Unity - Help to URP 2D Renderer - unity3d

so I've been trying to update my 2D project to use the URP renderer but it just isn't working.
I've downloaded it from the package manager, I made a URP asset and assigned it in the graphics tab of my project settings, I converted all the materials in the render pipeline converter and I'm using a 2D renderer asset in the URP asset's Renderer List. I was expecting the project to appear black or unlit but it just stayed the same. Adding lights doesn't change the scene at all.

Related

Unity URP not applied, Sprite Lit Default shader not turning pink

When you insert a pipeline asset into graphics like this, the existing sprite default material should be pink, but it is the same.
Even the Sprite Lit Default material is not pink. Does anyone know a solution?
The current project is a project converted from 3D to 2D, and 3D URP was applied well in the past.

Unity Terrain Glossy with White Patches

I am new to Unity and I am having difficulties applying the terrain tools. How can I fix glossy terrain with white spots within 2021.3.5f1 Unity? I'm unsure why this is happening to all of my terrain layers.
The textures are from the Unity Terrain Tools asset
I even deleted the terrain I created above and created a new 3D object > Terrain (without any adjustments). I painted the new terrain with the Unity asset textures used in the world above.
Then I started raising the terrain to create mountains, but this caused it to create white spots on the scene. See the image below:
What am I doing wrong? What would be the correct way of importing assets or textures within assets?
Convert Rendering Pipeline in Unity 2021.3.5f1's verison

Unity 2d URP Project, can't edit Forward Renderer asset

I Have to make Stencil Shader in Unity URP 2D project, and I found that I have to use URP Forward Renderer.asset to make Stencil Shader.
But In my Project, I couldn't edit Forward Renderer Asset.
enter image description here
so What should I Do for edit Forward Renderer asset?
Create a URP 2D Asset in your project. Never try to edit anything in the Packages folder.

Universal Render Pipeline Not Working At All

I am using unity 2020.3.19f1 with URP 10.6.0 and I have the URP asset file in my assets folder, I have also added it under Renderer in the Project Settings tab, and the Graphics Quality too, I have created the scriptable 2D renderer Data file and added that to my URP Asset file but the textures in the game neither turned pink nor went black, as they used to when I used this renderer previously. Also I have tried "Upgrade Materials to URP materials" and it doesn't seem to do anything. Does someone have a solution?

I'm having an issue importing textures with a 3d model into Unity

I am performing some research in virtual reality and we were given a 3d model made in Rhino5 with textures and everything (the model is a building). I have tried exporting it as a 3ds and fbx file type, but I am relatively new to both Rhino and Unity. My issue is that when I drag and drop the model into the unity assets of my project, and then drag from the assets to the scene, the model shows up and looks great, however no textures from the model in Rhino are visible.
I'm not sure if I should be exporting from Rhino to a specific format or if I'm exporting those formats incorrectly from Rhino.
I'm using Unity 4 and Rhino5. Thanks for your answers and your time!
The texture is stored in a file separately from your 3D model.
Quick steps:
Import your .obj or other 3D model into your unity3d assets
Import your .1001.png or .mtl or other texture material into your unity3D assets
Drag and drop your 3D model from assets into the unity3d scene
Click to select the object in the scene so it is outlined (mine is in orange)
Drag and drop your texture material from assets directly onto the selected object in the scene to apply the texture material giving the object your desired shading. The object will render the material with a shader. The object now has the qualities of the material and 3D model as one object in the scene.
For example here is a scene of a golf green. I have a 3D .obj file of the green which I select in the scene and then drag and drop my 2D material asset onto, which is a .1001.png file mapping the texture to the 3D surface. See link for image of the scene in my unity3d editor.
Image 1:
Unity3D object in assets. Dragged haddock.obj to get that 3D model.
Image 2: Unity3D materials in assets. Dragged haddock.1001.png onto the orange outlined model to give it that shade.
Normally models doesnt includes the textures, so you will have to import them separately into Unity and add them to the material on your model.
There might be a way to get a extra file when you export to fbx that will specify what shader and texture the materials should have when imported but i cant remember how to do that.