse;
var updatedWidth = $container.width();
// update all div.fb-post with correct width of container
var isMobile = window.matchMedia("only screen and (max-width: 600px)");
if (isMobile.matches) {
//Conditional script here
if (window.matchMedia("(orientation: portrait)").matches) {
// you're in PORTRAIT mode
updatedWidth = $(window).width();
}
if (window.matchMedia("(orientation: landscape)").matches) {
// you're in LANDSCAPE mode
updatedWidth = $(window).height();
}
}
$clonedContainer
.find('div.fb-post')
.each(function () {
$(this).attr('data-width', updatedWidth);
});
$('div.embedded', $clonedContainer).each(function () {
$(this).attr('max-width', updatedWidth);
});
// update page with adjusted markup
$container.html($clonedContainer.html());
//should we call FB.XFBML.parse? we don't want to do this at page load because it will happen automatically
if (doParse && FB && FB.XFBML && FB.XFBML.parse)
FB.XFBML.parse();
};
return this.each(function () {
var $container = $(this),
$clonedContainer = $container.clone();
// make sure there is a .fb-post element before we do anything.
if (!$container.find('div.fb-post').length) {
return false;
}
// execute once (document.ready) and do not call FB.XFBML.parse()
fixWidth($container, $clonedContainer, false);
$(window).bind('resize', function () {
fixWidth($container, $clonedContainer);
}).trigger('resize');
});
};
})(jQuery);
(function ($) {
$(document).ready(function () {
$('#post').autoResizeFbPost();
});
})(jQuery);
And your HTML should be like
<div style="background-color: white;" id="post">
<div class="fb-post" data-href="your-facebook-post-url" mobile="false"></div>
Hope this helps you. Feel free to post your comments.

codemirror 3.0 format preloaded textarea code

I am using CodeMirror to create an editor in an HTML5 based presentation. In it's simplest form, the html looks something like this.
<section class="pattern">
<textarea id='pattern-view' class='codemirror' data-mode='javascript'>
var myModule = function(){
//code goes here
}
</textarea>
</section>
and down in a document ready I have the code
$(function(){
var tAreas = document.querySelectorAll('.codemirror');
for (var i = 0; i < tAreas.length; i++) {
CodeMirror.fromTextArea(tAreas[i], { theme: 'monokai', mode: tAreas[i].dataset.mode });
}
});
This works as expected, the textarea is replaced with the editor. The trouble is the indentation is maintained and not properly formatted. It only highlights the code, does not re-format the contents.
Is there something I need to add to this? I did find code for formatting.js addon, which is no longer part of codemirror 3.0.
Is there someway to auto-format the code inside the textarea?
Answering my own question. For those who might chance upon this. Get the formatting.js from the old codemirror and put it where you like. Add this to your dom ready function
var tAreas = document.querySelectorAll('.codemirror'); //assuming all textareas have the class codemirror
for (var i = 0; i < tAreas.length; i++) {
var editor = CodeMirror.fromTextArea(tAreas[i], {theme: 'monokai',mode: tAreas[i].dataset.mode, tabMode: 'indent' });
CodeMirror.commands["selectAll"](editor);
autoFormatSelection(editor);
$(tAreas[i]).trigger({type: 'keypress', which: 13});
}
function getSelectedRange(editor) {
return { from: editor.getCursor(true), to: editor.getCursor(false) };
}
function autoFormatSelection(editor) {
var range = getSelectedRange(editor);
editor.autoFormatRange(range.from, range.to);
CodeMirror.commands['goPageUp'](editor);
}

can I build a css class on the fly in tiny mce?

I'm using tiny mce, but I found it adds multiple spans with inline styles to the content for any applied style. Inline styles are not W3c Compliant, so must avoid inline css. Is it possible to create css class on the fly and apply to the selection, while editing content in tiny mce ?
Yes that is possible, but it took me some effort. What needs to be done is to write the class into the head of the editors iframe. Here is some example code which should work for IE,FF, Safari and point you into the right direction:
fonturl = "http://myfonts.com/arial.ttf"
csstext_to_add = '#font-face {font-family: "ownfont";src: url("'+fonturl+'");}'; // example
iframe_id = ed.id;
with(document.getElementById(iframe_id).contentWindow){
var h=document.getElementsByTagName("head");
if (!h.length) {
return;
}
var newStyleSheet=document.createElement("style");
newStyleSheet.type="text/css";
h[0].appendChild(newStyleSheet);
try{
if (typeof newStyleSheet.styleSheet !== "undefined") {
newStyleSheet.styleSheet.cssText = csstext_to_add;
}
else {
newStyleSheet.appendChild(document.createTextNode(csstext_to_add));
newStyleSheet.innerHTML=csstext_to_add;
}
}
catch(e){}
}
It is also possible to add that class as option into a dropdown (what takes some effort).
Thariama's answer was perfect. I'm using the tinyMCE jQuery connector for some of my pages and I have multiple instances of tinyMCE on the page. I made some modifications, but essentially its the same thing. I've created a text area field on the page that people can provide their own CSS. Also, I needed to change some CSS rules on the fly...
// function to change tinyMCE css on the fly
function checkCustomCSS() {
var $css = $('#page_css'),
newcss;
if ($css.val().length > 0) {
// since front end, we are wrapping their HTML in a wrapper and
// the tinyMCE edit iFrame is just using <body>, we need to change
// some rules so they can see the changes
newcss = $css.val().replace('#content_wrapper', 'body');
// loop through each tinyMCE editor and apply the code changes
// You could check the editor.id to make sure that the correct
// editor gets the appropriate changes.
$.each(tinyMCE.editors, function() {
var $this = $(this),
editorID = $this[0].id,
$ifrm = $('#' + editorID+ '_ifr'),
cwin, head, sheet;
if ($ifrm.length > 0 /* && editorID === 'OUR_EDITOR_ID_NAME' */) {
cwin = $ifrm[0].contentWindow;
head = cwin.document.getElementsByTagName("head");
if (!head.length) {
return;
}
sheet = cwin.document.createElement("style");
sheet.type = "text/css";
head[0].appendChild(sheet);
try {
if (typeof sheet.styleSheet !== "undefined") {
sheet.styleSheet.cssText = newcss;
} else {
sheet.appendChild(cwin.document.createTextNode(newcss));
sheet.innerHTML = newcss;
}
} catch (e) {}
}
});
}
}
Then in the tinyMCE init call I added and onInit call to setup changes to the #page_css , like this:
oninit: function() {
$('#page_css').on('change', function() {
checkCustomCSS();
});
}
Works like a charm.