I have the following workflow in the mind:
Finding shortest paths using Open Source Routing Machine using osm.pbf file of Switzerland. (It works fine.)
Now I would like to edit some of the roads as not passable (i.e. either access=no or maxspeed=0) for vehicle routing. Since I have the IDs of the roads that are not passable, I will do this edit action programmatically in shapefile of the roads layer from openstreetmap.
Using the edited shapefile of the roads, I would like to create again the switzerland.osm.pbf file.
My question is, which software I should use to create osm.pbf file from edited shapefile or shapefiles?
Related
I want to make a network graph which shows the distribution of our documents in our folder structure.
I have the nodefile, edgefile and gephi graph file in this location:
https://1drv.ms/f/s!AuVfRBdVHkO7hgs5K9r9f7jBBAUH
What I do is:
Run the algorithm ForceAtlas2 with scaling 10-20, dissuade hub marked and prevent overlap marked, all other standard setting.
What I get is a graph with groups radial/spherical distributed. However, what I want is a tree directed network graph.
Anyone know how I can adjust Gephi to make this?
Thanks!
I just found a solution.
I tested the file format as shown on the Yed site "import excel file" page
http://yed.yworks.com/support/manual/import_excel.html
This gave me the Yed import dialog (took a life time to figure out that it's a pop up menu and not selectable through the standard menu)
Anyway, it worked and I've adjusted the test files with the data prepared for the Gehpi. This was pretty easy, I could used the source target ID's etc. Just copy paste.
I load it into Yed and used some directed and radial clustering algorithms on it. Works fine!
Below you can find the excel node/edge file used to import in Yed and the graph file you can open with Yed to see the final radial result.
https://1drv.ms/f/s!AuVfRBdVHkO7hg6DExK_eVkm5_mR
Only thing to figure out is how to combine the weight (which represents the number of documents) with the node size.
Unfortunately, as of version 0.9.0, Gephi no longer supports hierarchical graphs. Maybe try using a previous version?
Other alternatives involve more complex software, such as Graphviz, but you need a .dot file instead of your .csv. I looked all over, but could not find an easy-to-use csv to dot converter.
You could try looking at d3-hierarchy, a node.js program, but then again you need to use the not-so-user-friendly npm. If you look at the link, it looks like it can produce the kind of diagram you're looking for.
*.pbf("Protocolbuffer Binary Format") is primarily intended as an alternative to the XML format.
There are two formats of *.osm.pbf and *.vector.pbf. What tools can I use to open these files? (I know JOSM can open *.osm.pbf files, but it can't open *.vector.pbf files.)
If I want to write own *.vector.pbf files in Mapbox, how do I work for that?
Thanks!
Regarding question #2, extracting PBF data
Using GDAL's ogr2ogr is the easiest method (I found).
Given a file named 1583.vector.pbf decode it to a, for example, shapefile (folder) named output:
# cmd show prog. output format output name input name
ogr2ogr -progress -f "ESRI Shapefile" output 1583.vector.pbf
Regarding question #3, creating PBF data
Use the same command as above but swap the input/outputs and output format:
# example source: https://gdal.org/drivers/vector/mvt.html
ogr2ogr -f MVT mytileset source.gpkg -dsco MAXZOOM=10
The Vector tiles used by Mapbox are serialized as Protocol Buffers.
Protocol Buffers allow you to efficiently compress the vector data inside the tile.
The Mapbox Tile Specification is available on github.
Esri has also adopted the same specification for their products.
You can find a list of parsers, renderers & CLI utilities here: https://github.com/mapbox/awesome-vector-tiles
In the common scenario, you can use mapbox-gl-js to render the vector tiles on the client. To generate vector tiles, you can use Mapbox Studio. This will require uploading your data online in the Studio. You can also use Mapbox Studio Classic (the older version) to generate the tiles locally.
Internally, Mapbox Studio uses the tilelive API, so you can programatically generate the tiles. In the list above there are other good alternatives as well.
I want to export a Munich map from OSM for SUMO Simulator. I've managed to download such a map from bbbike.de(472MB), but when I'm converting it to .net.xml with netconvert I'm getting a lot of warnnings and the simulator cannot import the map ("Loading error"). Do you have any idea how can I convert correctly the map (or do you think it is because the big volume of the file?), or where could I get such a map(in a properly sumo format = xml, I acctualy need just the highways, I've tried to select just highways with osmosis but I have the same problem in the end)?
Ok to summarize our experience and to close this question :)
SUMO has problems with parsing big full OSM files. So you need to cut the area and filter for highways with osmosis:
Get the state of bavaria or of the surrounding http://download.geofabrik.de/europe/germany/bayern/oberbayern.html
osmosis --read-pbf ./oberbayern-latest.osm.pbf --bounding-box top=48.3298 left=11.2699 bottom=48.0460 right=11.8948 --write-xml ./munich.xml
osmosis --read-xml ./munich.xml --tf accept-ways highway=* --used-node --write-xml ./munich_streets.xml
This can be loaded to SUMO, esp. with the eWorld GUI.
I was trying to follow this sample of Microsoft's Multiple Camera Angles to use with Smooth Streaming client:
http://msdn.microsoft.com/en-us/library/gg134026(v=vs.95).aspx
The article doesn't indicate how to (or what did) generate the .ism file that they use in the sample.
My question is: how did they generate it (was it using Microsoft Expression Encoder)?
I have multiple files coming from different cameras and synchronized but I would like to use the picture-in-picture approach to see them both at the same time (not live).
I want to create a rotating object with 3d effect , I am using the sample project iPhoneGLEssentials provided by developer.apple.com. In the sample project demon.model file is used , I need to create my own .model file. Can any one help me how to create the required .model file?
You can see from the source for that demo that's not a common format. It just has the arrays for positions, normals, texcoords and element indices. You can see how it is read from the .model file in the moduleUtil.h. You can search online for libraries that can load specific formats for models. Engines like irrlicht has support for many formats such as .3ds, and .x. You can start from checking there.