Is there a method for VS Code to collect and package all used (local of course) files? Similar to the way Adobe InDesign can collect and package files? I am using VS Code for just HTML/CSS work. No JS, not using git/github, just working on my laptop, etc. I am wondering if there is a way to quickly consolidate just the nessesary files for a given html file. To package things like images, videos, etc. as working project folders can accumulate many superfluous support files over time. Thanks in advance!
I have done much googling, and will contiue to google.
An example of packaging
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I found myself splitting my work into a lot of other files, which causes a huge number of imports on main files, I know that the export keyword will help on this to avoid that, but when I search, I found that it's used mostly in libraries but not flutter apps,
my question is: is export keyword can be used on flutter apps normally like libraries or is there any kind of problems or reasons to avoid using it, and just deal with the normal import?
Good practice is to use barrel files. So the idea is to create the file inside your folder and export all the widgets / files that you have in this folder (using export keyword). In result you will reduce the number of your imports and make project more readable.
Flutter is so inteligent that using barrel files does not touch performance.
I'm using library ESP8266 audio, which contains lot of files. I'm using just a few of them, but when I want to build my project, platformio tryes to complie ewerything. It's quite issue, because unused filles has dependecies, which are not included in my project (eg. SD card library, file system library...). I can build my code with arduino IDE without any issues, but I'm not able to do the same thing in platformio. I tried to tweak src_filter flag, but it has no effect at all. I'm stucked on this for more than day and I wasn't able to find any relevant informations :/
Thank you for your answers.
Oh, I solved it myself! :D I have set 'lib_ldf_mode' to 'deep' on platformio.ini. It's now acts exactly as I need. It starts in 'src/' folder and then recursively compiles imports and imports of imports and so on.
I'd really like to get a CRM solution under source control but there are a lot of issues. I was excited to see the SolutionPackager tool - thinking MS finally gave us a way to do this. However the tools to export the solution, extract it to files and check it into source control are not integrated. I'm working on a C# project that ties everything together because it's easier to work with the APIs in a single C# solution than deal with a combination of command line utilities such as tf.exe, PowerShell commandlets and plain old .cmd files.
Source files for plugins and Silverlight pages are easy to deal with but I'm looking to get all of the customizations under source control. SolutionPackager works well for tracking customizations made in the CRM interface, but fails in a lot of other areas. I want to create VS solutions for my web resources and reports but I have issues with the VS project and solution structures. SolutionPackager expects to find things where it puts them for repackaging and I'm sure it would not like to see a bunch of .sln, .csproj and .vspscc files interspersed with them.
I figured putting the VS solutions in a separate folder would be the answer but it's not easy. If I create a project for my web resources and try to put my existing .html, .css and .js files into it it wants to copy those into the project folder. I have to remember to use "Add As Link" each time. Worse yet, if I try to do the same with SSRS reports, the "Add As Link" feature isn't even available.
Has anyone done this successfully? I'm open to any suggestions.
I have seen below link but i have not get chance to implement it.when i have try it will post information.
http://blogs.msdn.com/b/crm/archive/2013/05/17/release-alm-for-microsoft-dynamics-crm-2011-crm-solution-lifecycle-management.aspx
Recently I've begun taking advantage of the features offered by using robust IDEs, particularly the debugger and autocomplete found in Eclipse Juno and Visual Studio 2012.
However, many of my projects deal with lots of local files; for game projects I have custom content files, for data mining I have lots of data files that need to be referenced from a set of Python scripts, etc.
My issue is that storing these files within the project structure of the IDE seems hacky somehow (also, the IDEs tend to require a single entry point, which isn't so cool for working with data via a suite of scripts). The only other option I've found, using absolute paths relative to the drive, results in less-than-generalizable code.
My question: is there a good, clean method for referencing local data files (text files, XML, images, etc.) while still taking advantage of the features of a heavyweight IDE?
It seems there are ways such as "debug in directory" and "local reference folder" systems, but I'm wondering if there's some general way people deal with this.
Thank you for any information or suggestion!
As for me, I'm always just either:
storing files in the project dir, and using a versioning system (svn, git) exclude those and only include the directories they're in
symlink the files, or whole directories, depending on the structure, into the project ; if you use relative symlinks instead of absolute ones, it makes it pretty easy for multiple people to have different files/content while still working on the same project over one repository. As it seems you're using windows (afaik visual-studio is windows only?), I think that newer windows versions should support symlinks as well, up from vista as far as I remember.
Edit: quick google search led me to: http://en.wikipedia.org/wiki/NTFS_symbolic_link
I'd like to use emacs to work on my project that is built using CMake, while this generally works fine, I'd like to implement better project management commands. Is there a simple way to generate some sort of file that acts as a listing of the project files.
It seems that the best way may just be some set of CMake macros that do a custom write to a file, is there perhaps any better solutions?
I have no direct experience with CMake. But there are a couple of approaches to solving this.
The canonical way is to generate a TAGS table as a part of your buid process. You will get symbol completion/navigation on top of easy access to file-list. And ctags is hyper fast. I'll leave you to google how to do that specifically, hint: wiki.
Alternatively, you can get a Emacs project management package like EDE, eproject, mk-project that defines the concept of a project. See wiki.
You can look onto CEDET mailing list - CMake support was discussed not so long time ago, and at least one person is actively working on CMake support in EDE (CEDET's project management)