Using a UISwitch to toggle a bool value - swift

I have three main files in my app so far that you can see below:
PlayerData - class that holds the cutThroat bool property that I need to toggle/change
MenuBottomSheet - the UIViewController that has the pesky UISwitch
ViewController - main window of app
I'm building a darts app and I have a bool called cutThroat that needs to change true/false depending on a UISwitch in a bottom sheet menu VC
import UIKit
class PlayerData: UIViewController {
//MARK: - Initializers
var cutThroat = true
//Other data that uses cutThroat to calculate down here
}
import UIKit
class MenuBottomSheet: UIViewController {
var playerData = PlayerData()
var cutThroatValue = true
#IBAction func cutThroatSwitched(_ sender: UISwitch) {
if sender.isOn {
cutThroatValue = true
} else {
cutThroatValue = false
}
playerData.cutThroat = cutThroatValue // This does not permanently change the value in the PlayerData class!!!
}
}
import UIKit
class ViewController: UIViewController {
var playerData = PlayerData()
override func viewDidLoad() {
super.viewDidLoad()
}
//MARK: - Why does this work and not the same code from MenuBottomSheet???
#IBAction func toggleCutThroat() {
playerData.cutThroat.toggle()
print("\(playerData.cutThroat) toggled")
}
// User taps buttons down here, which get sent to the playerData to calculate scores, and are sent back here to update labels and buttons
}
I can successfully and permanently change playerData.cutThroat using the method "toggleCutThroat" from my main VC, but when I try to change it from the MenuBottomSheet UISwitch, I get this result:
It changed judging from print statements that I used as tests, but later when I go to use cutThroat in calculations it is still the original value of true, like I never changed the value at all.
I have tried making the UISwitch directly call a function in my main VC to then change playerData.cutThroat, but that yields the same results as above.
I have also tried using a delegate with no avail. I am a beginner and I feel like I am missing something obvious here, and just really do not understand this disconnect.
Other ways to solve this problem are GREATLY appreciated. Thanks!!!

Related

Control (UIDatePicker) doesn't trigger change event when it starts out hidden

I'm new to iOS development, but I'm having an issue with one of the views that I'm working on. I have a UIDatePicker that can either be hidden or visible depending on the state of a UISwitch. It seems that the associated #IBAction does not trigger when the view starts out hidden. It does work when the date picker starts out visible, so the IBAction is working.
Here's a simplified version of my code:
import UIKit
class StatusEditorViewController: UIViewController {
#IBOutlet var expiryPicker: UIDatePicker!
#IBOutlet var enableExpirySwitch: UISwitch!
var editingObject: StoredStatus?
private var pickerIsVisible = false
private var expiresIn: TimeInterval?
override func viewDidLoad() {
// Set a default value
expiryPicker.countDownDuration = TimeInterval(3600)
// If this view got passed an object to edit, use that for expiresIn
if let status = editingObject {
if let expires = status.expiresIn.value {
expiresIn = TimeInterval(expires)
}
}
// Hide the picker and turn off the "enable expiry" switch if we don't
// have a value yet. We'll show the picker once the switch has been pressed
pickerIsVisible = expiresIn != nil
enableExpirySwitch.isOn = expiresIn != nil
updatePicker()
}
func updatePicker() {
expiryPicker?.isHidden = !pickerIsVisible
}
#IBAction func expiryDidUpdate(_ sender: UIDatePicker) {
expiresIn = sender.countDownDuration
print(expiresIn!)
}
#IBAction func expirySwitchDidUpdate(_ sender: UISwitch) {
pickerIsVisible = sender.isOn
updatePicker()
// If the user just turned on the switch, we want to make sure we store the
// initial value already, in case the user navigated away
if (sender.isOn && expiresIn == nil) {
expiresIn = expiryPicker.countDownDuration
}
}
}
I'm not sure what's going wrong. I tried manually attaching a target (e.g. self.expiryPicker.addTarget(self, action: #selector(setExpiryValue), for: .allEditingEvents))
once the view becomes available, but that didn't work either.
I hope someone can tell me what I'm doing wrong. I'm guessing there's something fundamental that I'm doing wrong, but so far no search on Google or SO has led me to the answer.
Thanks in advance
f.w.i.w, I'm running XCode 11.7, with Swift 5, with a deployment target of iOS 13.7

How can I check popularProduct.xib file loaded into HomeViewController

In my HomeViewController have four section:
Banner
Popular Product
New Product
Old Product
All are .xib files and they are working fine.
Now I want to add ActivityIndicator in my HomeViewController
So now I want to show ActivityIndicator on HomeViewController until all the .xib's file not fully loaded in HomeViewController as .xib's ActivityIndicator should hide.
Now, the problem for me is that how can I get the confirmation about .xib's loaded to HomeViewController or not?
As a pretty simple direct solution, you could follow the delegation approach. So, when "Popular Product" View complete the needed process, you should fire a delegate method which will be handled by the view controller.
Example:
consider that in PopularProduct class you are implementing a method called doSomething() which need to get called and finish its work to hide the activity indicator from the view controller and it should send Data instance to the view controller. You could do it like this:
protocol PopularProductDelegate: class {
func popularProduct(popularProduct: PopularProduct, doSomethingDidPerformWith data: Data)
}
class PopularProduct: UIView {
// ...
weak var delegate: PopularProductDelegate?
func doSomething() {
// consider that there is much work to be done here
// which generates a data instance:
let data = Data(base64Encoded: "...")!
// therefore:
delegate?.popularProduct(popularProduct: self, doSomethingDidPerformWith: data)
}
// ...
}
Therefore, in ViewController:
class ViewController: UIViewController {
// ...
var popularProduct: PopularProduct!
override func viewDidLoad() {
super.viewDidLoad()
// show indicator
popularProduct.doSomething()
}
// ...
}
extension ViewController: PopularProductDelegate {
func popularProduct(popularProduct: PopularProduct, doSomethingDidPerformWith data: Data) {
print(data)
// hide indicator
}
}
Furthermore, you could check my answer for better understanding for delegates.

Sending data using protocols

I have issues with using protocols to send data back to previous controller. I have studied SO questions and guides, but for some reason my data doesn't get transferred back.
In my second class I create data, that is later being sent back to first class:
protocol ImageEditorDelegate {
func sendImage(image: UIImage, id: String)
}
class PhotoEditorViewController: UIViewController {
var delegate: ImageEditorDelegate?
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func didPressSave(_ sender: UIButton) {
delegate?.sendImage(image: finalImage, id: imageThatWasSelected)
self.dismiss(animated: true, completion: nil)
}
}
And in my receiving class I have:
class NewProductViewController: UIViewController, ImageEditorDelegate {
var imageEditor: PhotoEditorViewController?
override func viewDidLoad() {
super.viewDidLoad()
imageEditor?.delegate = self
}
func sendImage(image: UIImage, id: String) {
print("Receiving images", image, id)
switch id {
case "1":
selectedImages[1] = image
productImage1.image = image
case "2":
selectedImages[2] = image
productImage2.image = image
case "3":
selectedImages[3] = image
productImage3.image = image
default:
break
}
}
}
But nothing happens, this func never gets called. I think my delegate is nil, or so, but how could I fix this issue? I have Also, I'm using VIPER as architecture with slightly customized segues, may this be the issue? I have tried simple segues, but had same issue.
I understand that this is rather simple question, but I couldn't understand what I doing wrong after I have read articles about protocols.
Thanks for your help!
What you're doing is very wrong. You have two view controllers with property references to one another:
class PhotoEditorViewController: UIViewController {
var delegate: ImageEditorDelegate?
}
class NewProductViewController: UIViewController, ImageEditorDelegate {
var imageEditor: PhotoEditorViewController?
}
Those are not weak references, so if you ever do get this to work — that is, if you ever arrange things so that the NewProductViewController's imageEditor is a PhotoEditorViewController whose delegate is that NewProductViewController — you will have a nasty retain cycle and a memory leak.
This suggests that you have not understood the protocol-and-delegate pattern. Only the presented view controller should have a delegate property pointing back to the presenter, and it should be weak. The presenter does not need any property pointing to the presented view controller, because it presents it.
you need to instantiate your photoEditor, like
photoEditor = PhotoEditorViewController()
before attempting to set its delegate.
you dont' have to do this next part, but I'd suggest making the delegate variable a weak variable to avoid any retain issues, like so
weak var delegate: ImageEditorDelegate?
and you'll need to mark the protocol as class like so
protocol ImageEditorDelegate : class {

textDidChange points to the wrong NSCollectionViewItem

I am trying to build an NSCollectionView filled with multiple editable TextViews. (OS X app in Swift.) My subclass of NSCollectionViewItem is called NoteViewItem. I am trying to have the program detect when one of the TextView has changed. I tried using both controlTextDidChange and textDidChange in the NoteViewItem's delegate with test print statement to see which would work. ControlTextDidChange did nothing; textDidChange recognized a change happened, so I went with that.
The problem is that textDidChange appears to point to a different NoteViewItem than the one that was shown on screen in the first place. It wasn't able to recognize the variable (called theNote) set in the original NoteViewItem; when I ask NoteViewItem to print String(self), I get two different results, one while setting the initial text and one in textDidChange. I'm wondering if I've set up my delegates and outlets wrongly. Any thoughts on why my references are off here?
Here's my code for NoteViewItem:
import Cocoa
class NoteViewItem: NSCollectionViewItem, NSTextViewDelegate
{
// MARK: Variables
#IBOutlet weak var theLabel: NSTextField!
#IBOutlet var theTextView: NSTextView!
var theNote: Note?
{
didSet
{
// Pre: The NoteViewItem's theNote property is set.
// Post: This observer has set the content of the *item's text view*, and label if it has one.
guard viewLoaded else { return }
if let theNote = theNote
{
// textField?.stringValue = theNote.noteText
theLabel.stringValue = theNote.filename
theTextView.string = theNote.noteText
theTextView.display()
print("theTextView.string set to "+theTextView.string!+" in NoteViewItem "+String(self))
}
else
{
theLabel.stringValue = "Empty note?"
}
}
}
// MARK: Functions
override func viewDidLoad() {
super.viewDidLoad()
// Do view setup here.
// Hopefully this will set the note's background to white.
view.wantsLayer = true
view.layer?.backgroundColor = NSColor.whiteColor().CGColor
}
// MARK: - NSTextViewDelegate
/*
override func controlTextDidChange(notification: NSNotification)
{
print("Control text changed.")
}
*/
func textDidChange(notification: NSNotification)
{
if let noteyMcNoteface = theNote
{
print("On edit, we have a note: "+String(noteyMcNoteface))
}
else
{
print("On edit, we have no note. I am NoteViewItem "+String(self))
}
}
}
I figured it out. My delegate, in the TextView, was connected to the wrong object in the Interface Builder for NoteViewItem.xib. I had connected it to the object labelled Note View Item, under objects in the outline. It should have been connected to File's Owner instead, since File's Owner stands for the NoteViewItem.swift class associated with the xib.
You'd think that if you want to connect the delegate to the NoteViewItem class and there is exactly one Note View Item listed in the outline, then that Note View Item is the thing you want to connect it to. Nope, you connect it to something entirely different that isn't called the Note View Item but is the Note View Item. I'm glad Interface Builder makes things so simple.

Pass variables from one ViewController to another in Swift

I have a calculator class, a first ViewController to insert the values and a second ViewController to show the result of the calculation. Unfortunately I get a error called "Can't unwrap Optional.None" if I click the button. I know it's something wrong with the syntax, but I don't know how to improve it.
The button in the first Viewcontroller is set to "Segue: Show (e.g. Push)" in the storyboard to switch to the secondViewController if he gets tapped.
the calculator class is something like:
class Calculator: NSObject {
func calculate (a:Int,b:Int) -> (Int) {
var result = a * b
return (result)
}
}
The Viewcontroller calls the function, inserts a/b and wants to change the label which is located in the secondviewcontroller:
class ViewController: UIViewController {
#IBAction func myButtonPressed(sender : AnyObject) {
showResult()
}
var numberOne = 4
var numberTwo = 7
var myCalc = Calculator()
func showResult () {
var myResult = myCalc.calculate(numberOne, b: numberTwo)
println("myResult is \(String(myResult))")
var myVC = secondViewController()
myVC.setResultLabel(myResult)
}
And here is the code of the secondViewController
class secondViewController: UIViewController {
#IBOutlet var myResultLabel : UILabel = nil
func setResultLabel (resultValue:Int) {
myResultLabel.text = String(resultValue)
}
init(coder aDecoder: NSCoder!)
{
super.init(coder: aDecoder)
}
In Swift, everything is public by default.
Define your variables outside the classes:
import UIKit
var placesArray: NSMutableArray!
class FirstViewController: UIViewController {
//
..
//
}
and then access it
import UIKit
class TableViewController: UITableViewController {
//
placesArray = [1, 2, 3]
//
}
The problem here is that the FirstViewController has no reference to the instance of SecondViewController. Because of this, this line:
secondViewController.setResultLabel(myResult)
does nothing (except probably causing the Can't unwrap Optional.None error). There are a few ways to solve this problem. If you are using storyboard segues you can use the -prepareForSegue method of UIViewController. Here is an example:
In FirstViewController:
override func prepareForSegue(segue: UIStoryboardSegue!,sender: AnyObject!){
//make sure that the segue is going to secondViewController
if segue.destinationViewController is secondViewController{
// now set a var that points to that new viewcontroller so you can call the method correctly
let nextController = (segue.destinationViewController as! secondViewController)
nextController.setResultLabel((String(myResult)))
}
}
Note: this code will not run as is because the function has no access to the result variable. you'll have to figure that out yourself :)
I think the issue here is, you are trying to set the UI component (here, its the label : myResultLabel)
When segue is fired from first view controller, the second view has not yet been initialized. In other words, the UI object "myResultLabel" is still nil.
To solve this, you will need to create a local string variable in second controller. Now, set that string to what you are trying to display, and finally, set the actual label in "viewDidLoad()" of the second controller.
Best Regards,
Gopal Nair.