image asset not loading in flutter firebase project - flutter

I am following one tutorial on flutter and I am trying to load an image, unfortunately, the image was unable to load. I always have an error in console that the image was unable to load.my code is as followed:
import 'dart:ffi';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:google_sign_in/google_sign_in.dart';
final GoogleSignIn googleSignIn = new GoogleSignIn();
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
bool isAuth = false;
#override
Void initState() {
super.initState();
//detect when user sign in
googleSignIn.onCurrentUserChanged.listen((account) {
handleSignIn(account);
}, onError:(err){
print('error signing in:$err');
}
);
//re-authenticated when user sign in the app
googleSignIn.signInSilently(suppressErrors: false).then((account){
handleSignIn(account);
}).catchError((err){
print('error signing in:$err');
});
}
handleSignIn(GoogleSignInAccount account){
if (account != null) {
print(account);
setState(() {
isAuth = true;
});
} else {
setState(() {
isAuth = false;
});
}
}
login() {
googleSignIn.signIn();
}
logOut(){
googleSignIn.signOut();
}
Widget buildAuthScreen() {
return RaisedButton(
child:Text("LogOut"),
onPressed: (){
logOut();
},
);
}
Scaffold unAuthBuildScreen() {
return Scaffold(
body: Container(
decoration: BoxDecoration(
gradient: LinearGradient(
begin: Alignment.topRight,
end: Alignment.bottomLeft,
colors: [
Theme.of(context).primaryColor,
Theme.of(context).accentColor,
],
),
),
alignment: Alignment.center,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: <Widget>[
Text(
"FlutterShare",
style: TextStyle(
//fontFamily: "Signatra",
fontSize: 50.0,
color: Colors.white,
),
),
GestureDetector(
onTap: () => print("tapped"),
child: Container(
width: 260.0,
height: 60.0,
decoration: BoxDecoration(
image: DecorationImage(
// image:AssetImage(bund"assets/images/google_sigin_button.png"),
image: AssetImage("assets/images/google_sigin_button.png"),
fit: BoxFit.fill),
),
),
),
],
),
),
);
}
#override
Widget build(BuildContext context) {
return isAuth ? buildAuthScreen() : unAuthBuildScreen();
}
}
pubspec.yaml is as follows.Please help me
name: fluttershare
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
firebase_auth: ^0.15.5+3
firebase_database: ^3.1.3
cloud_firestore: ^0.13.4+1
image_picker: ^0.6.4
firebase_storage: ^3.1.5
google_sign_in: ^4.4.1
geolocator: ^5.3.1
uuid: ^2.0.4
timeago: ^2.0.26
path_provider: ^1.6.4
flutter_svg:
cached_network_image: ^2.0.0
firebase_messaging: ^6.0.13
image: ^2.1.4
animator: ^1.0.0+5
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
uses-material-design: true
assets:
- assets/images/google_signin_button.png
- assets/images/upload.svg
- assets/images/search.svg
- assets/images/activity_feed.svg
- assets/images/no_content.svg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
please help I have been on this for the past 3 days

Here is the Android’s density to Flutter pixel ratio
Android density qualifier Flutter pixel ratio
ldpi 0.75x
mdpi 1.0x
hdpi 1.5x
xhdpi 2.0x
xxhdpi 3.0x
xxxhdpi 4.0x
Best way to add images is to create an asset directory structure like that.
Put your images base on the density mapping to appropriate folder, flutter will pick image based on the device density.
You don't need to add every image path in pubspec.yaml only root folder is enough. Make sure assets and pubspec.yaml are in same directory level.
flutter:
assets:
- assets/images/
Hope it will solve your problem.

I think if you're using firebase for the authentication, you should use firebase storage to store your images.
You need these imports.
import 'package:firebase_storage/firebase_storage.dart';
import 'package:firebase_core/firebase_core.dart';
import 'package:firebase_auth/firebase_auth.dart';
import 'package:cached_network_image/cached_network_image.dart';
And in the main function you need this code.
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await Firebase.initializeApp();
UserCredential userCredential = await FirebaseAuth.instance
.signInAnonymously(); // you need to indentify your user
print(userCredential);
runApp(MyApp());
}
You can load your images with this code.
FutureBuilder<dynamic>(
future: FirebaseStorage().ref('google_sigin_button.png').getDownloadURL(),
builder: (BuildContext context, AsyncSnapshot<dynamic> snapshot) {
if (snapshot.connectionState != ConnectionState.waiting) {
return Image(
image: CachedNetworkImageProvider(snapshot.data.toString()),
fit: BoxFit.cover,
);
} else {
return Text('Loading image....');
}
},
),
If you need more information how this actually work, you should see my github repository where you can find an example for this.
https://github.com/orosiferenc3/Flutter_Firebase_Storage_connection

Related

Wrong colors in Toggle button widget icons

I have a toggle button widget added to the appbar in the actions section. This is how it looks:
As you see icon colors are not correct. The selected one color is the same color as the appbar and the other icons show black. Oddly, the other icon added to the appbar outside the Toggle button widget is white:
import 'package:flutter/material.dart';
void main() async {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Project',
home: Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text("Game Manager"),
actions: [
Row(children: [
Padding(
padding: const EdgeInsets.all(8.0),
child: ToggleButtons(
borderRadius: const BorderRadius.all(Radius.circular(8)),
/*borderColor: Colors.blue,
selectedBorderColor: Colors.blue[200],
selectedColor: Colors.white,
fillColor: Colors.blue[300],
color: Colors.blue[300],*/
onPressed: (int i) => print("pressed!"),
isSelected: const [true,false,false],
children: [
Tooltip(message: "sort_by_name", child: const Icon(Icons.receipt)),
Tooltip(message: "sort_by_status", child: const Icon(Icons.stars)),
Tooltip(message: "sort_by_size", child: const Icon(Icons.storage))
]),
),
IconButton(
onPressed: () {
print("Yeah");
},
icon: const Icon(Icons.unfold_less),
tooltip: "fold_all",
),
IconButton(
onPressed: null,
icon: Icon(Icons.refresh),
tooltip: "refresh",
),
]
)
]),
body: Container()
),
);
}
}
PubSpec.yaml:
name: project
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: '>=2.18.4 <3.0.0'
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/logo.png
- assets/translations/

Getting "Unhandled Exception: NoSuchMethodError: The method 'map' was called on null"

Main.dart file
import 'package:flutter/material.dart';
import 'package:weather_app/listModel.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
import 'package:weather_app/model.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
var listModel;
bool circular = true;
#override
void initState() {
super.initState();
getData();
}
void getData() async {
var res = await http.get(Uri.parse('https://www.metaweather.com/api/location/2295420/'));
var r = json.decode(res.body);
setState(() {
listModel = ListModel.fromJson({"data": r});
print(listModel);
circular = false;
});
//
}
#override
Widget build(BuildContext context) {
// TODO: implement build
return MaterialApp(
home: Scaffold(
appBar: AppBar(
title: Text('WEATHER REPORT'),
),
body: Center(
child: circular ? CircularProgressIndicator(): ListView.builder(itemCount: listModel.consolidatedWeather.length,itemBuilder: (BuildContext context, int index)=>
dataShow(listModel.consolidatedWeather[index],index)),
)
),
);
}
Widget dataShow(Model obj, index) {
return Padding(
padding: const EdgeInsets.symmetric(horizontal: 20.0, vertical: 10),
child: Container(
height: 100,
// width: MediaQuery.of(context).size.width,
child: Card(
color: Colors.teal,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
"Name ${index + 1} : ${obj.weatherStateName}",
style: TextStyle(fontSize: 18, color: Colors.white),
),
SizedBox(
height: 10,
),
Text(
"PhoneNumber : ${obj.theTemp}",
style: TextStyle(fontSize: 18, color: Colors.white),
),
],
),
),
),
);
}
}
List Model.dart
import 'package:weather_app/model.dart';
class ListModel {
ListModel({
required this.consolidatedWeather,
});
List<Model> consolidatedWeather;
factory ListModel.fromJson(Map<String, dynamic> json) => ListModel(
consolidatedWeather: List<Model>.from(json["consolidated_weather"].map((x) => Model.fromJson(x))).toList(),
);
Map<String, dynamic> toJson() => {
"consolidated_weather": List<dynamic>.from(consolidatedWeather.map((x) => x.toJson())),
};
}
Model.dart
class Model {
Model({
required this.weatherStateName,
required this.weatherStateAbbr,
required this.applicableDate,
required this.theTemp,
});
String weatherStateName;
String weatherStateAbbr;
DateTime applicableDate;
double theTemp;
factory Model.fromJson(Map<String, dynamic> json) => Model(
weatherStateName: json["weather_state_name"],
weatherStateAbbr: json["weather_state_abbr"],
applicableDate: DateTime.parse(json["applicable_date"]),
theTemp: json["the_temp"].toDouble(),
);
Map<String, dynamic> toJson() => {
"weather_state_name": weatherStateName,
"weather_state_abbr": weatherStateAbbr,
"applicable_date": "${applicableDate.year.toString().padLeft(4, '0')}-${applicableDate.month.toString().padLeft(2, '0')}-${applicableDate.day.toString().padLeft(2, '0')}",
"the_temp": theTemp,
};
}
pupspec.yml
name: weather_app
description: A new Flutter project.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.12.0 <3.0.0"
dependencies:
meta: ^1.0.2
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.2
http: ^0.13.3
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
ERROR
Performing hot restart...
Syncing files to device Redmi Note 9 Pro...
Restarted application in 1,965ms.
E/flutter (26913): [ERROR:flutter/lib/ui/ui_dart_state.cc(199)] Unhandled Exception: NoSuchMethodError: The method 'map' was called on null.
E/flutter (26913): Receiver: null
E/flutter (26913): Tried calling: map(Closure: (dynamic) => Model)
E/flutter (26913): #0 Object.noSuchMethod (dart:core-patch/object_patch.dart:54:5)
E/flutter (26913): #1 new ListModel.fromJson (package:weather_app/listModel.dart:11:72)
E/flutter (26913): #2 _MyAppState.getData.<anonymous closure> (package:weather_app/main.dart:30:29)
E/flutter (26913): #3 State.setState (package:flutter/src/widgets/framework.dart:1088:30)
E/flutter (26913): #4 _MyAppState.getData (package:weather_app/main.dart:29:5)
E/flutter (26913): <asynchronous suspension>
E/flutter (26913):
W/Choreographer(26913): Frame time is 0.009381 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
W/Choreographer(26913): Frame time is 0.021302 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
W/Choreographer(26913): Frame time is 0.006804 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
W/Choreographer(26913): Frame time is 0.064763 ms in the future! Check that graphics HAL is generating vsync timestamps using the correct timebase.
What can I try next to resolve this?
The getData() fn should go like this..
void getData() async {
var res = await http.get(Uri.parse('https://www.metaweather.com/api/location/2295420/'));
var r = json.decode(res.body);
setState(() {
listModel = ListModel.fromJson(r); // Change this line
print(listModel);
circular = false;
});
}

issue with video_player and channel getting null

i got a issue that i try understand how i can fix this
i get this error message about the Unhandled Exception: PlatformException(channel-error, Unable to establish connection on channel., null, null)
i have try look into but i have no idea why or how it hapending the full message within the post
i try understand what the origin this happened i try clean the build folder via flutter clean this happend
i try run build runner it may missing something nope i got no idea what seem to be the issue here
[GETX] REPLACE ROUTE /splash
[GETX] NEW ROUTE /login
I/flutter (17459): ┌───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
I/flutter (17459): │ #0 LoggerService.info
package:demo_ecom/…/utils/logger_service.dart:19
I/flutter (17459): │ #1 _LoginScreenState.initState
package:demo_ecom/…/login/login_screen.dart:32
I/flutter (17459): ├┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄
I/flutter (17459): │ 💡 Load Login Screen
I/flutter (17459): └───────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
E/flutter (17459): [ERROR:flutter/lib/ui/ui_dart_state.cc(186)] Unhandled Exception: PlatformException(channel-error, Unable to establish connection on channel., null, null)
E/flutter (17459): #0 VideoPlayerApi.initialize
package:video_player_platform_interface/messages.dart:156
E/flutter (17459): <asynchronous suspension>
E/flutter (17459):
E/flutter (17459): [ERROR:flutter/lib/ui/ui_dart_state.cc(186)] Unhandled Exception: PlatformException(channel-error, Unable to establish connection on channel., null, null)
E/flutter (17459): #0 VideoPlayerApi.create
package:video_player_platform_interface/messages.dart:181
E/flutter (17459): <asynchronous suspension>
E/flutter (17459): #1 MethodChannelVideoPlayer.create
package:video_player_platform_interface/method_channel_video_player.dart:47
E/flutter (17459): <asynchronous suspension>
E/flutter (17459): #2 VideoPlayerController.initialize
package:video_player/video_player.dart:308
E/flutter (17459): <asynchronous suspension>
E/flutter (17459):
Lost connection to device.
the file that play this vid as follow
import 'dart:async';
import 'package:demo_ecom/common/utils/logger_service.dart';
import 'package:demo_ecom/widgets/login/login_buttons.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:video_player/video_player.dart';
import 'package:demo_ecom/generated/l10n.dart';
import 'login_form.dart';
class LoginScreen extends StatefulWidget {
const LoginScreen({Key key}) : super(key: key);
#override
_LoginScreenState createState() => _LoginScreenState();
}
class _LoginScreenState extends State<LoginScreen> {
final _formKey = GlobalKey<FormState>();
VideoPlayerController _controller;
bool _visible = false;
#override
void initState() {
super.initState();
SystemChrome.setPreferredOrientations([
DeviceOrientation.portraitUp,
DeviceOrientation.portraitDown,
]);
LoggerService().info('Load Login Screen');
_controller = VideoPlayerController.asset('assets/media/login-vid.mp4');
_controller.initialize().then((_) {
_controller.setLooping(true);
Timer(const Duration(milliseconds: 100), () {
setState(() {
_controller.play();
_visible = true;
});
});
});
}
#override
void dispose() {
super.dispose();
if (_controller != null) {
_controller.dispose();
_controller = null;
}
}
Widget _getVideoBackground() {
return AnimatedOpacity(
opacity: _visible ? 1.0 : 0.0,
duration: const Duration(milliseconds: 1000),
child: VideoPlayer(_controller),
);
}
Widget _getBackgroundColor() {
return Container(
color: Colors.black.withAlpha(120),
);
}
Widget _getContent(BuildContext context) {
final splogen_1 = S.of(context).login_slogen;
final splogen_2 = S.of(context).login_slogen2;
return Form(
key: _formKey,
child: ListView(
shrinkWrap: true,
padding: EdgeInsets.all(15.0),
children: <Widget>[
const SizedBox(
height: 40.0,
),
const Image(
image: AssetImage('assets/media/logo.jpg'),
width: 150.0,
),
Text(
splogen_1,
style: TextStyle(color: Colors.white, fontSize: 40),
textAlign: TextAlign.center,
),
Container(
margin: const EdgeInsets.only(left: 30.0, right: 30.0, top: 40.0),
alignment: Alignment.center,
child: Text(
splogen_2,
textAlign: TextAlign.center,
style: TextStyle(color: Colors.white, fontSize: 20),
),
),
LoginForm(),
LoginButtons()
],
),
);
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
body: Center(
child: Stack(
children: <Widget>[
_getVideoBackground(),
_getBackgroundColor(),
_getContent(context),
],
),
),
),
);
}
}
the pubspec as follow
name: demo_ecom
description: Demo Ecom App
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+2
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
# Service locator
provider: ^5.0.0
# Connectivity
data_connection_checker: ^0.3.4
# Logging
logger: ^1.0.0
# Json
json_annotation: ^4.0.1
# firebase
firebase_core: ^0.7.0
firebase_remote_config: "^0.6.0"
firebase_auth: "^0.20.1"
firebase_crashlytics: ^0.4.0+1
#auth social
google_sign_in: "^4.5.1"
flutter_facebook_auth: "^1.0.0"
# localization
intl: ^0.17.0
# ui tools
flutter_password_strength: ^0.1.6
flutter_signin_button: ^1.1.0
animations: ^2.0.0
pull_to_refresh: ^1.6.4
get: ^3.26.0
flutter_easyloading: ^3.0.0
responsive_framework: ^0.1.0
animated_text_kit: ^4.1.0
flutter_spinkit: "^5.0.0"
convex_bottom_bar: ^3.0.0
introduction_screen: ^2.0.0
flash: ^1.5.1
material_floating_search_bar: ^0.3.3
video_player: ^2.0.0
chewie: ^1.0.0
# ui icons
cupertino_icons: ^1.0.2
font_awesome_flutter: ^9.0.0
flutter_icons: ^1.1.0
# misc tools
validators: ^2.0.1
dio: ^3.0.10
pretty_dio_logger: ^1.1.1
jiffy: ^4.0.0
equatable: ^2.0.0
meta: ^1.3.0
stack_trace: ^1.10.0
shared_preferences: ^2.0.5
async: ^2.5.0
# override requirement that conflict will rise if removed
dependency_overrides:
analyzer: ^1.3.0
yaml: ^3.1.0
intl: ^0.17.0
dart_style: ^2.0.0
args: ^2.0.0
glob: ^2.0.0
source_gen: ^1.0.0
logging: ^1.0.1
convert: ^3.0.0
crypto: ^3.0.0
vin_decoder: ^0.1.3
json_annotation: ^4.0.1
font_awesome_flutter: ^9.0.0
dev_dependencies:
# add build runner if not already added
build_runner: ^1.12.2
flutter_test:
sdk: flutter
# Linting
lint: ^1.5.3
# Json
json_serializable: ^4.1.0
# misc tools
mockito: ^5.0.2
flutter_launcher_icons: ^0.9.0
environment_config: ^2.2.5
flutter_rename_app: ^1.0.0
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
assets:
- assets/fonts/
- assets/media/
- assets/icons/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-package
# To hide the notification bar, use the fullscreen parameter. Has no affect in web since web
# has no notification bar. Defaults to false.
# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
# To show the notification bar, add the following code to your Flutter app:
# WidgetsFlutterBinding.ensureInitialized();
# SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]);
#fullscreen: true
# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
# with the info_plist_files parameter. Remove only the # characters in the three lines below,
# do not remove any spaces:
#info_plist_files:
# - 'ios/Runner/Info-Debug.plist'
# - 'ios/Runner/Info-Release.plist'
flutter_intl:
enabled: true
localizely:
project_id: c4305176-c927-4336-80bd-7bbc91f25b3d
flutter_icons:
image_path: 'assets/assets/icons/app_icon.png'
android: true
ios: true
flutter_rename_app:
application_name: Demo Ecom
dart_package_name: demo_ecom
application_id: com.wolberg.pro.demo
bundle_id: com.wolberg.pro.demo
android_package_name: com.wolberg.pro.demo
targets:
$default:
builders:
injectable_generator:injectable_builder:
options:
auto_register: true
# auto registers any class with a name matches the given pattern
class_name_pattern:
"Service$|Repository$"
# auto registers any class inside a file with a
# name matches the given pattern
file_name_pattern: "_service$|_repository$"
#flutter pub run flutter_rename_app
i got no idea what i can do not sure what i did here wrong thanks for the helpers

I have a generated a QR code but the source code does not scan the generated QR code

I have a generated a QR code but the source code does not scan the generated QR code.
I have a QR code scanner template but it does not scan the generated QR code.
It can only Generate a QR code but it does not scan the Code.
The onPressed method is supposed to be scanning the generated code.
I get this error when I click the floating Button
Unhandled Exception: MissingPluginException(No implementation found for method scanBarcode on channel flutter_barcode_scanner)
import 'package:flutter/material.dart';
//import 'package:qr_flutter/qr_flutter.dart';
//import 'package:flutter_barcode_scanner/flutter_barcode_scanner.dart';
//import 'package:qr_code';;
import 'package:qrscan/qrscan.dart' as scanner;
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
// TODO: implement build
return MaterialApp(
title: "flutter Demo",
theme: ThemeData(
primaryColor: Colors.blue,
),
home: MyHomePage(title: "Flutter QR"),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
String barcode = "";
Future scanBarcode() async {
String barcodeResult = await scanner.scan();
setState(() {
barcode = barcodeResult;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
children: <Widget>[
/*QrImage(
data: "Savanna, R25",
backgroundColor: Colors.white,
size: 200,
)*/
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: () => scanBarcode(),
tooltip: "increment",
child: Icon(Icons.add),
),
);
}
}
My Pubspec.yaml file with plugins
name: fluttersqflite
description: A new Flutter application.
# The following line prevents the package from being accidentally published to
# pub.dev using `pub publish`. This is preferred for private packages.
publish_to: 'none' # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.7.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^1.0.0
qr_flutter: ^3.0.1
flutter_barcode_scanner: ^0.1.7
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
Give a try to this plugin- qrscan
and in your dart file write this:-
import 'package:qrscan/qrscan.dart' as scanner;
Function for scan:-
Future _scan() async {
String barcode = await scanner.scan();
setState(() {
barcode = barcodeResult;
});
}
And in your floating action button:-
floatingActionButton: FloatingActionButton(
onPressed: ()=>_scan(),
tooltip: "increment",
child: Icon(Icons.add),
),
And ya remember to add permission for this dependency

TypeAdapterGenerator:- Missing concrete implementation of 'getter TypeAdapter.typeId Try implementing the missing method

I'm learning Hive db in Flutter. When I use Flutter packages pub run build_runner build command its generate the data.g.dart file in it its has an error.
The full error:
{
"resource": "/E:/Mywork/AndroidApps/hive_todo/lib/data.g.dart",
"owner": "dart",
"code": "non_abstract_class_inherits_abstract_member",
"severity": 8,
"message": "Missing concrete implementation of 'getter TypeAdapter.typeId'.\nTry implementing the missing method, or make the class abstract.",
"source": "dart",
"startLineNumber": 9,
"startColumn": 7,
"endLineNumber": 9,
"endColumn": 18,
"tags": []
}
the data.g.dart code:
// GENERATED CODE - DO NOT MODIFY BY HAND
part of 'data.dart';
// **************************************************************************
// TypeAdapterGenerator
// **************************************************************************
class dataAdapter extends TypeAdapter<data> {
#override
data read(BinaryReader reader) {
var numOfFields = reader.readByte();
var fields = <int, dynamic>{
for (var i = 0; i < numOfFields; i++) reader.readByte(): reader.read(),
};
return data(
todo: fields[0] as String,
val: fields[1] as int,
);
}
#override
void write(BinaryWriter writer, data obj) {
writer
..writeByte(2)
..writeByte(0)
..write(obj.todo)
..writeByte(1)
..write(obj.val);
}
}
The data.dart code:
import 'package:hive/hive.dart';
part 'data.g.dart';
#HiveType()
class data {
#HiveField(0)
final String todo;
#HiveField(1)
final int val;
data({this.todo,this.val});
}
The main method code:
import 'package:flutter/material.dart';
import 'package:hive/hive.dart';
import 'package:path_provider/path_provider.dart' as path_provider;
import 'data.dart';
import 'todo_page.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
final appDocumentDir = await path_provider.getApplicationDocumentsDirectory();
Hive.init(appDocumentDir.path);
Hive.registerAdapter(dataAdapter());
runApp(MyApp());
}
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Hive Todo',
home: FutureBuilder(
future: Hive.openBox('data'),
builder: (context, snapshot) {
if (snapshot.connectionState == ConnectionState.done) {
if (snapshot.hasError)
return Text(snapshot.error.toString());
else
return Todo_Page();
}
// Although opening a Box takes a very short time,
// we still need to return something before the Future completes.
else
return Scaffold(backgroundColor: Colors.red);
},
),
);
}
#override
void dispose() {
Hive.close();
super.dispose();
}
}
If I do quick fix, then the error is gone, but when I register the adapter in the main method
Hive.registerAdapter(dataAdapter(), 0);
it only gives error because of typeId. When I remove it,
Hive.registerAdapter(dataAdapter());
then it doesn't gives error. But I want the typeId in it.
My pubspec.yaml:
name: hive_todo
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.5.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
hive: ^1.2.0
hive_flutter: ^0.2.1
# For OS-specific directory paths
path_provider: ^1.3.1
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
hive_generator: ^0.5.1
build_runner:
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages
I had a similar issue and found this solution on the hivedb/hive GitHub page:
In pubspec.yaml, use hive: 1.2.0 without the carat symbol in your dependencies.