Flutter undefined name 'PosCodeTable'? - flutter

i am trying to print on thermal printer using bluethooth but i am getting error undefined name 'PosCodeTable' i imported package esc_pos_utils and i created method called testticket to input the details in a receipt then calling the method in printReceiptBluetooth().
i used two packages
1.esc_pos_bluetooth: ^0.4.1
2.esc_pos_utils: ^1.1.0
how can solve this issue
Future<Generator> testTicket() async{
final profile = await CapabilityProfile.load();
final Generator ticket = Generator(PaperSize.mm80,profile);
ticket.text(
'Regular: aA bB cC dD eE fF gG hH iI jJ kK lL mM nN oO pP qQ rR sS tT uU vV wW xX yY zZ');
ticket.text('Special 1: àÀ èÈ éÉ ûÛ üÜ çÇ ôÔ',
styles: PosStyles(codeTable: PosCodeTable.westEur));
ticket.text('Special 2: blåbærgrød',
styles: PosStyles(codeTable: PosCodeTable.westEur));
ticket.text('Bold text', styles: PosStyles(bold: true));
ticket.text('Reverse text', styles: PosStyles(reverse: true));
ticket.text('Underlined text',
styles: PosStyles(underline: true), linesAfter: 1);
ticket.text('Align left', styles: PosStyles(align: PosAlign.left));
ticket.text('Align center', styles: PosStyles(align: PosAlign.center));
ticket.text('Align right',
styles: PosStyles(align: PosAlign.right), linesAfter: 1);
ticket.text('Text size 200%',
styles: PosStyles(
height: PosTextSize.size2,
width: PosTextSize.size2,
));
ticket.feed(2);
ticket.cut();
return ticket;}
another error i am getting is undefined 'printer'
void printReceiptBluetooth() async{
esc_pos_blue.PrinterBluetoothManager printerManager = esc_pos_blue.PrinterBluetoothManager();
printerManager.scanResults.listen((printers) async {
// store found printers
});
printerManager.startScan(Duration(seconds: 4));
printerManager.selectPrinter(printer);
final esc_pos_blue.PosPrintResult res = await printerManager.printTicket(testTicket());
print('Print result: ${res.msg}');}
packages i am using
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
webview_windows: ^0.2.2
flutter_inappwebview: ^5.7.2+3
http: ^0.13.5
printing:
pdf:
esc_pos_printer:
esc_pos_bluetooth: ^0.4.1
esc_pos_utils: ^1.1.0
flutter_html:
file_selector: ^0.9.2+2
file_selector_windows: ^0.9.1+4
Any help appreciated

Related

I'm using DropDownMultiSelect, where I'm getting A RenderFlex overflowed for dropdown values

I'm using
DropDownMultiSelect
there I'm getting A RenderFlex overflowed error for the dropdown values
child: DropDownMultiSelect(
onChanged: (c){
setState(() {
selectedColors = ["","","","",""];
initialColor = c;
for(int i=0; i<initialColor.length; i++){
selectedColors[i] = initialColor[i];
}
});
},
options: colorList,
selectedValues: initialColor,
whenEmpty: "Select Color",
),
this is what I tried,
if you used multiselect package:
change your multiselect: ^0.0.7 in pubspec.yaml file to:
multiselect:
git:
url: https://github.com/XuannThucc/multiselect
ref: 8b1dc71ae4982db4c37d477bb8021ac71badd595
then run flutter pub get and rebuild;

Flutter & Sqflite: MissingPluginException(No implementation found for method getDatabasesPath on channel com.tekartik.sqflite)

I'm currently trying to create a DB in my flutter app.
In a database.dart file I have:
void CreateBD() async{
WidgetsFlutterBinding.ensureInitialized();
final database = openDatabase(
//on choisi le path de la bd
join(await getDatabasesPath(), 'hyrule_database.db'),
//initialisation des tables
onCreate: (db, version) {
// Run the CREATE TABLE statement on the database.
return db.execute(
'CREATE TABLE foods(id INTEGER PRIMARY KEY, name TEXT,image TEXT, description TEXT, cookingEffect TEXT, category TEXT, commonLocations list<TEXT>, heartsRecovered INTEGER);'
'CREATE TABLE nonfoods(id INTEGER PRIMARY KEY, name TEXT,image TEXT, description TEXT,category TEXT, commonLocations list<TEXT>, drops list<TEXT>);'
'CREATE TABLE equipments(id INTEGER PRIMARY KEY, name TEXT,image TEXT, description TEXT, attack INTEGER, category TEXT, commonLocations list<TEXT>, defense INTEGER);'
'CREATE TABLE materials(id INTEGER PRIMARY KEY, name TEXT,image TEXT, description TEXT, cookingEffect TEXT, category TEXT, commonLocations list<TEXT>, heartsRecovered INTEGER);'
'CREATE TABLE monsters(id INTEGER PRIMARY KEY, name TEXT,image TEXT, description TEXT, category TEXT, commonLocations list<TEXT>, drops list<TEXT>);'
'CREATE TABLE treasure(id INTEGER PRIMARY KEY, name TEXT,image TEXT, description TEXT, category TEXT, commonLocations list<TEXT>, drops list<TEXT>)',
);
},
//version afin de laisser la posibilité de upgrade et downgrade
version: 1,
);
}
Future<Database> connectBD()async{
final database = openDatabase(
join(await getDatabasesPath(), 'hyrule_database.db'),
);
return database;
}
And for every table i've create CRUD functions , here an exemple with food table:
// Insertion
Future<void> insertFood(Food food) async {
final db = await connectBD();
await db.insert(
'foods',
food.toMap(),
conflictAlgorithm: ConflictAlgorithm.replace,
);
}
//récupération
Future<List<Food>> foods() async {
final db = await connectBD();
final List<Map<String, dynamic>> maps = await db.query('foods');
return List.generate(maps.length, (i) {
return Food(
id: maps[i]['id'],
name: maps[i]['name'],
image: maps[i]['image'],
heartsRecovered: maps[i]['hearts_recovered'],
description: maps[i]['description'],
cookingEffect: maps[i]['cooking_effect'],
commonLocations: maps[i]['common_locations'],
category: maps[i]['category'],
);
});
}
//update
Future<void> updateFood(Food food) async {
final db = await connectBD();
await db.update(
'foods',
food.toMap(),
where: 'id = ?',
whereArgs: [food.id],
);
}
//delete
Future<void> deleteFood(int id) async {
final db = await connectBD();
await db.delete(
'foods',
where: 'id = ?',
whereArgs: [id],
);
}
Then I try to execute the creation, and I only end up with the error :
Error: MissingPluginException(No implementation found for method getDatabasesPath on channel com.tekartik.sqflite)
the file I use to execute look like :
import 'package:flutter/material.dart';
import 'package:projet_flutter/Utils/hyrule_bd.dart';
import 'package:projet_flutter/Utils/fill_bd.dart';
import 'package:projet_flutter/models/food_model.dart';
import 'dart:async';
import 'package:path/path.dart';
import 'package:sqflite/sqflite.dart';
class TestApp extends StatefulWidget {
#override
State<StatefulWidget> createState() => _TestState();
}
class _TestState extends State<TestApp> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
CreateBD();
//remplirBD();
return MaterialApp(
title: 'Fetch Data Example',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: const Text('Fetch Data Example'),
),
body: Center(
child:FutureBuilder<List<Food>>(
future: foods(),
builder: (context, snapshot) {
if (snapshot.hasData) {
return Text('${snapshot.data}');
} else if (snapshot.hasError) {
print("erreur test: ${snapshot.error}");
return Text('${snapshot.error}');
}
// By default, show a loading spinner.
return const CircularProgressIndicator();
},
),
),
));
}
}
My pubspec.yaml :
name: projet_flutter
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.14.0 <3.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
http: 0.13.4
sqflite: any
path: any
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
I'm currently learning Flutter dev, so i was wondering what went wrong?
Sqflite doesn't support web (https://github.com/tekartik/sqflite), which was what I was trying to build.
Sometimes this happens after adding new dependencies into pubspec file.
Try running the following command from the project terminal:
flutter clean
And then re-run the project.

Getting "Unhandled Exception: NoSuchMethodError: The method 'map' was called on null"

Main.dart file
import 'package:flutter/material.dart';
import 'package:weather_app/listModel.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
import 'package:weather_app/model.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
var listModel;
bool circular = true;
#override
void initState() {
super.initState();
getData();
}
void getData() async {
var res = await http.get(Uri.parse('https://www.metaweather.com/api/location/2295420/'));
var r = json.decode(res.body);
setState(() {
listModel = ListModel.fromJson({"data": r});
print(listModel);
circular = false;
});
//
}
#override
Widget build(BuildContext context) {
// TODO: implement build
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('WEATHER REPORT'),
),
body: Center(
child: circular ? CircularProgressIndicator(): ListView.builder(itemCount: listModel.consolidatedWeather.length,itemBuilder: (BuildContext context, int index)=>
dataShow(listModel.consolidatedWeather[index],index)),
)
),
);
}
Widget dataShow(Model obj, index) {
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 20.0, vertical: 10),
child: Container(
height: 100,
// width: MediaQuery.of(context).size.width,
child: Card(
color: Colors.teal,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
"Name ${index + 1} : ${obj.weatherStateName}",
style: TextStyle(fontSize: 18, color: Colors.white),
),
SizedBox(
height: 10,
),
Text(
"PhoneNumber : ${obj.theTemp}",
style: TextStyle(fontSize: 18, color: Colors.white),
),
],
),
),
),
);
}
}
List Model.dart
import 'package:weather_app/model.dart';
class ListModel {
ListModel({
required this.consolidatedWeather,
});
List<Model> consolidatedWeather;
factory ListModel.fromJson(Map<String, dynamic> json) => ListModel(
consolidatedWeather: List<Model>.from(json["consolidated_weather"].map((x) => Model.fromJson(x))).toList(),
);
Map<String, dynamic> toJson() => {
"consolidated_weather": List<dynamic>.from(consolidatedWeather.map((x) => x.toJson())),
};
}
Model.dart
class Model {
Model({
required this.weatherStateName,
required this.weatherStateAbbr,
required this.applicableDate,
required this.theTemp,
});
String weatherStateName;
String weatherStateAbbr;
DateTime applicableDate;
double theTemp;
factory Model.fromJson(Map<String, dynamic> json) => Model(
weatherStateName: json["weather_state_name"],
weatherStateAbbr: json["weather_state_abbr"],
applicableDate: DateTime.parse(json["applicable_date"]),
theTemp: json["the_temp"].toDouble(),
);
Map<String, dynamic> toJson() => {
"weather_state_name": weatherStateName,
"weather_state_abbr": weatherStateAbbr,
"applicable_date": "${applicableDate.year.toString().padLeft(4, '0')}-${applicableDate.month.toString().padLeft(2, '0')}-${applicableDate.day.toString().padLeft(2, '0')}",
"the_temp": theTemp,
};
}
pupspec.yml
name: weather_app
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
meta: ^1.0.2
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
http: ^0.13.3
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
ERROR
Performing hot restart...
Syncing files to device Redmi Note 9 Pro...
Restarted application in 1,965ms.
E/flutter (26913): [ERROR:flutter/lib/ui/ui_dart_state.cc(199)] Unhandled Exception: NoSuchMethodError: The method 'map' was called on null.
E/flutter (26913): Receiver: null
E/flutter (26913): Tried calling: map(Closure: (dynamic) => Model)
E/flutter (26913): #0 Object.noSuchMethod (dart:core-patch/object_patch.dart:54:5)
E/flutter (26913): #1 new ListModel.fromJson (package:weather_app/listModel.dart:11:72)
E/flutter (26913): #2 _MyAppState.getData.<anonymous closure> (package:weather_app/main.dart:30:29)
E/flutter (26913): #3 State.setState (package:flutter/src/widgets/framework.dart:1088:30)
E/flutter (26913): #4 _MyAppState.getData (package:weather_app/main.dart:29:5)
E/flutter (26913): <asynchronous suspension>
E/flutter (26913):
W/Choreographer(26913): Frame time is 0.009381 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
W/Choreographer(26913): Frame time is 0.021302 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
W/Choreographer(26913): Frame time is 0.006804 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
W/Choreographer(26913): Frame time is 0.064763 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
What can I try next to resolve this?
The getData() fn should go like this..
void getData() async {
var res = await http.get(Uri.parse('https://www.metaweather.com/api/location/2295420/'));
var r = json.decode(res.body);
setState(() {
listModel = ListModel.fromJson(r); // Change this line
print(listModel);
circular = false;
});
}

I have a generated a QR code but the source code does not scan the generated QR code

I have a generated a QR code but the source code does not scan the generated QR code.
I have a QR code scanner template but it does not scan the generated QR code.
It can only Generate a QR code but it does not scan the Code.
The onPressed method is supposed to be scanning the generated code.
I get this error when I click the floating Button
Unhandled Exception: MissingPluginException(No implementation found for method scanBarcode on channel flutter_barcode_scanner)
import 'package:flutter/material.dart';
//import 'package:qr_flutter/qr_flutter.dart';
//import 'package:flutter_barcode_scanner/flutter_barcode_scanner.dart';
//import 'package:qr_code';;
import 'package:qrscan/qrscan.dart' as scanner;
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
// TODO: implement build
return MaterialApp(
title: "flutter Demo",
theme: ThemeData(
primaryColor: Colors.blue,
),
home: MyHomePage(title: "Flutter QR"),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String barcode = "";
Future scanBarcode() async {
String barcodeResult = await scanner.scan();
setState(() {
barcode = barcodeResult;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
children: <Widget>[
/*QrImage(
data: "Savanna, R25",
backgroundColor: Colors.white,
size: 200,
)*/
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () => scanBarcode(),
tooltip: "increment",
child: Icon(Icons.add),
),
);
}
}
My Pubspec.yaml file with plugins
name: fluttersqflite
description: A new Flutter application.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.0
qr_flutter: ^3.0.1
flutter_barcode_scanner: ^0.1.7
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
Give a try to this plugin- qrscan
and in your dart file write this:-
import 'package:qrscan/qrscan.dart' as scanner;
Function for scan:-
Future _scan() async {
String barcode = await scanner.scan();
setState(() {
barcode = barcodeResult;
});
}
And in your floating action button:-
floatingActionButton: FloatingActionButton(
onPressed: ()=>_scan(),
tooltip: "increment",
child: Icon(Icons.add),
),
And ya remember to add permission for this dependency

image asset not loading in flutter firebase project

I am following one tutorial on flutter and I am trying to load an image, unfortunately, the image was unable to load. I always have an error in console that the image was unable to load.my code is as followed:
import 'dart:ffi';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:google_sign_in/google_sign_in.dart';
final GoogleSignIn googleSignIn = new GoogleSignIn();
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
bool isAuth = false;
#override
Void initState() {
super.initState();
//detect when user sign in
googleSignIn.onCurrentUserChanged.listen((account) {
handleSignIn(account);
}, onError:(err){
print('error signing in:$err');
}
);
//re-authenticated when user sign in the app
googleSignIn.signInSilently(suppressErrors: false).then((account){
handleSignIn(account);
}).catchError((err){
print('error signing in:$err');
});
}
handleSignIn(GoogleSignInAccount account){
if (account != null) {
print(account);
setState(() {
isAuth = true;
});
} else {
setState(() {
isAuth = false;
});
}
}
login() {
googleSignIn.signIn();
}
logOut(){
googleSignIn.signOut();
}
Widget buildAuthScreen() {
return RaisedButton(
child:Text("LogOut"),
onPressed: (){
logOut();
},
);
}
Scaffold unAuthBuildScreen() {
return Scaffold(
body: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topRight,
end: Alignment.bottomLeft,
colors: [
Theme.of(context).primaryColor,
Theme.of(context).accentColor,
],
),
),
alignment: Alignment.center,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Text(
"FlutterShare",
style: TextStyle(
//fontFamily: "Signatra",
fontSize: 50.0,
color: Colors.white,
),
),
GestureDetector(
onTap: () => print("tapped"),
child: Container(
width: 260.0,
height: 60.0,
decoration: BoxDecoration(
image: DecorationImage(
// image:AssetImage(bund"assets/images/google_sigin_button.png"),
image: AssetImage("assets/images/google_sigin_button.png"),
fit: BoxFit.fill),
),
),
),
],
),
),
);
}
#override
Widget build(BuildContext context) {
return isAuth ? buildAuthScreen() : unAuthBuildScreen();
}
}
pubspec.yaml is as follows.Please help me
name: fluttershare
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
firebase_auth: ^0.15.5+3
firebase_database: ^3.1.3
cloud_firestore: ^0.13.4+1
image_picker: ^0.6.4
firebase_storage: ^3.1.5
google_sign_in: ^4.4.1
geolocator: ^5.3.1
uuid: ^2.0.4
timeago: ^2.0.26
path_provider: ^1.6.4
flutter_svg:
cached_network_image: ^2.0.0
firebase_messaging: ^6.0.13
image: ^2.1.4
animator: ^1.0.0+5
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
uses-material-design: true
assets:
- assets/images/google_signin_button.png
- assets/images/upload.svg
- assets/images/search.svg
- assets/images/activity_feed.svg
- assets/images/no_content.svg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
please help I have been on this for the past 3 days
Here is the Android’s density to Flutter pixel ratio
Android density qualifier Flutter pixel ratio
ldpi 0.75x
mdpi 1.0x
hdpi 1.5x
xhdpi 2.0x
xxhdpi 3.0x
xxxhdpi 4.0x
Best way to add images is to create an asset directory structure like that.
Put your images base on the density mapping to appropriate folder, flutter will pick image based on the device density.
You don't need to add every image path in pubspec.yaml only root folder is enough. Make sure assets and pubspec.yaml are in same directory level.
flutter:
assets:
- assets/images/
Hope it will solve your problem.
I think if you're using firebase for the authentication, you should use firebase storage to store your images.
You need these imports.
import 'package:firebase_storage/firebase_storage.dart';
import 'package:firebase_core/firebase_core.dart';
import 'package:firebase_auth/firebase_auth.dart';
import 'package:cached_network_image/cached_network_image.dart';
And in the main function you need this code.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
UserCredential userCredential = await FirebaseAuth.instance
.signInAnonymously(); // you need to indentify your user
print(userCredential);
runApp(MyApp());
}
You can load your images with this code.
FutureBuilder<dynamic>(
future: FirebaseStorage().ref('google_sigin_button.png').getDownloadURL(),
builder: (BuildContext context, AsyncSnapshot<dynamic> snapshot) {
if (snapshot.connectionState != ConnectionState.waiting) {
return Image(
image: CachedNetworkImageProvider(snapshot.data.toString()),
fit: BoxFit.cover,
);
} else {
return Text('Loading image....');
}
},
),
If you need more information how this actually work, you should see my github repository where you can find an example for this.
https://github.com/orosiferenc3/Flutter_Firebase_Storage_connection