why use initState() in flutter, when we can just initailize a variable in the very first line of code - flutter

is there a difference in these 3 codes:
First: when i call my function inside onInit().
#override
void onInit() {
super.onInit();
fetchProductsFromAPI();
}
Second: when i call my function inside of build method, in stateless widget.
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
fetchProductsFromAPI();
return GetMaterialApp(
home: ShoppingPage(),
);
}
}
Third: when i call my function outside of build method, in stateless widget.
class MyApp extends StatelessWidget {
fetchProductsFromAPI();
#override
Widget build(BuildContext context) {
return GetMaterialApp(
home: ShoppingPage(),
);
}
}

Yes, there is a difference. You can read about flutter widget life cycle to have more details:
Life cycle in flutter
https://medium.flutterdevs.com/app-lifecycle-in-flutter-c248d894b830
In summary
When you call your method outside of build method (your 3rd example).
This is what is usually recommended when you can do it.
See is there any difference between assigning value to the variable inside of initState or not in Flutter StatefulWidget?
This will be run only once, when the class is created.
Inside the initState (your 1st example)
At this moment, your widget is being created. Some getters are already available, like the context. This method is called only once.
Inside the build method (your 2nd example)
This is usually the worst approach. Your method will be called for each and every build (you can consider 1 build = 1 frame) which can lead to poor performances. It is recommended to move those calls out of the build method when possible (and if it makes sense)
See How to deal with unwanted widget build?

First:
Put it on initState then the function fetchProductsFromAPI will only call first time your widget create
Second:
I highly recommend you do not use this approach, because build method will be trigger many time when widget need to rebuild, if you put it there, your app will be fetchProductsFromAPI at a lot of unexpected times.
Example when you need to call setState() for some changes, you don't want to call fetch API
Third:
This way will cause compile error, I don't think you can put it there like your code above

Related

Mock a Widget in Flutter tests

I am trying to create tests for my Flutter application. Simple example:
class MyWidget extends StatelessWidget {
#override
build(BuildContext context) {
return MySecondWidget();
}
}
I would like to verify that MyWidget is actually calling MySecondWidget without building MySecondWidget.
void main() {
testWidgets('It should call MySecondWidget', (WidgetTester tester) async {
await tester.pumpWidget(MyWidget());
expect(find.byType(MySecondWidget), findsOneWidget);
}
}
In my case this will not work because MySecondWidget needs some specific and complex setup (like an API key, a value in a Provider...). What I would like is to "mock" MySecondWidget to be an empty Container (for example) so it doesn't raise any error during the test.
How can I do something like that ?
There is nothing done out of the box to mock a widget. I'm going to write some examples/ideas on how to "mock"/replace a widget during a test (for example with a SizedBox.shrink().
But first, let me explain why I think this is not a good idea.
In Flutter you are building a widget tree. A specific widget has a parent and usually has one or several children.
Flutter chose a single pass layout algorithm for performance reasons (see this):
Flutter performs one layout per frame, and the layout algorithm works in a single pass. Constraints are passed down the tree by parent objects calling the layout method on each of their children. The children recursively perform their own layout and then return geometry up the tree by returning from their layout method. Importantly, once a render object has returned from its layout method, that render object will not be visited again until the layout for the next frame. This approach combines what might otherwise be separate measure and layout passes into a single pass and, as a result, each render object is visited at most twice during layout: once on the way down the tree, and once on the way up the tree.
From this, we need to understand that a parent needs its children to build to get their sizes and then render itself properly. If you remove its children, it might behave completely differently.
It is better to mock the services if possible. For example, if your child makes an HTTP request, you can mock the HTTP client:
HttpOverrides.runZoned(() {
// Operations will use MyHttpClient instead of the real HttpClient
// implementation whenever HttpClient is used.
}, createHttpClient: (SecurityContext? c) => MyHttpClient(c));
If the child needs a specific provider you can provide a dummy one:
testWidgets('My test', (tester) async {
tester.pumpWidget(
Provider<MyProvider>(
create: (_) => MyDummyProvider(),
child: MyWidget(),
),
);
});
If you still want to change a widget with another one during your tests, here are some ideas:
1. Use Platform.environment.containsKey('FLUTTER_TEST')
You can either import Platform from dart:io (not supported on web) or universal_io (supported on web).
and your build method could be:
#override
Widget build(BuildContext context) {
final isTest = Platform.environment.containsKey('FLUTTER_TEST');
if (isTest) return const SizedBox.shrink();
return // Your real implementation.
}
2. Use the annotation #visibleForTesting
You can annotate a parameter (ex: mockChild) that is only visible/usable in a test file:
class MyWidget extends StatelessWidget {
const MyWidget({
#visibleForTesting this.mockChild,
});
final Widget? child;
#override
Widget build(BuildContext context) {
return mockChild ?? // Your real widget implementation here.
}
}
And in your test:
tester.pumpWidget(
MyWidget(
mockChild: MyMockChild(),
),
);
You can mock MySecondWidget (eg using Mockito) but you do need to change your real code to create a MockMySecondWidget when in test mode, so it's not pretty. Flutter does not support object instantiation based on a Type (except through dart:mirrors but that is not compatible with Flutter), so you cannot 'inject' the type as a dependency. To determine if you are in test mode use Platform.environment.containsKey('FLUTTER_TEST') - best to determine this once upon startup and set the result as a global final variable, which will make any conditional statements quick.
One way to do it, is to wrap the child widget into a function, and pass the function to parent widget's constructor:
class MyWidget extends StatelessWidget {
final Widget Function() buildMySecondWidgetFn;
const MyWidget({
Key? key,
this.buildMySecondWidgetFn = _buildMySecondWidget
}): super(key: key);
#override
build(BuildContext context) {
return buildMySecondWidgetFn();
}
}
Widget _buildMySecondWidget() => MySecondWidget();
Then you can make up your mock widget, pass it thru buildMySecondWidgetFn in test.

Why BuildContext only avaliable in StatelessWidget.build and what is the good way to use it?

I already known that build context can be used in StatefulWidget any where but only in build function when using Stateless Widget. There is so many content in widget need to reference the build context like Theme, showDialog,Navigator,Provider...
For Example, I have some code below in StatelessWidget:
#override
Widget build(BuildContext context){
...
_getFirstWidget();
...
}
...
Widget _getFirstWidget(){
return _getSecondWidget();
}
Widget _getSecondWidget(){
return _getThirdWidget();
}
Widget _getThirdWidget(){
// use build context here
}
...
If I want to use the build context at the end Widget, I think of 3 ways:
Pass the build context layer by layer
Convert to StatefulWidget
Convert the last widget to a Stateless Widget itself (and use the build context in build)
Why flutter make this restriction in StatelessWidget?
I'm not really sure but I think you want the use the BuildContext from the build method in the function '_getThirdWidget()'. You could just pass it as a parameter like below:
Widget _getThirdWidget(BuildContext context) {
// Use the context here
}
// Call the function like this in the parent widget
#override
Widget build(BuildContext context) {
return _getThirdWidget(context);
}
Let me know if this answers your question!
If you use the method of adding an argument to use context,
Almost every function needs a context argument
this is stupid behavior
StatelessWidget is inconvenient
I try to use StatelessWidget, but end up using Statefulwidget

Is it normal that when I run my flutter code the first time it is rederized 2 times? (I only use one class )

I am new to flutter. Something worries me, I don't know if it is normal. I know the code will render if the widget is of type StateFulWidget. But in this case, I have a stateLessWidget and for some reason it renders 2 times. is this normal?
this is my code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
print("main");
return MaterialApp(title: 'Provider Example', initialRoute: '/', routes: {
'/': (context) => Page2(),
});
}
}
class Page2 extends StatelessWidget {
Page2() {
print("page2");
}
#override
Widget build(BuildContext context) {
return Container();
}
}
this is the output:
Restarted application in 832ms.
I/flutter ( 4439): main
I/flutter ( 4439): page2 --> next two lines are the same, the widget is render again
I/flutter ( 4439): main
I/flutter ( 4439): page2
Flutter build method is what creates and return your rendered widget on the screen, so the build must be called everytime something change in the UI, and it need to rebuild. According to the Documentation
The build method will be called after:
After calling initState.
After calling didUpdateWidget.
After receiving a call to setState.
After a dependency of this State object changes (e.g., an InheritedWidget referenced by the previous build changes).
After calling deactivate and then reinserting the State object into the tree at another location.
So even if you have a Stateless Widget, flutter can and will rebuild multiple times, this why you should avoid putting logic handlers inside your Widgets, specially the build, let this method as simple as possible with only what it actually needs to build the widget.
Also, during animations, transitions... Your widget will be rebuild a lot of times in order to perfom the animation. If you want to avoid unnecessary builds there's some ways you can do it, by making using of the const widgets, if you that a certain Widget won't change during runtime like a Text('Hi') this kind of Widget just need to be build once, so you can use a const keyword to it.

In Flutter, is there a diference if I place my methods inside or outside a widget's build method?

I'm starting with Flutter and got some questions about where is the right place to put my methods, inside or outside the widget's build method?
Example:
I have my Widget and create a method showText. Is there a diference if I place this method inside the widget's build method or outside it(as a method of the class itself)?
It seems to work either way.
Thanks
If you have some reusable piece of code, consider outsourcing it into its own Widget.
If that's too much boilerplate, considering helper build-methods is a valid option.
To the Dart compiler, it doesn't really matter where you put these methods, but for less indention and better readability, I recommend putting them inside the class.
Also, consider naming the methods _build.... That makes it clear to readers that they are helper build methods. The underscore also ensures that the analyzer warns you if you change the original build method and the helper method becomes unused.
Here's an example:
class A extends StatelessWidget {
Widget build(BuildContext context) {
return Column(
children: [
_buildTitle(context),
_buildContent(context),
],
);
}
Widget _buildTitle(BuildContext context) { ... }
Widget _buildContent(BuildContext context) { ... }
}

Extracting Class Members like Widget Builders to a Different File?

In developing some of the screens for my flutter app, I regularly need to dynamically render widgets based on the state of the screen. For circumstances where it makes sense to create a separate widget and include it, I do that.
However, there are many use cases where what I need to render is not fit for a widget, and leverages existing state from the page. Therefore I use builder methods to render the appropriate widgets to the page. As anyone who uses Flutter knows, that can lead to lengthy code where you need to scroll up/down a lot to get to what you need to work on.
For better maintainability, I would love to move those builder methods into separate files, and then just include them. This would make it much easier to work on specific code widgets rendered and make the screen widget much cleaner.
But I haven't found a proper way to extract that dynamic widget code, which makes use of state, calls to update state, etc. I'm looking for a type of "include" file that would insert code into the main screen and render as if it's part of the core code.
Is this possible? How to achieve?
With the introduction of extension members, I came across this really neat way of achieving exactly what your described!
Say you have a State class defined like this:
class MyWidgetState extends State<MyWidget> {
int cakes;
#override
void initState() {
super.initState();
cakes = 0;
}
#override
Widget build(BuildContext context) {
return Builder(
builder: (context) => Text('$cakes'),
);
}
}
As you can see, there is a local variable cakes and a builder function. The very neat way to extract this builder now is the following:
extension CakesBuilderExtension on MyWidgetState {
Widget cakesBuilder(BuildContext context) {
return Text('$cakes');
}
}
Now, the cakes member can be accessed from the extension even if the extension is placed in another file.
Now, you would update your State class like this (the builder changed):
class MyWidgetState extends State<MyWidget> {
int cakes;
#override
void initState() {
super.initState();
cakes = 0;
}
#override
Widget build(BuildContext context) {
return Builder(
builder: cakesBuilder,
);
}
}
The cakesBuilder can be referenced from MyWidgetState, even though it is only declared in the CakesBuilderExtension!
Note
The extension feature requires Dart 2.6. This is not yet available in the stable channel, but should be around the end of 2019 I guess. Thus, you need to use the dev or master channels: flutter channel dev or flutter channel master and update the environment constraint in your pubspec.yaml file:
environment:
sdk: '>=2.6.0-dev.8.2 <3.0.0'