App Store shows me different prices for the same app - app-store

Recently, I've launched my own app. I setted a value of 1,19 €. The problem is that some collegues tell me that when they tried to buy my app the price is 25$.
I've checked that in my work laptop, and this is correct. But in my personal laptop the price is 1,19 €.
Anyone more with this problem? How can I fix it?
Regards,

Related

IAP available in sandbox, but can not fetch it using "product id" after the app get online in appstore

I have tested all my IAP product in the sandbox environment, but after the app been approved by Apple's review team, it just do not work:
I downloaded and installed my app from the appstore, when I pressed the product, my app tried to fetch the product's information using the "product id" but got 0 result.
Then I deleted the app, and installed it using the Xcode, and the app worked pretty well, as you know, at this time it connected to the andbox.itunes.apple.com environment.
Does anyone have met such a problem? Can you help me please?
I'm experiencing exactly same issue right now. Having in mind you are asking same question 15 mins earlier than me, I may suggest this is something going weird on Apple's servers. I have googled this and looked for the similar questions here, and it appears that it takes some time before IAP are available. So I dropped message to Apple support, but I guess we need just wait some time.
Anybody met such a problem just have to wait for 2 days, be patient, this is an issue of Apple itself!

How to install own paid app (version released in iTunes) on own iPhone

Maybe I overlooked something, but I have a small problem:
I just released a paid app to the App Store, and now I'd like to install this app on my own device, so it exactly mimics the behavior as if I would have bought it from the App Store.
The problem is: If I install it from xCode, it will log in to the Sandbox of the Game Center, not to the real Game Center. And iTunes of course tells me to pay for it when I want to get it :-).
Do I have to use a promo code or even buy it myself just to get it on my device just like a user? Or is there any more elegant way to achieve this?
The only elegant solution would be to give yourself a promo code.
You would need a promo code here.
What you should do the simulate a real user buying it, is delete all the provisioning profiles from the phone. Delete the application that you built from xcode and redeem the code.
Thats how I do it at least.
No, there is no other way, as far as I know. And even then the sandbox problem could remain. Then you have to restore your iphone, i think.

In app purchases with MKStoreKit failing: "Problem in iTunes connect configuration for product: xxx"

I'm trying to implement in app purchases in my App using MKStoreKit. I've followed all the steps and I'm getting the error:
Problem in iTunes connect configuration for product:
I've recreated the provisioning profiles, checked the product id is the same as in itunes connect, sent and rejected a binary, trying to delete everything and set it up again and nothing is working.
Any idea?
I know this is a late reply, but somehow I could not find the answer to this problem elsewhere so I decided to post my experience in hopes it might help other frustrated people with this issue.
I have recently added an In-App purchase to my Free app and I faced the same problem during the testing phase and also once it was launched on App Store.
The answer is Patience. For some odd reason, after doing everything correctly, you need to wait for around a day before your product is recognized. So once you finish your Manage In-App product ID, you will only see it working the following day - so don't delete and recreate it again - just wait.
Furthermore, after submitting your app for approval with the first In-App product, even when your app is approved and available in the App Store, the In-App might not work at first and you will feel you did something wrong. Wait another day or so, and magically, it will start to work.
It didn't work in my case cause the phone was jailbroken. After restoring it worked like a charm.
my ipad was jailbroken. it was given this "Problem in iTunes connect configuration for product: xxx" i changed my ipad with regular(no jailbrek) ipad and it's working now.

"This game is not recognized by game center." iPhone Development

There are already a couple of questions on this but I followed their steps to solve it and it doesn't seem to work for me. Here's what I have done:
1. I double checked to have the bundle identifier in the xcode project to be the exact same as the provisioning profile found on the provisioning portal (it also says Game Center is enabled). No wildcards.
2. I have logged in using a sandboxed account to gamecenter (made 2 accounts incase one wasn't sandbox). I did see the word "sandbox" with some numbers/letters on the top left while signing up for an account, so I'm 100% sure I have a sandboxed account. Tried 2 different sandbox accounts. Tried on 2 different devices (ipad/iphone). Also tried on the iPhone simulator.
3. I have deleted my app from my iPhone many times and tried it again.
I'm running 4.3/xcode 4 on iPhone + iPad.
I'm still receiving the message. Any help would be appreciated. Thanks!
From memory (I battled with this recently)…
In addition to what you've already done, you have to setup your app (even if it's using a fake bundle ID) in ITC (iTunes Connect). This means you need to put in a name, category, a screenshot and a bunch of other stuff (you can just put dummy data in there for testing purposes). Then you need to create a version of your app, then enable Game Center on that version.
There might have been a few other important steps that I've forgotten, but in between the voodoo dancing and making sacrifices to the gods of iOS etc., that's all I can recall.
Deleting the old app from your device can sometimes help too. Looks like it stores some data with an app and will try to login to actual Game Center instead of Sandbox Mode.
This solved my problem when trying to add Game Center in an update.
This is how I solved the problem. I opened the Settings App, then select Game Center. At the bottom under Developer, turn on "Sandbox".
I had a similar problem. Make sure you have the exact same app version in xcode and ITC. For example, if you have 1.0 in xcode and 1 in ITC it will not work. The version is a string not a float, so 1.0 != 1.
My situation is , It showed "this game is not recognized by game center",and my ipad is jail-broken. so I uninstall Appsync 5.0+ in Cydia--> logout game center---> reinstall app, it's ok now
In my case, almost everything people had suggested was in already correct for my app.
My bundle IDs were correct, my iTunes Connect record was set up, etc. However, the version number of the build that had been uploaded to iTunes Connect was not recent (and didn't match the version I was building onto the test device).
After uploading a newer build to iTunes Connect with a matching version number, it appeared to fix the problem.
I'm not guaranteeing it won't break in the future (because the authentication seems to be very flaky and has worked previously, even with the old version record), but for now it seems to have solved the problem for me.
I learned from somewhere that if your machine(iphone or ipad) is jail-broken, it will assume you use the real game center without the sandbox one.
So, if your devices are jail-broken, just restore it, and give it a try.
Hope this will help you.

How to transfer application into device when testing inapp purchases

I found this information on a blog which talks about invalid product ids.
http://troybrant.net/blog/2010/01/invalid-product-ids/
I tried everything suggested in the
Apple forums and here, and still
couldn’t get it to work. Found the
solution – your app needs to be
transferred by Xcode for the sandbox
to be enabled.
Obvious, right? Well, if you are
working with an update to an existing
account, the device will still treat
it as an App Store-installed app.
Delete it, then transfer it again. It should work now :)
i am also getting invalid product ids.i am not able to get clear in the above said point...
i am not able to understand what i need to do when transferring the application into device...
Kindly guide me out and thanks for your help
That point just means that you need to run the app from Xcode in order for the sandbox to be available. (Build and Run)
Invalid product ids are a major pain to debug. If you're sure you've gotten everything on that checklist, then you just need to wait. Then only other problem that I've seen is that you might need to remove the app from the device and redeploy in order to get good products back from the store.
I had trouble getting the app store to recognize my sandbox test account. I had to log out wit iTunes, sync, then log in again with iTunes. Just using the device itself to log in/out didn't help.