I Downloaded the projects that i have on the cloud but they are empty when i open, no assets whatsoever
No erros apear the files are just missing
It used to work and download the files.
After the end of colab i could at least download the saves but now the are reported to be there but dont apear
Related
I am working with Vuforia in Unity 2019.2.5f1 and building the project for Android. I have some Vuforia related files in the Packages section which I have edited to make some part of the project work. Everything works fine and the changes made in that file are visible when I run the project in my device directly by using the Build and Run option.
However, I also want to do some additional stuff in the project using Android Studio. For that, I export the project by checking the Export Project option in Build settings. The exporting is done fine, but the Package file in which I made some changes, is reset to its original data. The exported project (which is an Android Studio project) does not reflect the changes as well. Other files present in Assets section work fine and changes are visible, but not the files present in the Packages section.
Basically, I have a file in the Packages section which I need to change, but the changes are not reflected in the exported project. But, are visible when I run the project directly from Unity in my device. I want those files not to reset. I need some guidance on how to achieve this.
I am not very experienced in Unity. Any help in this regard is appreciated.
Thanks
In short: Do not edit anything in the Packages .. they get recompiled/imported automatically and in simple words: You can't prevent it.
What you can do however is copy the entire according folder from the Library over into the Assets and thereby make them local files you can then edit. See Embedded Dependencies
As mentioned in this thread by Unity Technologies (22.05.2019)
Yes, currently the way to develop a package is to copy/move it to your project's Packages folder.
Also see Copying a Unity package from the cache for further information.
In general no changes should be necessary to a Package directly. Maybe you should rather implement your own script and only copy the original content and then rather make your changes their?
I would like to download file to the asset folder in flutter but i cant find any plugin that supports such task because all plugins download file to either internal or external storage,Help me please I have struggled like two days nothing works
I have recently started learning VR on udacity, and when I use unity, no scripts show up in the inspector. When I use 5.6.1p2, I get this message.
Here is the console tab
I recently installed a beta version of unity, as referred to by a mentor, and there is no longer an error message, but the scripts simply do not appear
Problem resolved:
After putting course assets into a new folder, and extracting them, all dependencies were accessible within unity. Library was rebuilt with all required dependencies, and project is completed and working.
To open the project, I opened unity first, and used the open project button to select the folder including the assets, library, and temp folders. When I opened through the assets folder, the library wasn't complete, therefor not all components and dependencies were accessible.
Sometimes Unity not show folders with corrupted meta file. just delete meta file with this folder name
I need help. I was starting to work on a new project in Eclipse and so I decided to rid my package explorer space of any past projects within the IDE. I had 2 projects saved prior to opening the IDE: "new" and "project 1." I proceeded to delete project 1 successfully from the IDE permanently without any issues so I tried to delete "new." "new" was a project directory saved on my desktop and upon deletion within the IDE by right clicking, it deleted random files and folders on my desktop as well as other files I'm not aware of within a second, completely bypassing recycle bin-around 50GB of files. I tried to recover most of the files but they are fragmented and therefore damaged. Is this behaviour normal in Eclipse?
Basically in eclipse when you create a project, you create in a workspace. By default the project gets stored in the work space folder. However you can give a specific directory to save your project
The work space folder will usually have information regarding the projects. In eclipse we have 2 kind of delete. i.e.
1) Logical:- Project will get deleted from work space but there wont be any actual delete of files.
2) Physical:- Complete deletion of project.
I guess you would have opted the second one and the project would be corrupt. May be it had some dependent files outside which got deleted also.
usually when I want to remove the project , I go for soft delete. When I completely want to remove the project then I browse and delete the project folder itself.
You can find other related help regarding Eclipse in
http://help.eclipse.org/indigo/index.jsp
I'm new to both unity and github, how would I go about getting a unity project my group has been working on from github to Unity? I apologize if this is a simplistic question my google searches didn't turn up much.
Just do a
git clone <PROJECT_URL>
A folder with the project contents will be created in the current path. Then you just open it with Unity.
You'll have an Assets folder somewhere inside your project folder, the parent of this Asset folder should be the Unity project folder, so just browse to it on Unity and open it.
#Roberto's answer presupposes that you are familiar with GitHub / the command line.
If you aren't and aren't planning to continue to use GitHub for collaboration, you could also just download a zip archive of the repository (= the project's main "directory"). You'll find a "Download ZIP" button on the righthand side of the repository's main page.
See also:
How do I download code from this github site
How do I clone a github project to run locally?
This can be a little intimidating for new gamedev's who have not been using source control.
Install some sort of tool that supports git.
There are two flavors : command line tools and GUI tools. Some examples would be gitbash, github for windows, or mac os X developer tools includes a git commandline as well. In my experience many documentation examples seem to refer to command line as it is more universal across computing platforms so you may want to use that even if it seems 'harder' at first. The rest of my instructions assume you use a command line tool.
Get the URL for the code to clone.
Navigate in a web browser to the code repository (on Github, Bitbucket, or wherever it is). Usually in the upper right hand corner is a download or clone button. Often it has a drop down arrow that will allow you to get a URL or a zip download. If you want to actively participate in submitting code grab the URL and proceed to the next step. If you just want to download it once and check it out for fun grab the zip.
Clone the repo in your command line tool
Open your command line tool.
Navigate to a folder that you wish to store source code in such as C:\source or D:\repos using the cd commands (you may wish to google this if your not familiar with it as it varies a tiny bit between platforms and the command line you may be using)
Now you want to execute the clone command. Some git repos will have included the clone command in the url you copied, others will not. The end command will look similar to this
git clone https://github.com/someguy/SomeGameProject.git FolderIWantItToGoIn
Hit enter, and it will clone the project. This may take a few minutes if the game project has large files it may take a bit longer.
Potential large assets work arounds
In some cases projects have some very large assets they do not commit to source code. If so you should receive special instructions where to download those.
Hopefully those file instructions are detailed, but if they only mention where to get the files then after step 3 download the files and insert them into the folder under Assets/ will usually be the correct thing to do.
Open UnityHub and open the project in the appropriate version of Unity 3d.
Note that many projects choose a particular version of Unity. Hopefully your team told you what version to use. If not check in the folder you made under ProjectSettings/ProjectVersion.txt . In this file it will say what version of unity was used like this:
m_EditorVersion: 2020.3.8f1
So in Unity Hub click "Add" and select the folder you cloned the project into.
This will return you to the Projects view.
In the projects view select the version noted above in the "Unity version" column with a small grey triangle drop down.
Then click on the project name to open it.
In Unity, go to the Assets menu and select "Open C# Project" and make sure that your code editor loads without error.
Finally, in Unity 3d, open whatever scene file is indicated as the one you should work in and hit Play at the top and you should be able to play the game without error (assuming they checked it in with no errors of course).
In case if you are looking for JAR files of all the dependencies you have in android project. Assuming you have added needed dependencies in you build gradle file(including your github projects), Compile/Make once and Look at Project->External libraries in android studio. You will find list of all downloaded jar files, Copy those and paste it in Unity assets/android/libs path.
Open up your github repository like https://github.com/*Yourname*/*YourGame*
Then click Code=>Download Zip
Then unzip folder
After that Open up UnityHub and and select open project
or
Open Unity then click File=> Open Project
Then chose your project folder that it.