I've got Firebase Analytics configured for my Flutter app with -FIRDebugEnabled passed into the Xcode scheme. When I run the app, Firebase Analytics says that debug mode is enabled and that everything is working correctly. Events get logged with a successful upload.
However, nothing appears in Firebase Console. 0 active users, no devices found in DebugView and no events logged.
I ran flutter clean, reinstalled the app and still nothing is working. I've also added AdSupport.framework to the iOS app.
Anyone knows what might be happening?
Related
I am working with flutter currently and everything was fine suddenly when I uninstalled the app from the device and rerun flutter run from the terminal it's suddenly not able to install the apk.
maybe when i including firebase in the flutter app then i facing this error.
Want to Know where is wrong my device or flutter code or something......
can show how the error appears in the debug console.
maybe you can try to follow on the documentation page here
There was an error uploading the Android App Bundle. Try again later or contact Google Play developer support if the error persists
I am getting this error and I tried resolving it using multiple things like clearing cookies, using different browser, using different internet connection. Nothing Worked.
Any help will be appreciated.
Thanks
That can happen if the app bundle you're trying to upload has the same version code as an app bundle that has been already uploaded. Double check to see that it has a higher version code.
I am using Firebase Authentication for my flutter application. When I try to login with my virtual device it works, but if I try to login with my real device or Chrome, nothing happens if I press the button. There is no error in the logs.
Creating a release apk and using the release version of the sha keys from firebase? It solved the problem for me when I had it.
i integrated crashlytics into my unity game, everything worked fine, but then i had to change my package name and my working mail, since then whenever i open the dashboard it gives me an alert "Sorry the app could not be located".
I reinstalled the crashlytics sdk in unity, used new login in prepare fabric tab, but the issue is still there, although the crashlytics seems to be working.
Thanks. Usually this means we aren't detecting the build and run event. Please make sure you are building and running in the relevant IDE. Also, clean your app and dependencies in the native IDE to make sure the bundle ID is updated in all locartions. If you still run into issues, you will need to contact support as your app may be in a weird state in our system.
I am trying to setup Firebase in my Nativescript app(Angular 2- TypeScript). However, It prompts me the error as below.
A valid Facebook app id must be set in the AndroidManifest.xml or set by calling Facebook.setApplicationId before Initializing the sdk.
Why should I provide the Facebook app ID for the start-up?
Any idea?
Much appreciate.
I have resolved by reinstalling the native-script-firebase-plugin without initialized the Facebook's Authentication for this error message "A valid Facebook app id must be set in the AndroidManifest.xml or set by calling Facebook.setApplicationId before Initializing the SDK"
As for the second error message "Google Play Service is required on this device", I just installed and upgraded the Google Play Service on the particular Android Emulator, and it works fine now.
In conclusion, is worth to check the Google Play Service it has been installed and upgraded to the appropriate version or not.