How to update Drag and drop Nodes in React-flow Library - drag-and-drop

When I am click on Input node that time Node drag Successfully drop..
Click on Node open input box and edit the node Name

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Sprite not location when I click on the inspector window in Unity

When I click on the file name or sprite on the inspector window it should locate the file/sprite in project window with a yellow background. But when I am clicking on it, it is not locating the sprite as well as file. Can anyone help me?
First, be on the Project Tab:
Then, click on the Text, or the image if the pop-up is open.
It should locate the file in "Project" Explorer.
This won't work if the file is not in your Project Hierarchy. Unity Default Meshes (primitives like Cube, Sphere...) for example cannot be located.
Make sure that you have only one "Project" window open and that it's not locked:
If that doesn't work, try restarting Unity or reset the Layouts:
Good Luck!

When I drag a UI button to prefabs it doesn't add child component

I want to make a prefab of UI Button with it's text. I created a prefabs folder and when I drag my button to the project's prefabs folder, I can't see the text as shown in the tutorial I'm following. I want to change the text of every button I created that is connected to that prefab.
I don't know what tutorial you are watching but it seems to be for an older Unity Version.
I can see you are using Unity 2019 and back in Unity 2018.3 they added Nested Prefabs. Also see the Prefab Manuals.
They work a bit differently now.
You don't directly edit Prefabs anymore but rather either double-click it in the ProjectView or in the Hierachy click on the little arrow > next to it in order to enter the Prefab Mode or since you already selected it in the ProjectView simply hit Open Prefab in the Inspector
This opens your prefab as if it would be a Scene in the hierachy and now you can edit everything in it.
Alternatively simply make your changes in one of the instances in the Hierachy (current Scene) and then apply them back to the prefab as explained in Editing a Prefab via its instances
either for each changed property via right-click
or for all proerties of the entire component via the Override dropdown ont he top-right
This is as its intended to work, in order to see insides of a prefab either open it in the editor or place on scene

Mouse right click is not working in unity

I have scene with the input field in unity.I am just trying to paste the copied code into that input field.I can paste it through cmd+v but unable to get panel with a paste option while right clicking.Is there any way to have access that panel after mouse right click in unity.

Eclipse External Tool Configuration - separate button on toolbar for a specific configuration

Is it possible to create an External Tool Configuraion for running an external tool and assign it to a separate button on a Toolbar? When I use two different External Tool Configurations, I have to select from dropdown menu and that's not perfect. I use Eclipse Luna.
You have to write your own plugin for this there is no other way.
You can call the external program launch configurations by keyboard.
Assign keyboard short cut key for External Tools.. command as shown here. I assigne Ctrl + `
When you press this key then below dialog will popup.
Type the name of external configuration to filter, when your configuration is selected in the tree then press Enter twice to launch the program.
Other way
Click on dropdown button of the Run external tool button then you will get the below menu.
You can press the corresponding number assigned to each launch configuration. In the picture shown above when you press 3 then tmp will be called.
If you are using RAD, there exists a separate button in the toolbar for external tools.

Can't select Primary Output as target of shortcut in Visual Studio 2005 setup project

I've Added a setup project to my solution (didn't use the wizard) I then added the primary output of the Windows Application I have coded to the Applcation Folder node (Right click the setup project in Solution-Explorer and select View -> File System). I Right clicked the User's Desktop node and selected 'Create Shortcut to user's Desktop' in the context menu. Typed a name for the shortcut and then in the properties window clicked the ellipsis button for the Target property. A dialog is displayed but it won't expand the Application folder node and let me select the Primary Output as the target !!! WTF ???
I have done this on another project but I can't for the life of me figure out why I can't do it on this one. Hell! the projects are almost identical in every other way. Gah! going bald. Hoping someone out there is having a better day than me and has time to give me the probably screamingly obvious solution and make me feel lame.
You actually have to right-click on 'Primary Output From ' in your setup project, and create a shortcut to that. Then, you can move the shortcut over to the 'Users Desktop' location within your setup project.
I think you've created a shortcut to the desktop, on the desktop.
Try clicking on User's Desktop, then right-clicking in the right hand pane, and selecting "Create new shortcut" from there.